This also updates the Ruby runtime usage to pass the ClientProtocol
instead of the full client since after init we only need it for
dispensing plugins.
306 lines
8.5 KiB
Go
306 lines
8.5 KiB
Go
package runner
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import (
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"context"
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"errors"
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"sync"
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"sync/atomic"
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"github.com/hashicorp/go-hclog"
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plg "github.com/hashicorp/go-plugin"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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"github.com/hashicorp/vagrant-plugin-sdk/component"
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"github.com/hashicorp/vagrant-plugin-sdk/terminal"
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intcfg "github.com/hashicorp/vagrant/internal/config"
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"github.com/hashicorp/vagrant/internal/factory"
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"github.com/hashicorp/vagrant/internal/plugin"
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"github.com/hashicorp/vagrant/internal/server"
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"github.com/hashicorp/vagrant/internal/server/proto/vagrant_server"
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"github.com/hashicorp/vagrant/internal/serverclient"
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)
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var ErrClosed = errors.New("runner is closed")
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// Runners in Vagrant execute operations. These can be local (the CLI)
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// or they can be remote (triggered by some webhook). In either case, they
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// share this same underlying implementation.
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//
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// To use a runner:
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//
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// 1. Initialize it with New. This will setup some initial state but
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// will not register with the server or run jobs.
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//
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// 2. Start the runner with "Start". This will register the runner and
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// kick off some management goroutines. This will not execute any jobs.
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//
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// 3. Run a single job with "Accept". This is named to be similar to a
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// network listener "accepting" a connection. This will request a single
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// job from the Vagrant server, block until one is available, and execute
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// it. Repeat this call for however many jobs you want to execute.
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//
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// 4. Clean up with "Close". This will gracefully exit the runner, waiting
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// for any running jobs to finish.
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//
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type Runner struct {
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id string
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logger hclog.Logger
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client *serverclient.VagrantClient
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vagrantRubyRuntime plg.ClientProtocol
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vagrantRubyClient *serverclient.RubyVagrantClient
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builtinPlugins *plugin.Builtin
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ctx context.Context
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cleanupFunc func()
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runner *vagrant_server.Runner
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factories map[component.Type]*factory.Factory
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ui terminal.UI
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local bool
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tempDir string
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closedVal int32
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acceptWg sync.WaitGroup
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// config is the current runner config.
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config *vagrant_server.RunnerConfig
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originalEnv []*vagrant_server.ConfigVar
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// this is used for registering plugins to prevent performing the
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// sequence for every operation
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opConfig *intcfg.Config
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// noopCh is used in tests only. This will cause any noop operations
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// to block until this channel is closed.
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noopCh <-chan struct{}
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}
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// New initializes a new runner.
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//
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// You must call Start to start the runner and register with the Vagrant
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// server. See the Runner struct docs for more details.
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func New(opts ...Option) (*Runner, error) {
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// Create our ID
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id, err := server.Id()
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if err != nil {
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return nil, status.Errorf(codes.Internal,
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"failed to generate unique ID: %s", err)
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}
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// Our default runner
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runner := &Runner{
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id: id,
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logger: hclog.L(),
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ctx: context.Background(),
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runner: &vagrant_server.Runner{Id: id},
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opConfig: &intcfg.Config{},
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factories: map[component.Type]*factory.Factory{
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component.MapperType: plugin.BaseFactories[component.MapperType],
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component.CommandType: plugin.BaseFactories[component.CommandType],
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component.CommunicatorType: plugin.BaseFactories[component.CommunicatorType],
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component.ConfigType: plugin.BaseFactories[component.ConfigType],
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component.GuestType: plugin.BaseFactories[component.GuestType],
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component.HostType: plugin.BaseFactories[component.HostType],
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component.LogPlatformType: plugin.BaseFactories[component.LogPlatformType],
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component.LogViewerType: plugin.BaseFactories[component.LogViewerType],
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component.ProviderType: plugin.BaseFactories[component.ProviderType],
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component.ProvisionerType: plugin.BaseFactories[component.ProvisionerType],
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component.SyncedFolderType: plugin.BaseFactories[component.SyncedFolderType],
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},
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}
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// Build our config
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var cfg config
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for _, o := range opts {
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err := o(runner, &cfg)
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if err != nil {
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return nil, err
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}
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}
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// Setup our runner components list
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for t, f := range runner.factories {
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for _, n := range f.Registered() {
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runner.runner.Components = append(runner.runner.Components, &vagrant_server.Component{
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Type: vagrant_server.Component_Type(t),
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Name: n,
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})
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}
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}
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return runner, nil
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}
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// Id returns the runner ID.
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func (r *Runner) Id() string {
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return r.id
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}
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// Start starts the runner by registering the runner with the Vagrant
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// server. This will spawn goroutines for management. This will return after
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// registration so this should not be executed in a goroutine.
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func (r *Runner) Start() error {
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if r.closed() {
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return ErrClosed
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}
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log := r.logger
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// Register
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log.Debug("registering runner")
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client, err := r.client.RunnerConfig(r.ctx)
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if err != nil {
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return err
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}
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r.cleanup(func() { client.CloseSend() })
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// Send request
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if err := client.Send(&vagrant_server.RunnerConfigRequest{
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Event: &vagrant_server.RunnerConfigRequest_Open_{
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Open: &vagrant_server.RunnerConfigRequest_Open{
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Runner: r.runner,
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},
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},
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}); err != nil {
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return err
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}
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// Wait for an initial config as confirmation we're registered.
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log.Trace("runner connected, waiting for initial config")
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resp, err := client.Recv()
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if err != nil {
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return err
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}
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// Handle the first config so our initial setup is done
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r.handleConfig(resp.Config)
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// Start the watcher
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ch := make(chan *vagrant_server.RunnerConfig)
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go r.watchConfig(ch)
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// Start the goroutine that waits for all other configs
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go r.recvConfig(r.ctx, client, ch)
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log.Info("runner registered with server")
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if plugin.IN_PROCESS_PLUGINS {
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r.builtinPlugins = plugin.NewBuiltins(context.Background(), log)
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}
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// track plugins
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err = r.LoadPlugins(r.opConfig)
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if err != nil {
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r.logger.Error("failed to load ruby runtime plugins", "error", err)
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return err
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}
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r.factories, err = r.pluginFactories(r.logger, r.opConfig.Plugins(), ".")
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if err != nil {
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r.logger.Error("failed to load plugin factories", "error", err)
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return err
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}
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if r.builtinPlugins != nil {
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r.builtinPlugins.Start()
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}
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return nil
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}
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// Close gracefully exits the runner. This will wait for any pending
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// job executions to complete and then deregister the runner. After
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// this is called, Start and Accept will no longer function and will
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// return errors immediately.
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func (r *Runner) Close() error {
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// If we can't swap, we're already closed.
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if !atomic.CompareAndSwapInt32(&r.closedVal, 0, 1) {
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return nil
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}
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// Wait for our jobs to complete
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r.acceptWg.Wait()
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// Run any cleanup necessary
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if f := r.cleanupFunc; f != nil {
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f()
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}
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if r.builtinPlugins != nil {
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r.builtinPlugins.Close()
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}
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return nil
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}
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func (r *Runner) closed() bool {
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return atomic.LoadInt32(&r.closedVal) > 0
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}
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type config struct{}
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type Option func(*Runner, *config) error
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// WithClient sets the client directly. In this case, the runner won't
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// attempt any connection at all regardless of other configuration (env
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// vars or vagrant config file). This will be used.
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func WithClient(client *serverclient.VagrantClient) Option {
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return func(r *Runner, cfg *config) error {
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r.client = client
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return nil
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}
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}
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func WithVagrantRubyRuntime(vrr plg.ClientProtocol) Option {
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return func(r *Runner, cfg *config) error {
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r.vagrantRubyRuntime = vrr
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raw, err := vrr.Dispense("vagrantrubyruntime")
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if err != nil {
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return err
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}
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rvc, ok := raw.(serverclient.RubyVagrantClient)
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if !ok {
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panic("failed to dispense RubyVagrantClient")
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}
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r.vagrantRubyClient = &rvc
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return nil
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}
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}
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// WithComponentFactory sets a factory for a component type. If this isn't set for
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// a component type, then the builtins will be used.
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func WithComponentFactory(t component.Type, f *factory.Factory) Option {
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return func(r *Runner, cfg *config) error {
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r.factories[t] = f
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return nil
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}
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}
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// WithLogger sets the logger that the runner will use. If this isn't
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// set it uses hclog.L().
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func WithLogger(logger hclog.Logger) Option {
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return func(r *Runner, cfg *config) error {
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r.logger = logger
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return nil
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}
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}
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// WithLocal sets the runner to local mode. This only changes the UI
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// behavior to use the given UI. If ui is nil then the normal streamed
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// UI will be used.
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func WithLocal(ui terminal.UI) Option {
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return func(r *Runner, cfg *config) error {
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r.local = true
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r.ui = ui
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return nil
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}
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}
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// ByIdOnly sets it so that only jobs that target this runner by specific
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// ID may be assigned.
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func ByIdOnly() Option {
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return func(r *Runner, cfg *config) error {
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r.runner.ByIdOnly = true
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return nil
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}
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}
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