we should let the user choose which AudioPlayer / audio backend to use
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@ -20,6 +20,8 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using MBS.Audio;
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using MBS.Audio.PortAudio;
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using MBS.Framework.UserInterface;
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using MBS.Framework.UserInterface.Layouts;
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using UniversalEditor.ObjectModels.Multimedia.Audio.Waveform;
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@ -69,7 +71,10 @@ namespace UniversalEditor.Plugins.Multimedia.UserInterface.Editors.Multimedia.Au
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WaveformAudioObjectModel wave = (ObjectModel as WaveformAudioObjectModel);
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if (wave == null) return;
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Surodoine.AudioPlayer player = new Surodoine.AudioPlayer();
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// get the setting "Editors -> Audio -> Waveform -> Audio engine
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// get the setting "Editors -> Audio -> Waveform -> Synchronize with JACK transport
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AudioPlayer player = new AudioPlayer();
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player.Play(wave);
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});
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}
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