Added files for IAP setup (Stellar Frontier on PC Magazine Software Suite disc)

This commit is contained in:
Michael Becker 2015-04-17 15:54:02 -04:00
parent 9c99e77016
commit 1e0f320d0a
20 changed files with 808 additions and 6 deletions

View File

@ -157,25 +157,37 @@ namespace UniversalEditor.DataFormats.PropertyList.ExtensibleConfiguration
private void WriteGroup(Writer tw, Group group, int indent)
{
string indents = new string(' ', indent * this.mvarIndentLength);
tw.WriteLine(indents + group.Name);
tw.WriteLine(indents + "{");
tw.Write(indents + group.Name);
if (mvarSettings.InlineGroupStart)
{
tw.Write(' ');
tw.Write(mvarSettings.GroupStart);
tw.WriteLine();
}
else
{
tw.WriteLine();
tw.WriteLine(indents + mvarSettings.GroupStart);
}
foreach (Property p in group.Properties)
{
tw.WriteLine(string.Concat(new object[]
{
indents,
new string(' ', this.mvarIndentLength),
p.Name,
"=\"",
p.Name,
mvarSettings.PropertyNameValueSeparator,
mvarSettings.PropertyValuePrefix,
p.Value,
"\";"
mvarSettings.PropertyValueSuffix,
mvarSettings.PropertySeparator
}));
}
foreach (Group g in group.Groups)
{
this.WriteGroup(tw, g, indent + 1);
}
tw.WriteLine(indents + "}");
tw.WriteLine(indents + mvarSettings.GroupEnd);
}
}
}

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@ -39,5 +39,12 @@ namespace UniversalEditor.DataFormats.PropertyList.ExtensibleConfiguration
private string mvarGroupEnd = "}";
public string GroupEnd { get { return mvarGroupEnd; } set { mvarGroupEnd = value; } }
private bool mvarInlineGroupStart = true;
/// <summary>
/// Determines whether the group start character (default '{') should be placed on the same line as the group name.
/// </summary>
public bool InlineGroupStart { get { return mvarInlineGroupStart; } set { mvarInlineGroupStart = value; } }
}
}

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@ -0,0 +1,125 @@
using System;
using System.Collections.Generic;
using System.Text;
using UniversalEditor.ObjectModels.PropertyList;
using UniversalEditor.DataFormats.PropertyList.ExtensibleConfiguration;
using UniversalEditor.ObjectModels.RebelSoftware.InstallationScript;
using UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Dialogs;
using UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Actions;
namespace UniversalEditor.DataFormats.RebelSoftware.InstallationScript
{
public class IAPDataFormat : ExtensibleConfigurationDataFormat
{
public IAPDataFormat()
{
// quote characters are literally part of the property value
this.Settings.PropertyValuePrefix = String.Empty;
this.Settings.PropertyValueSuffix = String.Empty;
// IAP setup PUKES if the open brace is on the next line :(
this.Settings.InlineGroupStart = true;
// No separator except space between name and value
this.Settings.PropertyNameValueSeparator = " ";
}
protected override void BeforeLoadInternal(Stack<ObjectModel> objectModels)
{
base.BeforeLoadInternal(objectModels);
}
protected override void AfterLoadInternal(Stack<ObjectModel> objectModels)
{
base.AfterLoadInternal(objectModels);
}
protected override void BeforeSaveInternal(Stack<ObjectModel> objectModels)
{
InstallationScriptObjectModel script = (objectModels.Pop() as InstallationScriptObjectModel);
PropertyListObjectModel plom = new PropertyListObjectModel();
Group IA_Globals = new Group("IA_Globals");
IA_Globals.Properties.Add("name", script.ProductName);
IA_Globals.Properties.Add("version", script.ProductVersion.ToString());
IA_Globals.Properties.Add("diskspace", "60"); // not sure what this is
if (!String.IsNullOrEmpty(script.BackgroundImageFileName))
{
IA_Globals.Properties.Add("bgbitmap", script.BackgroundImageFileName);
}
plom.Groups.Add(IA_Globals);
foreach (Dialog dialog in script.Dialogs)
{
// TODO: you can actually specify multiple IA_*Dialog definitions for the same dialog, but
// the program will only use the properties of the last-defined one
Group IA_Dialog = new Group();
if (dialog is WelcomeDialog)
{
IA_Dialog.Name = "IA_WelcomeDialog";
}
else if (dialog is LicenseDialog)
{
LicenseDialog dlg = (dialog as LicenseDialog);
IA_Dialog.Name = "IA_LicenseDialog";
IA_Dialog.Properties.Add("file", dlg.LicenseFileName);
}
else if (dialog is DestinationDialog)
{
DestinationDialog dlg = (dialog as DestinationDialog);
IA_Dialog.Name = "IA_DestinationDialog";
IA_Dialog.Properties.Add("defaultdir", dlg.DefaultDirectory);
}
else if (dialog is StartCopyingDialog)
{
IA_Dialog.Name = "IA_StartCopyingDialog";
}
else if (dialog is CopyFilesDialog)
{
CopyFilesDialog dlg = (dialog as CopyFilesDialog);
IA_Dialog.Name = "IA_CopyFilesDialog";
foreach (var action in dlg.Actions)
{
if (action is UnzipAction)
{
UnzipAction act = (action as UnzipAction);
IA_Dialog.Properties.Add("unzip", act.FileName);
}
}
}
else if (dialog is FinishDialog)
{
FinishDialog dlg = (dialog as FinishDialog);
IA_Dialog.Name = "IA_FinishDialog";
if (!String.IsNullOrEmpty(dlg.ReadmeFileName))
{
IA_Dialog.Properties.Add("readme", dlg.ReadmeFileName);
}
if (dlg.RequireReboot)
{
IA_Dialog.Properties.Add("reboot", "yes");
}
if (!String.IsNullOrEmpty(dlg.ExecutableFileName))
{
IA_Dialog.Properties.Add("exe", dlg.ExecutableFileName);
}
if (!String.IsNullOrEmpty(dlg.ExecutableWorkingDirectory))
{
IA_Dialog.Properties.Add("exeworkdir", dlg.ExecutableWorkingDirectory);
}
}
plom.Groups.Add(IA_Dialog);
}
Group IA_StartMenu = new Group("IA_StartMenu");
IA_StartMenu.Properties.Add("name", script.StartMenuDirectoryName);
plom.Groups.Add(IA_StartMenu);
objectModels.Push(plom);
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.Plugins.RebelSoftware.ObjectModels.InstallationScript
{
public abstract class Action : ICloneable
{
public class ActionCollection
: System.Collections.ObjectModel.Collection<Action>
{
}
public abstract object Clone();
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Actions
{
public class UnzipAction : Action
{
private string mvarFileName = String.Empty;
/// <summary>
/// The name of the archive file to unzip using ZAP format.
/// </summary>
public string FileName { get { return mvarFileName; } set { mvarFileName = value; } }
public override object Clone()
{
UnzipAction clone = new UnzipAction();
clone.FileName = (mvarFileName.Clone() as string);
return clone;
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.Plugins.RebelSoftware.ObjectModels.InstallationScript
{
public abstract class Dialog : ICloneable
{
public class DialogCollection
: System.Collections.ObjectModel.Collection<Dialog>
{
}
public abstract object Clone();
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Dialogs
{
public class CopyFilesDialog : Dialog
{
private Action.ActionCollection mvarActions = new Action.ActionCollection();
public Action.ActionCollection Actions { get { return mvarActions; } }
public override object Clone()
{
CopyFilesDialog clone = new CopyFilesDialog();
foreach (Action action in mvarActions)
{
clone.Actions.Add(action.Clone() as Action);
}
return clone;
}
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Dialogs
{
public class DestinationDialog : Dialog
{
private string mvarDefaultDirectory = String.Empty;
public string DefaultDirectory { get { return mvarDefaultDirectory; } set { mvarDefaultDirectory = value; } }
public override object Clone()
{
DestinationDialog clone = new DestinationDialog();
clone.DefaultDirectory = (mvarDefaultDirectory.Clone() as string);
return clone;
}
}
}

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@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Dialogs
{
public class FinishDialog : Dialog
{
private string mvarReadmeFileName = String.Empty;
/// <summary>
/// The file name of the Readme file to offer upon installation completion, relative to the installation directory.
/// </summary>
public string ReadmeFileName { get { return mvarReadmeFileName; } set { mvarReadmeFileName = value; } }
private bool mvarRequireReboot = false;
/// <summary>
/// True if a reboot is required after installation.
/// </summary>
public bool RequireReboot { get { return mvarRequireReboot; } set { mvarRequireReboot = value; } }
private string mvarExecutableFileName = String.Empty;
/// <summary>
/// The file name of the executable file to launch upon installation completion, relative to the installation directory.
/// </summary>
public string ExecutableFileName { get { return mvarExecutableFileName; } set { mvarExecutableFileName = value; } }
private string mvarExecutableWorkingDirectory = String.Empty;
/// <summary>
/// The file name of the executable file to launch upon installation completion, relative to the installation directory.
/// </summary>
public string ExecutableWorkingDirectory { get { return mvarExecutableWorkingDirectory; } set { mvarExecutableWorkingDirectory = value; } }
public override object Clone()
{
FinishDialog clone = new FinishDialog();
clone.ReadmeFileName = (mvarReadmeFileName.Clone() as string);
clone.RequireReboot = mvarRequireReboot;
clone.ExecutableFileName = (mvarExecutableFileName.Clone() as string);
clone.ExecutableWorkingDirectory = (mvarExecutableWorkingDirectory.Clone() as string);
return clone;
}
}
}

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@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Dialogs
{
public class LicenseDialog : Dialog
{
private string mvarLicenseFileName = String.Empty;
public string LicenseFileName { get { return mvarLicenseFileName; } set { mvarLicenseFileName = value; } }
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Dialogs
{
public class StartCopyingDialog : Dialog
{
public override object Clone()
{
StartCopyingDialog clone = new StartCopyingDialog();
return clone;
}
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Dialogs
{
public class WelcomeDialog : Dialog
{
public override object Clone()
{
WelcomeDialog clone = new WelcomeDialog();
return clone;
}
}
}

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@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.Plugins.RebelSoftware.ObjectModels.InstallationScript
{
public class InstallationScriptObjectModel : ObjectModel
{
private string mvarProductName = String.Empty;
public string ProductName { get { return mvarProductName; } set { mvarProductName = value; } }
private Version mvarProductVersion = new Version(1, 0);
public Version ProductVersion { get { return mvarProductVersion; } set { mvarProductVersion = value; } }
private string mvarBackgroundImageFileName = String.Empty;
public string BackgroundImageFileName { get { return mvarBackgroundImageFileName; } set { mvarBackgroundImageFileName = value; } }
private Dialog.DialogCollection mvarDialogs = new Dialog.DialogCollection();
public Dialog.DialogCollection Dialogs { get { return mvarDialogs; } }
private string mvarStartMenuDirectoryName = String.Empty;
public string StartMenuDirectoryName { get { return mvarStartMenuDirectoryName; } set { mvarStartMenuDirectoryName = value; } }
public override void Clear()
{
mvarProductName = String.Empty;
mvarProductVersion = new Version(1, 0);
mvarBackgroundImageFileName = String.Empty;
mvarDialogs.Clear();
}
public override void CopyTo(ObjectModel where)
{
InstallationScriptObjectModel clone = (where as InstallationScriptObjectModel);
if (clone == null) throw new InvalidOperationException();
clone.ProductName = (mvarProductName.Clone() as string);
clone.ProductVersion = (mvarProductVersion.Clone() as Version);
clone.BackgroundImageFileName = (mvarBackgroundImageFileName.Clone() as string);
foreach (Dialog dialog in mvarDialogs)
{
clone.Dialogs.Add(dialog.Clone() as Dialog);
}
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UniversalEditor.Plugins.RebelSoftware")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("City of Orlando")]
[assembly: AssemblyProduct("UniversalEditor.Plugins.RebelSoftware")]
[assembly: AssemblyCopyright("Copyright © City of Orlando 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("58043ce2-7473-42e5-a846-8a6d71db18a7")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{311885BE-3FAF-430B-91B2-6EC135D3A8AB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalEditor</RootNamespace>
<AssemblyName>UniversalEditor.Plugins.RebelSoftware</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="DataFormats\IAPDataFormat.cs" />
<Compile Include="ObjectModels\InstallationScript\Action.cs" />
<Compile Include="ObjectModels\InstallationScript\Actions\UnzipAction.cs" />
<Compile Include="ObjectModels\InstallationScript\Dialog.cs" />
<Compile Include="ObjectModels\InstallationScript\Dialogs\CopyFilesDialog.cs" />
<Compile Include="ObjectModels\InstallationScript\Dialogs\DestinationDialog.cs" />
<Compile Include="ObjectModels\InstallationScript\Dialogs\FinishDialog.cs" />
<Compile Include="ObjectModels\InstallationScript\Dialogs\LicenseDialog.cs" />
<Compile Include="ObjectModels\InstallationScript\Dialogs\StartCopyingDialog.cs" />
<Compile Include="ObjectModels\InstallationScript\Dialogs\WelcomeDialog.cs" />
<Compile Include="ObjectModels\InstallationScript\InstallationScriptObjectModel.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
<Project>{2d4737e6-6d95-408a-90db-8dff38147e85}</Project>
<Name>UniversalEditor.Core</Name>
</ProjectReference>
<ProjectReference Include="..\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
<Project>{30467e5c-05bc-4856-aadc-13906ef4cadd}</Project>
<Name>UniversalEditor.Essential</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,57 @@
namespace UniversalEditor.Editors.RebelSoftware.InstallationScript
{
partial class InstallationScriptEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tvExplorer = new System.Windows.Forms.TreeView();
this.SuspendLayout();
//
// tvExplorer
//
this.tvExplorer.Dock = System.Windows.Forms.DockStyle.Fill;
this.tvExplorer.Location = new System.Drawing.Point(0, 0);
this.tvExplorer.Name = "tvExplorer";
this.tvExplorer.Size = new System.Drawing.Size(544, 400);
this.tvExplorer.TabIndex = 0;
//
// InstallationScriptEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.tvExplorer);
this.Name = "InstallationScriptEditor";
this.Size = new System.Drawing.Size(544, 400);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TreeView tvExplorer;
}
}

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@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using UniversalEditor.UserInterface.WindowsForms;
using UniversalEditor.Plugins.RebelSoftware.ObjectModels.InstallationScript;
using UniversalEditor.ObjectModels.RebelSoftware.InstallationScript.Dialogs;
namespace UniversalEditor.Editors.RebelSoftware.InstallationScript
{
public partial class InstallationScriptEditor : Editor
{
public InstallationScriptEditor()
{
InitializeComponent();
}
protected override void OnObjectModelChanged(EventArgs e)
{
base.OnObjectModelChanged(e);
tvExplorer.Nodes.Clear();
InstallationScriptObjectModel script = (ObjectModel as InstallationScriptObjectModel);
if (script == null) return;
TreeNode nodeDialogs = new TreeNode("Dialogs");
foreach (Dialog dialog in script.Dialogs)
{
TreeNode tn = new TreeNode();
if (dialog is WelcomeDialog)
{
tn.Text = "Welcome";
}
nodeDialogs.Nodes.Add(tn);
}
tvExplorer.Nodes.Add(nodeDialogs);
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UniversalEditor.Plugins.RebelSoftware.UserInterface.WindowsForms")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("City of Orlando")]
[assembly: AssemblyProduct("UniversalEditor.Plugins.RebelSoftware.UserInterface.WindowsForms")]
[assembly: AssemblyCopyright("Copyright © City of Orlando 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a8f10fb1-daf0-42ba-be16-65243f8159c5")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D804B16F-289B-4846-AE4A-6070F84389F6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalEditor</RootNamespace>
<AssemblyName>UniversalEditor.Plugins.RebelSoftware.UserInterface.WindowsForms</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\Output\Release\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>