166 lines
4.8 KiB
C#
Executable File
166 lines
4.8 KiB
C#
Executable File
//
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// Plugin.cs
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Linq;
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namespace MBS.Framework
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{
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public class Plugin
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{
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public virtual string Title { get; set; } = null;
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public Feature.FeatureCollection ProvidedFeatures { get; } = new Feature.FeatureCollection();
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public bool Initialized { get; private set; } = false;
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public void Initialize()
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{
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if (Initialized)
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return;
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InitializeInternal();
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Initialized = true;
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}
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public Guid ID { get; set; } = Guid.Empty;
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protected virtual void InitializeInternal()
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{
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// this method intentionally left blank
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}
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protected virtual bool AutoRegister => true;
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protected virtual bool IsSupportedInternal()
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{
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return true;
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}
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public bool IsSupported()
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{
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return IsSupportedInternal();
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}
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private static Plugin[] _plugins = null;
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public static TPlugin[] Get<TPlugin>(bool resetCache = false) where TPlugin : Plugin
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{
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Plugin[] plugins = Get(resetCache);
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return plugins.OfType<TPlugin>().ToArray();
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}
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public static Plugin[] Get(bool resetCache = false)
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{
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if (resetCache)
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{
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_plugins = null; // should not be cached? // actually, yes it should...
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// 2020-12-12 20:54 by beckermj
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// ACTUALLY, it depends on whether the configuration needs to be persisted across calls to Get()
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// [it does] and whether the list of plugins needs to be reloaded when CustomPlugins is modified
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// [it shouldn't, but it does] .
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//
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// The safest way we can handle this RIGHT NOW is to prevent any plugin from being loaded until after CustomPlugins
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// is initialized by UIApplication.
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//
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// We call Plugins.Get(new Feature[] { KnownFeatures.UWTPlatform }) to retrieve the available User Interface plugins
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// that supply the UWT Platform implementation (e.g. GTK, Windows Forms, etc.) - and this causes CustomPlugins to not
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// load properly since it loads AFTER this initial call to Plugins.Get().
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//
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// So I add ed a resetCache parameter that when specified TRUE will clear the cache and then return the appropriate
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// plugin. This way we can continue caching future calls to Get() without missing out on CustomPlugins.
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}
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if (_plugins == null)
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{
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Type[] types = MBS.Framework.Reflection.GetAvailableTypes(new Type[] { typeof(Plugin) });
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System.Collections.Generic.List<Plugin> plugins = new System.Collections.Generic.List<Plugin>();
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for (int i = 0; i < types.Length; i++)
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{
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try
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{
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if (types[i].IsSubclassOf(typeof(ICustomPlugin)))
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{
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continue;
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}
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Plugin plg = (Plugin)types[i].Assembly.CreateInstance(types[i].FullName);
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plugins.Add(plg);
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}
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catch (Exception ex)
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{
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}
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}
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Plugin[] plugins2 = Application.Instance.GetAdditionalPlugins();
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for (int i = 0; i < plugins2.Length; i++)
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{
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plugins.Add(plugins2[i]);
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}
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_plugins = plugins.ToArray();
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if (resetCache)
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{
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_plugins = null;
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return plugins.ToArray();
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}
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}
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return _plugins;
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}
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public static TPlugin[] Get<TPlugin>(Feature[] providedFeatures, bool resetCache = false) where TPlugin : Plugin
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{
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Plugin[] plugins = Get(providedFeatures, resetCache);
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return plugins.OfType<TPlugin>().ToArray();
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}
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public static Plugin[] Get(Feature[] providedFeatures, bool resetCache = false)
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{
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System.Collections.Generic.List<Plugin> list = new System.Collections.Generic.List<Plugin>();
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Plugin[] plugins = Get(resetCache);
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for (int i = 0; i < plugins.Length; i++)
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{
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if (!plugins[i].AutoRegister)
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continue;
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if (!plugins[i].IsSupported())
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continue;
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for (int j = 0; j < providedFeatures.Length; j++)
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{
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if (plugins[i].ProvidedFeatures.Contains(providedFeatures[j]))
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list.Add(plugins[i]);
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}
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}
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return list.ToArray();
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}
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public static TPlugin Get<TPlugin>(Guid id) where TPlugin : Plugin
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{
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Plugin plugin = Get(id);
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return (TPlugin)plugin;
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}
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public static Plugin Get(Guid id)
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{
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Plugin[] plugins = Get();
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for (int i = 0; i < plugins.Length; i++)
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{
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if (plugins[i].ID == id)
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return plugins[i];
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}
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return null;
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}
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}
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}
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