move Vocaloid-specific stuff into separate plugin
This commit is contained in:
parent
6c5dea0ec9
commit
0f5799361d
@ -13,7 +13,7 @@
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<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia.Audio.Synthesized.SynthesizedAudioObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.Vocaloid.VSQDataFormat" />
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<DataFormat TypeName="UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Synthesized.Vocaloid.VSQDataFormat" />
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</DataFormats>
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</Association>
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<Association>
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@ -28,7 +28,7 @@
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<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia.Audio.Synthesized.SynthesizedAudioObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.Vocaloid.VSQXDataFormat" />
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<DataFormat TypeName="UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Synthesized.Vocaloid.VSQXDataFormat" />
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</DataFormats>
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</Association>
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</Associations>
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@ -22,7 +22,7 @@
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<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia.Audio.Voicebank.VoicebankObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia.Audio.Voicebank.Vocaloid.VocaloidVoicebankDataFormat" />
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<DataFormat TypeName="UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Voicebank.Vocaloid.VocaloidVoicebankDataFormat" />
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</DataFormats>
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</Association>
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</Associations>
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@ -19,7 +19,7 @@
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<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia.Audio.VoicebankIndex.VoicebankIndexObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid.VocaloidIndexDataFormat" />
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<DataFormat TypeName="UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid.VocaloidIndexDataFormat" />
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</DataFormats>
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</Association>
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</Associations>
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@ -76,11 +76,8 @@
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<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\MusicXML.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\NIFF.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\UST.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\Vocaloid.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\XMI.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\VoicebankIndex\Vocaloid.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\Voicebank\DirectWave.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\Voicebank\Vocaloid.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\WaveformAudio\AdvancedAudioCodec.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\WaveformAudio\FLAC.uexml" />
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<Content Include="Extensions\AudioWorkstation\Associations\WaveformAudio\MicrosoftWave.uexml" />
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@ -730,6 +727,9 @@
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<Content Include="Editors\Binary\BinaryEditor.glade" />
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<Content Include="Editors\Database\DatabaseEditor.glade" />
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<Content Include="Editors\Multimedia\Synthesized\Dialogs\NotePropertiesDialog.glade" />
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<Content Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\Voicebank\Vocaloid.uexml" />
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<Content Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\SynthesizedAudio\Vocaloid.uexml" />
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<Content Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\VoicebankIndex\Vocaloid.uexml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Configuration\Application.upl" />
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@ -785,6 +785,12 @@
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<Folder Include="Extensions\GameDeveloper\Extensions\CRI\" />
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<Folder Include="Editors\RIFF\" />
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<Folder Include="Editors\Binary\Dialogs\" />
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<Folder Include="Extensions\AudioWorkstation\Extensions\" />
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<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\" />
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<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\" />
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<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\Voicebank\" />
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<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\SynthesizedAudio\" />
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<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\VoicebankIndex\" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Extensions\SoftwareDeveloper\Templates\Project\Software Development\Arduino\Images\Blink.xcf" />
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@ -77,10 +77,7 @@
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\SPC\SPC700ID666Tag.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\SPC\SPC700Memory.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\SPC\SPC700Registers.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\VoicebankIndex\Vocaloid\DDIParameter.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\VoicebankPhonemeDictionary\PhonemeDictionaryXMLDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\VoicebankIndex\Vocaloid\DDIDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Voicebank\Vocaloid\VocaloidVoicebankDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Palette\Adobe\ACODataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Palette\Adobe\ASEDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Palette\GIMP\GPLDataFormat.cs" />
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@ -257,8 +254,6 @@
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\NIFF\NIFFDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\SPC\SPC700DataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\UTAU\USTDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\VSQDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\VSQXDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Voicebank\DirectWave\DirectWavePatchDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Waveform\AdvancedAudioCodec\AACDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Waveform\BRSTM\BRSTMDataFormat.cs" />
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@ -20,12 +20,14 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System.Collections.Generic;
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using UniversalEditor.Accessors;
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using UniversalEditor.DataFormats.PropertyList;
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using UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.MIDI;
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using UniversalEditor.ObjectModels.Multimedia.Audio.Synthesized;
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using UniversalEditor.ObjectModels.PropertyList;
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using UniversalEditor.Accessors;
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namespace UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.Vocaloid
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namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Synthesized.Vocaloid
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{
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/// <summary>
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/// Provides a <see cref="DataFormat" /> for manipulating synthesized audio in the MIDI-based Vocaloid VSQ format.
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@ -21,12 +21,13 @@
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using System;
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using System.Collections.Generic;
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using UniversalEditor.DataFormats.Markup.XML;
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using UniversalEditor.ObjectModels.Multimedia.Audio.Synthesized;
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using UniversalEditor.ObjectModels.Multimedia.Audio.Voicebank;
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using UniversalEditor.ObjectModels.Markup;
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namespace UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.Vocaloid
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namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Synthesized.Vocaloid
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{
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/// <summary>
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/// Provides a <see cref="DataFormat" /> for manipulating synthesized audio in the XML-based Vocaloid VSQX format.
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@ -25,7 +25,7 @@ using UniversalEditor.ObjectModels.Multimedia.Audio.Voicebank;
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using UniversalEditor.ObjectModels.FileSystem;
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using UniversalEditor.Accessors;
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namespace UniversalEditor.DataFormats.Multimedia.Audio.Voicebank.Vocaloid
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namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Voicebank.Vocaloid
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{
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/// <summary>
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/// Provides a <see cref="DataFormat" /> for manipulating synthesized audio voicebank data in Vocaloid DDB format.
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@ -20,12 +20,13 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using UniversalEditor.Accessors;
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using UniversalEditor.IO;
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using UniversalEditor.ObjectModels.Multimedia.Audio.Voicebank;
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using UniversalEditor.ObjectModels.Multimedia.Audio.VoicebankIndex;
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namespace UniversalEditor.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid
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namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid
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{
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/// <summary>
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/// Provides a <see cref="DataFormat" /> for manipulating synthesized audio voicebank index in Vocaloid DDI format.
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@ -21,7 +21,7 @@
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using System.Text;
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namespace UniversalEditor.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid
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namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid
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{
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/// <summary>
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/// Provides information about a parameter in a DDI voicebank index file.
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@ -0,0 +1,46 @@
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//
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// AssemblyInfo.cs
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System.Reflection;
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using System.Runtime.CompilerServices;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("UniversalEditor.Plugins.Vocaloid")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Mike Becker's Software")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Mike Becker's Software")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>UniversalEditor.Plugins.Vocaloid</RootNamespace>
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<AssemblyName>UniversalEditor.Plugins.Vocaloid</AssemblyName>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<ReleaseVersion>4.0.2019.12</ReleaseVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\Output\Debug\Plugins</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>..\..\Output\Release\Plugins</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\VSQDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\VSQXDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\Voicebank\Vocaloid\VocaloidVoicebankDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\VoicebankIndex\Vocaloid\DDIDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia\Audio\VoicebankIndex\Vocaloid\DDIParameter.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="DataFormats\" />
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<Folder Include="DataFormats\Multimedia\" />
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<Folder Include="DataFormats\Multimedia\Audio\" />
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<Folder Include="DataFormats\Multimedia\Audio\Synthesized\" />
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<Folder Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\" />
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<Folder Include="DataFormats\Multimedia\Audio\Voicebank\" />
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<Folder Include="DataFormats\Multimedia\Audio\Voicebank\Vocaloid\" />
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<Folder Include="DataFormats\Multimedia\Audio\VoicebankIndex\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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<Project>{2D4737E6-6D95-408A-90DB-8DFF38147E85}</Project>
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<Name>UniversalEditor.Core</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
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<Project>{30467E5C-05BC-4856-AADC-13906EF4CADD}</Project>
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<Name>UniversalEditor.Essential</Name>
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</ProjectReference>
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<ProjectReference Include="..\UniversalEditor.Plugins.Multimedia\UniversalEditor.Plugins.Multimedia.csproj">
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<Project>{BE4D0BA3-0888-42A5-9C09-FC308A4509D2}</Project>
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<Name>UniversalEditor.Plugins.Multimedia</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -163,6 +163,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Web
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Sega", "Plugins\UniversalEditor.Plugins.Sega\UniversalEditor.Plugins.Sega.csproj", "{553DFD37-805C-4553-980A-D5696D88241A}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Adobe", "Plugins\UniversalEditor.Plugins.Adobe\UniversalEditor.Plugins.Adobe.csproj", "{FD46EA8D-7711-4BAF-A486-719D754504F8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Vocaloid", "Plugins\UniversalEditor.Plugins.Vocaloid\UniversalEditor.Plugins.Vocaloid.csproj", "{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -471,6 +475,14 @@ Global
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{553DFD37-805C-4553-980A-D5696D88241A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{553DFD37-805C-4553-980A-D5696D88241A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{553DFD37-805C-4553-980A-D5696D88241A}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{FD46EA8D-7711-4BAF-A486-719D754504F8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{FD46EA8D-7711-4BAF-A486-719D754504F8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FD46EA8D-7711-4BAF-A486-719D754504F8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{FD46EA8D-7711-4BAF-A486-719D754504F8}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{6F0AB1AF-E1A1-4D19-B19C-05BBB15C94B2} = {05D15661-E684-4EC9-8FBD-C014BA433CC5}
|
||||
@ -547,6 +559,8 @@ Global
|
||||
{0E994C49-3BCF-4E13-B0B5-3FE0B8419A22} = {7B535D74-5496-4802-B809-89ED88274A91}
|
||||
{6C55828C-B0BA-440F-9279-8C4CCE3B361E} = {2ED32D16-6C06-4450-909A-40D32DA67FB4}
|
||||
{553DFD37-805C-4553-980A-D5696D88241A} = {2ED32D16-6C06-4450-909A-40D32DA67FB4}
|
||||
{FD46EA8D-7711-4BAF-A486-719D754504F8} = {2ED32D16-6C06-4450-909A-40D32DA67FB4}
|
||||
{C8953DB2-AE48-4F04-87EC-549E6A3E30D8} = {2ED32D16-6C06-4450-909A-40D32DA67FB4}
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
Policies = $0
|
||||
|
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