update TODO
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TODO
36
TODO
@ -1,3 +1,9 @@
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Platform:
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Batch Find / Replace:
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I implemented this back in 2009 for my high school business class Inventory Management System, Starware IMS (source code has since disappeared).
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The Universal Editor implementation should be an Editor-level API that returns search results in the form of an array of EditorSelection instances.
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This way the platform can handle the heavy lifting of searching through the ObjectModel, and just pass in the array of EditorSelection to the Editor for it to highlight.
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Syntax Editor:
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CSS: MonoDevelop does not squiggle-highlight invalid CSS property names. This should be a feature.
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@ -9,35 +15,7 @@ FormattedText:
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Platform:
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Migrate UniversalEditor.ExpandedString to MBS.Framework
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Determine whether to remove ProjectTypeVariable in favor of using existing functionality like CustomOptions
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Editor:
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* I think we did this. Check to make sure?
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There should be a UEXML file e.g. Extensions/GameDeveloper/Editors/FileSystem/DataFormats/CRI/CPK/CPKFileSystemEditorExtensions.uexml
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that contains layout like
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<Editors>
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<FileSystem>
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<Commands>
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<Command ID="CRI_FileSystem_Extensions" Title="CRI Tools">
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<Items>
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<CommandReference CommandID="CRI_FileSystem_Extensions_Export_Header" />
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</Items>
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</Command>
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<Command ID="CRI_FileSystem_Extensions_Export_Header" Title="Export Header UTF" />
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<Command ID="CRI_FileSystem_Extensions_Export_TOC" Title="Export TOC UTF" />
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<Command ID="CRI_FileSystem_Extensions_Export_ITOC" Title="Export ITOC UTF" />
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<Command ID="CRI_FileSystem_Extensions_Export_GTOC" Title="Export GTOC UTF" />
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<Command ID="CRI_FileSystem_Extensions_Export_ETOC" Title="Export ETOC UTF" />
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<Command ID="FileSystemContextMenu_Unselected">
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<Items>
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<CommandReference CommandID="CRI_FileSystem_Extensions_Export_Header" />
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</Items>
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</Command>
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</Commands>
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</FileSystem>
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</Editors>
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[#1] Determine whether to remove ProjectTypeVariable in favor of using existing functionality like CustomOptions
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Platform:
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* Rewrite Settings (Options, Preferences, etc...) to use UEXML definitions (which we have already)
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