move Vocaloid-specific stuff into separate plugin

This commit is contained in:
Michael Becker 2020-05-12 21:00:34 -04:00
parent 6c5dea0ec9
commit 0f5799361d
No known key found for this signature in database
GPG Key ID: 506F54899E2BFED7
13 changed files with 149 additions and 18 deletions

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@ -13,7 +13,7 @@
<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia.Audio.Synthesized.SynthesizedAudioObjectModel" />
</ObjectModels>
<DataFormats>
<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.Vocaloid.VSQDataFormat" />
<DataFormat TypeName="UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Synthesized.Vocaloid.VSQDataFormat" />
</DataFormats>
</Association>
<Association>
@ -28,7 +28,7 @@
<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia.Audio.Synthesized.SynthesizedAudioObjectModel" />
</ObjectModels>
<DataFormats>
<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.Vocaloid.VSQXDataFormat" />
<DataFormat TypeName="UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Synthesized.Vocaloid.VSQXDataFormat" />
</DataFormats>
</Association>
</Associations>

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@ -22,7 +22,7 @@
<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia.Audio.Voicebank.VoicebankObjectModel" />
</ObjectModels>
<DataFormats>
<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia.Audio.Voicebank.Vocaloid.VocaloidVoicebankDataFormat" />
<DataFormat TypeName="UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Voicebank.Vocaloid.VocaloidVoicebankDataFormat" />
</DataFormats>
</Association>
</Associations>

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@ -19,7 +19,7 @@
<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia.Audio.VoicebankIndex.VoicebankIndexObjectModel" />
</ObjectModels>
<DataFormats>
<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid.VocaloidIndexDataFormat" />
<DataFormat TypeName="UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid.VocaloidIndexDataFormat" />
</DataFormats>
</Association>
</Associations>

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@ -76,11 +76,8 @@
<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\MusicXML.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\NIFF.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\UST.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\Vocaloid.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\SynthesizedAudio\XMI.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\VoicebankIndex\Vocaloid.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\Voicebank\DirectWave.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\Voicebank\Vocaloid.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\WaveformAudio\AdvancedAudioCodec.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\WaveformAudio\FLAC.uexml" />
<Content Include="Extensions\AudioWorkstation\Associations\WaveformAudio\MicrosoftWave.uexml" />
@ -730,6 +727,9 @@
<Content Include="Editors\Binary\BinaryEditor.glade" />
<Content Include="Editors\Database\DatabaseEditor.glade" />
<Content Include="Editors\Multimedia\Synthesized\Dialogs\NotePropertiesDialog.glade" />
<Content Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\Voicebank\Vocaloid.uexml" />
<Content Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\SynthesizedAudio\Vocaloid.uexml" />
<Content Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\VoicebankIndex\Vocaloid.uexml" />
</ItemGroup>
<ItemGroup>
<Content Include="Configuration\Application.upl" />
@ -785,6 +785,12 @@
<Folder Include="Extensions\GameDeveloper\Extensions\CRI\" />
<Folder Include="Editors\RIFF\" />
<Folder Include="Editors\Binary\Dialogs\" />
<Folder Include="Extensions\AudioWorkstation\Extensions\" />
<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\" />
<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\" />
<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\Voicebank\" />
<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\SynthesizedAudio\" />
<Folder Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\VoicebankIndex\" />
</ItemGroup>
<ItemGroup>
<Content Include="Extensions\SoftwareDeveloper\Templates\Project\Software Development\Arduino\Images\Blink.xcf" />

View File

@ -77,10 +77,7 @@
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\SPC\SPC700ID666Tag.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\SPC\SPC700Memory.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\SPC\SPC700Registers.cs" />
<Compile Include="DataFormats\Multimedia\Audio\VoicebankIndex\Vocaloid\DDIParameter.cs" />
<Compile Include="DataFormats\Multimedia\Audio\VoicebankPhonemeDictionary\PhonemeDictionaryXMLDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\VoicebankIndex\Vocaloid\DDIDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Voicebank\Vocaloid\VocaloidVoicebankDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Palette\Adobe\ACODataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Palette\Adobe\ASEDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Palette\GIMP\GPLDataFormat.cs" />
@ -257,8 +254,6 @@
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\NIFF\NIFFDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\SPC\SPC700DataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\UTAU\USTDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\VSQDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\VSQXDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Voicebank\DirectWave\DirectWavePatchDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Waveform\AdvancedAudioCodec\AACDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Waveform\BRSTM\BRSTMDataFormat.cs" />

View File

@ -20,12 +20,14 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System.Collections.Generic;
using UniversalEditor.Accessors;
using UniversalEditor.DataFormats.PropertyList;
using UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.MIDI;
using UniversalEditor.ObjectModels.Multimedia.Audio.Synthesized;
using UniversalEditor.ObjectModels.PropertyList;
using UniversalEditor.Accessors;
namespace UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.Vocaloid
namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Synthesized.Vocaloid
{
/// <summary>
/// Provides a <see cref="DataFormat" /> for manipulating synthesized audio in the MIDI-based Vocaloid VSQ format.

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@ -21,12 +21,13 @@
using System;
using System.Collections.Generic;
using UniversalEditor.DataFormats.Markup.XML;
using UniversalEditor.ObjectModels.Multimedia.Audio.Synthesized;
using UniversalEditor.ObjectModels.Multimedia.Audio.Voicebank;
using UniversalEditor.ObjectModels.Markup;
namespace UniversalEditor.DataFormats.Multimedia.Audio.Synthesized.Vocaloid
namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Synthesized.Vocaloid
{
/// <summary>
/// Provides a <see cref="DataFormat" /> for manipulating synthesized audio in the XML-based Vocaloid VSQX format.

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@ -25,7 +25,7 @@ using UniversalEditor.ObjectModels.Multimedia.Audio.Voicebank;
using UniversalEditor.ObjectModels.FileSystem;
using UniversalEditor.Accessors;
namespace UniversalEditor.DataFormats.Multimedia.Audio.Voicebank.Vocaloid
namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.Voicebank.Vocaloid
{
/// <summary>
/// Provides a <see cref="DataFormat" /> for manipulating synthesized audio voicebank data in Vocaloid DDB format.

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@ -20,12 +20,13 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using UniversalEditor.Accessors;
using UniversalEditor.IO;
using UniversalEditor.ObjectModels.Multimedia.Audio.Voicebank;
using UniversalEditor.ObjectModels.Multimedia.Audio.VoicebankIndex;
namespace UniversalEditor.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid
namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid
{
/// <summary>
/// Provides a <see cref="DataFormat" /> for manipulating synthesized audio voicebank index in Vocaloid DDI format.

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@ -21,7 +21,7 @@
using System.Text;
namespace UniversalEditor.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid
namespace UniversalEditor.Plugins.Vocaloid.DataFormats.Multimedia.Audio.VoicebankIndex.Vocaloid
{
/// <summary>
/// Provides information about a parameter in a DDI voicebank index file.

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@ -0,0 +1,46 @@
//
// AssemblyInfo.cs
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("UniversalEditor.Plugins.Vocaloid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Mike Becker's Software")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("Mike Becker's Software")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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@ -0,0 +1,66 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>UniversalEditor.Plugins.Vocaloid</RootNamespace>
<AssemblyName>UniversalEditor.Plugins.Vocaloid</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<ReleaseVersion>4.0.2019.12</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Output\Debug\Plugins</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>..\..\Output\Release\Plugins</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\VSQDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\VSQXDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\Voicebank\Vocaloid\VocaloidVoicebankDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\VoicebankIndex\Vocaloid\DDIDataFormat.cs" />
<Compile Include="DataFormats\Multimedia\Audio\VoicebankIndex\Vocaloid\DDIParameter.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="DataFormats\" />
<Folder Include="DataFormats\Multimedia\" />
<Folder Include="DataFormats\Multimedia\Audio\" />
<Folder Include="DataFormats\Multimedia\Audio\Synthesized\" />
<Folder Include="DataFormats\Multimedia\Audio\Synthesized\Vocaloid\" />
<Folder Include="DataFormats\Multimedia\Audio\Voicebank\" />
<Folder Include="DataFormats\Multimedia\Audio\Voicebank\Vocaloid\" />
<Folder Include="DataFormats\Multimedia\Audio\VoicebankIndex\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
<Project>{2D4737E6-6D95-408A-90DB-8DFF38147E85}</Project>
<Name>UniversalEditor.Core</Name>
</ProjectReference>
<ProjectReference Include="..\..\Libraries\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
<Project>{30467E5C-05BC-4856-AADC-13906EF4CADD}</Project>
<Name>UniversalEditor.Essential</Name>
</ProjectReference>
<ProjectReference Include="..\UniversalEditor.Plugins.Multimedia\UniversalEditor.Plugins.Multimedia.csproj">
<Project>{BE4D0BA3-0888-42A5-9C09-FC308A4509D2}</Project>
<Name>UniversalEditor.Plugins.Multimedia</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -163,6 +163,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Web
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Sega", "Plugins\UniversalEditor.Plugins.Sega\UniversalEditor.Plugins.Sega.csproj", "{553DFD37-805C-4553-980A-D5696D88241A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Adobe", "Plugins\UniversalEditor.Plugins.Adobe\UniversalEditor.Plugins.Adobe.csproj", "{FD46EA8D-7711-4BAF-A486-719D754504F8}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Vocaloid", "Plugins\UniversalEditor.Plugins.Vocaloid\UniversalEditor.Plugins.Vocaloid.csproj", "{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -471,6 +475,14 @@ Global
{553DFD37-805C-4553-980A-D5696D88241A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{553DFD37-805C-4553-980A-D5696D88241A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{553DFD37-805C-4553-980A-D5696D88241A}.Release|Any CPU.Build.0 = Release|Any CPU
{FD46EA8D-7711-4BAF-A486-719D754504F8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FD46EA8D-7711-4BAF-A486-719D754504F8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FD46EA8D-7711-4BAF-A486-719D754504F8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FD46EA8D-7711-4BAF-A486-719D754504F8}.Release|Any CPU.Build.0 = Release|Any CPU
{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C8953DB2-AE48-4F04-87EC-549E6A3E30D8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{6F0AB1AF-E1A1-4D19-B19C-05BBB15C94B2} = {05D15661-E684-4EC9-8FBD-C014BA433CC5}
@ -547,6 +559,8 @@ Global
{0E994C49-3BCF-4E13-B0B5-3FE0B8419A22} = {7B535D74-5496-4802-B809-89ED88274A91}
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{C8953DB2-AE48-4F04-87EC-549E6A3E30D8} = {2ED32D16-6C06-4450-909A-40D32DA67FB4}
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
Policies = $0