add ability to specify offset X and Y coordinates (not really used except in custom editor hosting situations)
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@ -192,6 +192,9 @@ namespace UniversalEditor.ObjectModels.Multimedia.Picture
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InitializeBitmapData(ref bitmapData, Width, Height);
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}
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public int Left { get; set; } = 0;
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public int Top { get; set; } = 0;
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private int mvarWidth = 1;
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public int Width
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{
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