add association for binary object model -> binary data format so we can save binary files from binary editor
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<?xml version="1.0" encoding="utf-8" ?>
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<UniversalEditor Version="4.0">
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<Associations>
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<Association>
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<ObjectModels>
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<ObjectModel TypeName="UniversalEditor.ObjectModels.Binary.BinaryObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.DataFormats.Binary.BinaryDataFormat" />
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</DataFormats>
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</Association>
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</Associations>
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</UniversalEditor>
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@ -662,6 +662,7 @@
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<Content Include="Extensions\FileSystem\Associations\InstallShield\PKG.uexml" />
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<Content Include="Extensions\GameDeveloper\Extensions\Nintendo\Associations\Z64.uexml" />
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<Content Include="Editors\Multimedia\Palette\PaletteEditor.uexml" />
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<Content Include="Associations\Binary.uexml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Configuration\Application.upl" />
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