provide a simple generic unified logging mechanism
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110
MBS.Framework/Diagnostics/Logger.cs
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110
MBS.Framework/Diagnostics/Logger.cs
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//
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// Logger.cs
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//
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// Author:
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// beckermj <>
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//
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// Copyright (c) 2023 ${CopyrightHolder}
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Collections.Generic;
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namespace MBS.Framework.Diagnostics
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{
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public class Logger
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{
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public void Write(string value)
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{
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Console.Error.Write(value);
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}
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public void WriteLine(string value)
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{
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Console.Error.WriteLine(value);
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}
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public string ProjectName { get; set; }
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private class FuncInfo
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{
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public string FileName;
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public string FunctionName;
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public FuncInfo(string filename, string functionName)
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{
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FileName = filename;
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FunctionName = functionName;
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}
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}
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private Stack<FuncInfo> _funcInfo = new Stack<FuncInfo>();
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public void EnterFunction(string filename, string funcName)
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{
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Console.Error.WriteLine("entering function {0}:{1}", filename, funcName);
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_funcInfo.Push(new FuncInfo(filename, funcName));
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}
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public void LeaveFunction()
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{
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FuncInfo f = _funcInfo.Pop();
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Console.Error.WriteLine("leaving function {0}:{1}", f.FileName, f.FunctionName);
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}
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private FuncInfo CurrentFunction
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{
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get
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{
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if (_funcInfo.Count > 0)
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{
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return _funcInfo.Peek();
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}
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return null;
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}
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}
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private void WriteMessage(string filename, int lineNumber, MessageSeverity severity, string funcName, string message)
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{
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WriteMessage(filename, lineNumber, ProjectName, severity, funcName, message);
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}
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private void WriteMessage(string filename, int lineNumber, string projName, MessageSeverity severity, string funcName, string message)
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{
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string severityStr = null;
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switch (severity)
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{
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case MessageSeverity.Error: severityStr = "CRITICAL"; break;
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case MessageSeverity.Message: severityStr = "MESSAGE"; break;
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case MessageSeverity.Warning: severityStr = "WARNING"; break;
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case MessageSeverity.None: severityStr = null; break;
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}
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if (severityStr == null)
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{
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WriteLine(String.Format("({0}:{1}): {2}: {3}: {4}: {5}", filename, lineNumber, projName, DateTime.Now.ToString(), funcName, message));
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}
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else
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{
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WriteLine(String.Format("({0}:{1}): {2}[{3}]: {4}: {5}: {6}", filename, lineNumber, projName, severityStr, DateTime.Now.ToLongTimeString(), funcName, message));
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}
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}
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public void WriteAssertFailed(string filename, int lineNumber, string projName, MessageSeverity severity, string funcName, string call, string parms)
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{
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WriteMessage(filename, lineNumber, projName, severity, funcName, String.Format("assertion '{0} ({1})' failed", call, parms));
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}
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public void WriteMismatch(int lineNumber, MessageSeverity severity, string message, object expectedValue, object actualValue)
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{
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string filename = CurrentFunction?.FileName;
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string funcName = CurrentFunction?.FunctionName;
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WriteMessage(filename, lineNumber, severity, funcName, String.Format("{0}: expected {1}, got {2}", message, expectedValue, actualValue));
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}
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}
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}
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@ -141,6 +141,7 @@
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<Compile Include="ProgressEvent.cs" />
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<Compile Include="ProgressEvent.cs" />
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<Compile Include="ICustomPlugin.cs" />
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<Compile Include="ICustomPlugin.cs" />
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<Compile Include="StringBuilderExtensions.cs" />
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<Compile Include="StringBuilderExtensions.cs" />
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<Compile Include="Diagnostics\Logger.cs" />
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<Compile Include="PropertyBag.cs" />
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<Compile Include="PropertyBag.cs" />
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<Compile Include="PropertyValueChangedEvent.cs" />
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<Compile Include="PropertyValueChangedEvent.cs" />
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<Compile Include="PropertyValueChangingEvent.cs" />
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<Compile Include="PropertyValueChangingEvent.cs" />
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<Folder Include="Scripting\Strings\" />
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<Folder Include="Scripting\Strings\" />
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<Folder Include="Settings\" />
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<Folder Include="Settings\" />
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<Folder Include="UserInterface\" />
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<Folder Include="UserInterface\" />
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<Folder Include="Diagnostics\" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="MemorySettingsProvider.cs" />
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<None Include="MemorySettingsProvider.cs" />
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