204 lines
4.8 KiB
C#
Executable File
204 lines
4.8 KiB
C#
Executable File
//
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// Rectangle.cs
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//
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// Author:
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// Mike Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2019 Mike Becker
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Text;
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namespace MBS.Framework.Drawing
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{
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public struct Rectangle : IComparable<Rectangle>, IEquatable<Rectangle>
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{
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public static readonly Rectangle Empty = new Rectangle();
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public Rectangle(Vector2D location, Dimension2D size)
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{
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X = location.X;
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Y = location.Y;
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Width = size.Width;
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Height = size.Height;
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}
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public Rectangle(Vector2D topLeft, Vector2D bottomRight)
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{
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X = topLeft.X;
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Y = topLeft.Y;
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Width = (bottomRight.X - topLeft.X);
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Height = (bottomRight.Y - topLeft.Y);
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}
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public Rectangle(double x, double y, double width, double height)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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}
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public double X { get; set; }
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public double Y { get; set; }
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public double Width { get; set; }
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public double Height { get; set; }
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public Vector2D Location
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{
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get { return new Vector2D(X, Y); }
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set { X = value.X; Y = value.Y; }
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}
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public Dimension2D Size
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{
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get { return new Dimension2D(Width, Height); }
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set { Width = value.Width; Height = value.Height; }
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}
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public double Right { get { return X + Width; } set { Width = value - X; } }
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public double Bottom { get { return Y + Height; } set { Height = value - Y; } }
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public Rectangle Translate(double x, int y)
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{
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return new Rectangle(X + x, Y + y, Width, Height);
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}
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public Rectangle Deflate(Padding padding)
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{
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Rectangle rect = this;
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rect.X += padding.Left;
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rect.Y += padding.Top;
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rect.Width -= padding.Right;
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rect.Height -= padding.Bottom;
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return rect;
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}
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/// <summary>
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/// Creates a <see cref="Rectangle" /> from left, top, right, bottom coordinates.
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/// </summary>
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/// <returns>The ltrb.</returns>
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/// <param name="left">Bounding box l.</param>
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/// <param name="top">Bounding box t.</param>
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/// <param name="right">Bounding box r.</param>
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/// <param name="bottom">Bounding box b.</param>
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public static Rectangle FromLTRB(double left, double top, double right, double bottom)
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{
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Rectangle rect = new Rectangle();
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rect.X = left;
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rect.Y = top;
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rect.Right = right;
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rect.Bottom = bottom;
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return rect;
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}
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/// <summary>
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/// Normalize this instance.
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/// </summary>
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/// <returns>The normalize.</returns>
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public Rectangle Normalize()
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{
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double x = this.X;
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double y = this.Y;
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double r = this.Right;
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double b = this.Bottom;
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if (x > r)
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{
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double t = x;
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x = r;
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r = t;
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}
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if (y > b)
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{
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double t = y;
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y = b;
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b = t;
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}
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return new Rectangle(x, y, r - x, b - y);
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}
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public bool Contains(double x, double y)
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{
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return (x >= X && y >= Y && x <= Right && y <= Bottom);
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}
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public bool Contains(Vector2D point)
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{
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return Contains(point.X, point.Y);
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}
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public bool Contains(Rectangle rect)
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{
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return rect.X >= X && rect.Y >= Y && rect.Right <= Right && rect.Bottom <= Bottom;
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}
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public int CompareTo(Rectangle other)
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{
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double thisArea = this.Width * this.Height;
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double otherArea = other.Width * other.Height;
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return (int)(thisArea - otherArea);
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}
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#region IEquatable implementation
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public bool Equals(Rectangle other)
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{
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return (this.Width == other.Width && this.Height == other.Height);
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}
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#endregion
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("(");
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sb.Append(X.ToString());
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sb.Append(", ");
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sb.Append(Y.ToString());
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sb.Append(")-(");
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sb.Append(Right.ToString());
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sb.Append(", ");
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sb.Append(Bottom.ToString());
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sb.Append(")");
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sb.Append(", ");
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sb.Append(Width.ToString());
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sb.Append("x");
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sb.Append(Height.ToString());
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return sb.ToString();
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}
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public static bool operator ==(Rectangle left, Rectangle right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Rectangle left, Rectangle right)
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{
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return !left.Equals(right);
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}
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public override bool Equals(object obj)
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{
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return base.Equals(obj);
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}
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public bool IntersectsWith(Rectangle rect)
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{
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return (rect.X < this.Right) &&
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(this.X < (rect.Right)) &&
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(rect.Y < this.Bottom) &&
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(this.Y < rect.Bottom);
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}
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}
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}
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