// Code generated by go-bindata. DO NOT EDIT. // sources: // ceb/ceb (58.133MB) // +build !assetsembedded package assets import ( "crypto/sha256" "fmt" "io/ioutil" "os" "path/filepath" "strings" ) // bindataRead reads the given file from disk. It returns an error on failure. func bindataRead(path, name string) ([]byte, error) { buf, err := ioutil.ReadFile(path) if err != nil { err = fmt.Errorf("Error reading asset %s at %s: %w", name, path, err) } return buf, err } type asset struct { bytes []byte info os.FileInfo digest [sha256.Size]byte } // cebCeb reads file data from disk. It returns an error on failure. func cebCeb() (*asset, error) { path := filepath.Join(rootDir, "ceb/ceb") name := "ceb/ceb" bytes, err := bindataRead(path, name) if err != nil { return nil, err } fi, err := os.Stat(path) if err != nil { err = fmt.Errorf("Error reading asset info %s at %s: %w", name, path, err) } a := &asset{bytes: bytes, info: fi} return a, err } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { canonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // AssetString returns the asset contents as a string (instead of a []byte). func AssetString(name string) (string, error) { data, err := Asset(name) return string(data), err } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // MustAssetString is like AssetString but panics when Asset would return an // error. It simplifies safe initialization of global variables. func MustAssetString(name string) string { return string(MustAsset(name)) } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { canonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetDigest returns the digest of the file with the given name. It returns an // error if the asset could not be found or the digest could not be loaded. func AssetDigest(name string) ([sha256.Size]byte, error) { canonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return [sha256.Size]byte{}, fmt.Errorf("AssetDigest %s can't read by error: %v", name, err) } return a.digest, nil } return [sha256.Size]byte{}, fmt.Errorf("AssetDigest %s not found", name) } // Digests returns a map of all known files and their checksums. func Digests() (map[string][sha256.Size]byte, error) { mp := make(map[string][sha256.Size]byte, len(_bindata)) for name := range _bindata { a, err := _bindata[name]() if err != nil { return nil, err } mp[name] = a.digest } return mp, nil } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "ceb/ceb": cebCeb, } // AssetDebug is true if the assets were built with the debug flag enabled. const AssetDebug = false // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"}, // AssetDir("data/img") would return []string{"a.png", "b.png"}, // AssetDir("foo.txt") and AssetDir("notexist") would return an error, and // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { canonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(canonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "ceb": {nil, map[string]*bintree{ "ceb": {cebCeb, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory. func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively. func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { canonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...) }