add FixtureProtocol
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4d2a77cf10
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@ -75,6 +75,8 @@ namespace UniversalEditor.ObjectModels.Lighting.Fixture
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private FixtureTask.FixtureTaskCollection mvarTasks = new FixtureTask.FixtureTaskCollection();
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public FixtureTask.FixtureTaskCollection Tasks { get { return mvarTasks; } }
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public FixtureProtocol Protocol { get; set; } = FixtureProtocol.Unknown;
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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@ -0,0 +1,30 @@
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//
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// FixtureProtocol.cs
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2022 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.ObjectModels.Lighting.Fixture
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{
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public enum FixtureProtocol
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{
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Unknown,
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DMX,
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Pixel
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}
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}
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@ -51,6 +51,7 @@
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<Compile Include="ObjectModels\Lighting\Script\TrackEntry.cs" />
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<Compile Include="ObjectModels\Lighting\Script\TrackEntryCommand.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ObjectModels\Lighting\Fixture\FixtureProtocol.cs" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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