181 lines
4.1 KiB
C#

//
// Rectangle.cs
//
// Author:
// Mike Becker <alcexhim@gmail.com>
//
// Copyright (c) 2019 Mike Becker
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Text;
namespace MBS.Framework.Drawing
{
public struct Rectangle : IComparable<Rectangle>, IEquatable<Rectangle>
{
public static readonly Rectangle Empty = new Rectangle();
public Rectangle(Vector2D location, Dimension2D size)
{
X = location.X;
Y = location.Y;
Width = size.Width;
Height = size.Height;
}
public Rectangle(Vector2D topLeft, Vector2D bottomRight)
{
X = topLeft.X;
Y = topLeft.Y;
Width = (bottomRight.X - topLeft.X);
Height = (bottomRight.Y - topLeft.Y);
}
public Rectangle(double x, double y, double width, double height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public double X { get; set; }
public double Y { get; set; }
public double Width { get; set; }
public double Height { get; set; }
public Vector2D Location
{
get { return new Vector2D(X, Y); }
set { X = value.X; Y = value.Y; }
}
public Dimension2D Size
{
get { return new Dimension2D(Width, Height); }
set { Width = value.Width; Height = value.Height; }
}
public double Right { get { return X + Width; } set { Width = value - X; } }
public double Bottom { get { return Y + Height; } set { Height = value - Y; } }
public Rectangle Deflate(Padding padding)
{
Rectangle rect = this;
rect.X += padding.Left;
rect.Y += padding.Top;
rect.Width -= padding.Right;
rect.Height -= padding.Bottom;
return rect;
}
/// <summary>
/// Normalize this instance.
/// </summary>
/// <returns>The normalize.</returns>
public Rectangle Normalize()
{
double x = this.X;
double y = this.Y;
double r = this.Right;
double b = this.Bottom;
if (x > r)
{
double t = x;
x = r;
r = t;
}
if (y > b)
{
double t = y;
y = b;
b = t;
}
return new Rectangle(x, y, r - x, b - y);
}
public bool Contains(double x, double y)
{
return (x >= X && y >= Y && x <= Right && y <= Bottom);
}
public bool Contains(Vector2D point)
{
return Contains(point.X, point.Y);
}
public bool Contains(Rectangle rect)
{
return rect.X >= X && rect.Y >= Y && rect.Right <= Right && rect.Bottom <= Bottom;
}
public int CompareTo(Rectangle other)
{
double thisArea = this.Width * this.Height;
double otherArea = other.Width * other.Height;
return (int)(thisArea - otherArea);
}
#region IEquatable implementation
public bool Equals(Rectangle other)
{
return (this.Width == other.Width && this.Height == other.Height);
}
#endregion
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("(");
sb.Append(X.ToString());
sb.Append(", ");
sb.Append(Y.ToString());
sb.Append(")-(");
sb.Append(Right.ToString());
sb.Append(", ");
sb.Append(Bottom.ToString());
sb.Append(")");
sb.Append(", ");
sb.Append(Width.ToString());
sb.Append("x");
sb.Append(Height.ToString());
return sb.ToString();
}
public static bool operator ==(Rectangle left, Rectangle right)
{
return left.Equals(right);
}
public static bool operator !=(Rectangle left, Rectangle right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public bool IntersectsWith(Rectangle rect)
{
return (rect.X < this.Right) &&
(this.X < (rect.Right)) &&
(rect.Y < this.Bottom) &&
(this.Y < rect.Bottom);
}
}
}