185 lines
6.5 KiB
C#
185 lines
6.5 KiB
C#
//
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// Condition.cs - represents a conditional statement which defines a comparison of a named property with a constant value
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace MBS.Framework.Logic.Conditional
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{
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/// <summary>
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/// Represents a conditional statement which defines a comparison of a named property with a constant value.
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/// </summary>
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public class Condition : IConditionalStatement
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{
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private string mvarPropertyName = String.Empty;
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/// <summary>
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/// The name of the property against which to test when the <see cref="Test" /> method is called
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/// passing in a property reference.
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/// </summary>
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public string PropertyName
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{
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get { return mvarPropertyName; }
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set { mvarPropertyName = value; }
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}
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private ConditionComparison mvarComparison = ConditionComparison.Equal;
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/// <summary>
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/// The type of comparison to use when testing this <see cref="Condition" />.
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/// </summary>
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public ConditionComparison Comparison
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{
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get { return mvarComparison; }
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set { mvarComparison = value; }
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}
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private object mvarValue = null;
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/// <summary>
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/// The value against which to test when the <see cref="Test" /> method is called.
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/// </summary>
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public object Value
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{
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get { return mvarValue; }
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set { mvarValue = value; }
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}
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/// <summary>
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/// Creates a <see cref="Condition" /> with the specified property name, comparison, and value.
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/// </summary>
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/// <param name="propertyName">The name of the property against which to test when the <see cref="Test" /> method is called passing in a property reference.</param>
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/// <param name="comparison">The type of comparison to use.</param>
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/// <param name="value">The value against which to test when the <see cref="Test" /> method is called.</param>
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public Condition(string propertyName, ConditionComparison comparison, object value)
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{
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mvarPropertyName = propertyName;
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mvarComparison = comparison;
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mvarValue = value;
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}
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/// <summary>
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/// Evaluates the conditional statement based on the given criteria.
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/// </summary>
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/// <param name="propertyValues">The set of values against which to evaluate the conditional statement.</param>
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/// <returns>True if the conditions are satisfied; false otherwise.</returns>
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public bool Test(params System.Collections.Generic.KeyValuePair<string, object>[] propertyValues)
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{
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bool retval = true;
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foreach (System.Collections.Generic.KeyValuePair<string, object> propertyValue in propertyValues)
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{
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if (propertyValue.Key == mvarPropertyName)
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{
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retval &= Test(propertyValue.Value);
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}
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}
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return retval;
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}
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/// <summary>
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/// Evaluates the conditional statement based on the given criteria.
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/// </summary>
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/// <param name="propertyValues">The set of values against which to evaluate the conditional statement.</param>
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/// <returns>True if the conditions are satisfied; false otherwise.</returns>
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public bool Test(System.Collections.Generic.Dictionary<string, object> propertyValues)
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{
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bool retval = true;
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foreach (System.Collections.Generic.KeyValuePair<string, object> propertyValue in propertyValues)
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{
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if (propertyValue.Key == mvarPropertyName)
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{
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retval &= Test(propertyValue.Value);
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}
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}
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return retval;
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}
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/// <summary>
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/// Evaluates the conditional statement based on the given criterion.
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/// </summary>
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/// <param name="value">The value against which to evaluate the conditional statement.</param>
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/// <returns>True if the conditions are satisfied; false otherwise.</returns>
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public bool Test(object propertyValue)
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{
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// would you like meatballs with your spaghetti code?
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bool returnValue = false;
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if ((mvarComparison & ConditionComparison.Equal) == ConditionComparison.Equal)
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{
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if (propertyValue == null)
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{
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// our comparison object is null, so we can't .Equals it
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// just do regular == with the constant null in that case
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returnValue |= (mvarValue == null);
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}
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else
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{
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returnValue |= (propertyValue.Equals(mvarValue));
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}
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}
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if ((mvarComparison & ConditionComparison.ReferenceEqual) == ConditionComparison.ReferenceEqual)
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{
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if (propertyValue == null)
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{
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// our comparison object is null, so we can't .Equals it
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// just do regular == with the constant null in that case
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returnValue |= (mvarValue == null);
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}
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else
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{
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returnValue |= (propertyValue == mvarValue);
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}
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}
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if (((mvarComparison & ConditionComparison.GreaterThan) == ConditionComparison.GreaterThan) && (propertyValue is IComparable))
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{
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if (propertyValue == null)
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{
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// can ANYTHING ever be greater than or less than null?
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returnValue |= false;
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}
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else
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{
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// we need to directly invoke IComparable.CompareTo here since we can't (usually)
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// do > or < on objects... not sure what to do if the object doesn't implement
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// IComparable though
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returnValue |= ((propertyValue as IComparable).CompareTo(mvarValue) > 0);
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}
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}
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if (((mvarComparison & ConditionComparison.LessThan) == ConditionComparison.LessThan) && (propertyValue is IComparable))
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{
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if (propertyValue == null)
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{
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// can ANYTHING ever be greater than or less than null?
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returnValue |= false;
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}
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else
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{
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// we need to directly invoke IComparable.CompareTo here since we can't (usually)
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// do > or < on objects... not sure what to do if the object doesn't implement
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// IComparable though
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returnValue |= ((propertyValue as IComparable).CompareTo(mvarValue) < 0);
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}
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}
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if ((mvarComparison & ConditionComparison.Not) == ConditionComparison.Not)
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{
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// we have a Not in there, so negate our return value
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returnValue = !returnValue;
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}
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// did you have as much fun reading this as I did writing it?
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bool from_hell = returnValue;
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return from_hell;
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}
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}
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}
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