finish implementing the PropertyListEditor as a UWT ContainerLayout-based control

This commit is contained in:
Michael Becker 2020-05-03 19:26:37 -04:00
parent c14c2d5f92
commit 255e61deb3
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GPG Key ID: 506F54899E2BFED7
5 changed files with 135 additions and 48 deletions

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@ -0,0 +1,59 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.22.1 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkTreeStore" id="tm">
<columns>
<!-- column-name colName -->
<column type="gchararray"/>
<!-- column-name colValue -->
<column type="gchararray"/>
</columns>
</object>
<object class="GtkWindow">
<property name="can_focus">False</property>
<child>
<placeholder/>
</child>
<child>
<object class="GtkTreeView" id="tv">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="model">tm</property>
<child internal-child="selection">
<object class="GtkTreeSelection"/>
</child>
<child>
<object class="GtkTreeViewColumn" id="tvcPropertyName">
<property name="resizable">True</property>
<property name="title" translatable="yes">Name</property>
<property name="clickable">True</property>
<property name="reorderable">True</property>
<property name="sort_column_id">0</property>
<child>
<object class="GtkCellRendererText"/>
<attributes>
<attribute name="text">0</attribute>
</attributes>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn" id="tvcPropertyValue">
<property name="resizable">True</property>
<property name="title" translatable="yes">Value</property>
<property name="clickable">True</property>
<property name="reorderable">True</property>
<property name="sort_column_id">1</property>
<child>
<object class="GtkCellRendererText"/>
<attributes>
<attribute name="text">1</attribute>
</attributes>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>

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@ -719,6 +719,7 @@
<Content Include="Extensions\GameDeveloper\Extensions\Ultra3D\Associations\TBV.uexml" />
<Content Include="Extensions\GameDeveloper\Extensions\Webfoot\Associations\DAT.uexml" />
<Content Include="Extensions\GameDeveloper\Extensions\CRI\CRIFileSystemEditorExtensions.uexml" />
<Content Include="Editors\PropertyList\PropertyListEditor.glade" />
</ItemGroup>
<ItemGroup>
<Content Include="Configuration\Application.upl" />

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@ -1,40 +0,0 @@
//
// PropertyListEditor.Designer.cs
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2019
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using MBS.Framework.UserInterface;
using MBS.Framework.UserInterface.Controls;
using MBS.Framework.UserInterface.Layouts;
namespace UniversalEditor.Editors.PropertyList
{
partial class PropertyListEditor
{
private ListView tv = null;
private void InitializeComponent()
{
this.Layout = new BoxLayout(Orientation.Vertical);
this.tv = new ListView();
this.Controls.Add(tv, new BoxLayout.Constraints(true, true));
}
}
}

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@ -1,10 +1,10 @@
//
// PropertyListEditor.cs
// PropertyListEditor.cs - cross-platform (UWT) property list editor for Universal Editor
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2019
// Copyright (c) 2019-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,17 +18,22 @@
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using MBS.Framework.UserInterface;
using MBS.Framework.UserInterface.Controls;
using UniversalEditor.ObjectModels.PropertyList;
using UniversalEditor.UserInterface;
namespace UniversalEditor.Editors.PropertyList
{
public partial class PropertyListEditor : Editor
[ContainerLayout("~/Editors/PropertyList/PropertyListEditor.glade")]
public class PropertyListEditor : Editor
{
public PropertyListEditor()
{
this.InitializeComponent();
}
private ListView tv = null;
private DefaultTreeModel tm = null;
private static EditorReference _er = null;
public override EditorReference MakeReference()
@ -50,9 +55,72 @@ namespace UniversalEditor.Editors.PropertyList
throw new NotImplementedException();
}
protected override void OnCreated(EventArgs e)
{
base.OnCreated(e);
OnObjectModelChanged(EventArgs.Empty);
}
protected override void OnObjectModelChanged(EventArgs e)
{
base.OnObjectModelChanged(e);
if (!IsCreated) return;
PropertyListObjectModel plom = (ObjectModel as PropertyListObjectModel);
for (int i = 0; i < plom.Properties.Count; i++)
{
RecursiveAddProperty(plom.Properties[i], null);
}
for (int i = 0; i < plom.Groups.Count; i++)
{
RecursiveAddGroup(plom.Groups[i], null);
}
}
private void RecursiveAddProperty(Property p, TreeModelRow parent = null)
{
TreeModelRow row = new TreeModelRow(new TreeModelRowColumn[]
{
new TreeModelRowColumn(tm.Columns[0], p.Name),
new TreeModelRowColumn(tm.Columns[1], p.Value)
});
if (parent == null)
{
tm.Rows.Add(row);
}
else
{
parent.Rows.Add(row);
}
row.SetExtraData<Property>("property", p);
}
private void RecursiveAddGroup(Group g, TreeModelRow parent = null)
{
TreeModelRow row = new TreeModelRow(new TreeModelRowColumn[]
{
new TreeModelRowColumn(tm.Columns[0], g.Name)
});
if (parent == null)
{
tm.Rows.Add(row);
}
else
{
parent.Rows.Add(row);
}
for (int i = 0; i < g.Properties.Count; i++)
{
RecursiveAddProperty(g.Properties[i], row);
}
for (int i = 0; i < g.Groups.Count; i++)
{
RecursiveAddGroup(g.Groups[i], row);
}
row.SetExtraData<Group>("group", g);
}
}
}

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@ -98,7 +98,6 @@
<Compile Include="Editors\FileSystem\FileSystemEditor.Designer.cs" />
<Compile Include="Common\FileInfo.cs" />
<Compile Include="Editors\PropertyList\PropertyListEditor.cs" />
<Compile Include="Editors\PropertyList\PropertyListEditor.Designer.cs" />
<Compile Include="Dialogs\DocumentPropertiesDialog.cs" />
<Compile Include="Dialogs\GenericBrowserPopup.cs" />
<Compile Include="Dialogs\GenericBrowserPopup.Designer.cs" />