add association for binary object model -> binary data format so we can save binary files from binary editor

This commit is contained in:
Michael Becker 2019-12-25 02:33:23 -05:00
parent d6e939c993
commit 03a610b4ff
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2 changed files with 14 additions and 0 deletions

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?>
<UniversalEditor Version="4.0">
<Associations>
<Association>
<ObjectModels>
<ObjectModel TypeName="UniversalEditor.ObjectModels.Binary.BinaryObjectModel" />
</ObjectModels>
<DataFormats>
<DataFormat TypeName="UniversalEditor.DataFormats.Binary.BinaryDataFormat" />
</DataFormats>
</Association>
</Associations>
</UniversalEditor>

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@ -662,6 +662,7 @@
<Content Include="Extensions\FileSystem\Associations\InstallShield\PKG.uexml" />
<Content Include="Extensions\GameDeveloper\Extensions\Nintendo\Associations\Z64.uexml" />
<Content Include="Editors\Multimedia\Palette\PaletteEditor.uexml" />
<Content Include="Associations\Binary.uexml" />
</ItemGroup>
<ItemGroup>
<Content Include="Configuration\Application.upl" />