diff --git a/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Bzip2CompressionModule.cs b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Bzip2CompressionModule.cs
new file mode 100644
index 00000000..bcfad7a9
--- /dev/null
+++ b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Bzip2CompressionModule.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.IO;
+
+namespace UniversalEditor.Compression.Modules.Bzip2
+{
+ public class Bzip2CompressionModule : CompressionModule
+ {
+ private string mvarName = "bzip2";
+ public override string Name { get { return mvarName; } }
+
+ public byte[] Compress(byte[] inputData, int level)
+ {
+ MemoryStream msIn = new MemoryStream(inputData);
+ MemoryStream msOut = new MemoryStream();
+ Compress(msIn, msOut, level);
+ return msOut.ToArray();
+ }
+
+ public void Compress(System.IO.Stream inputStream, System.IO.Stream outputStream, int level)
+ {
+ ICSharpCode.SharpZipLib.BZip2.BZip2.Compress(inputStream, outputStream, false, level);
+ }
+
+ protected override void CompressInternal(System.IO.Stream inputStream, System.IO.Stream outputStream)
+ {
+ Compress(inputStream, outputStream, 5);
+ }
+ protected override void DecompressInternal(System.IO.Stream inputStream, System.IO.Stream outputStream, int inputLength, int outputLength)
+ {
+ ICSharpCode.SharpZipLib.BZip2.BZip2.Decompress(inputStream, outputStream, false);
+ }
+ }
+}
diff --git a/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2.cs b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2.cs
new file mode 100644
index 00000000..252b648d
--- /dev/null
+++ b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2.cs
@@ -0,0 +1,105 @@
+// BZip2.cs
+//
+// Copyright (C) 2010 David Pierson
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// Linking this library statically or dynamically with other modules is
+// making a combined work based on this library. Thus, the terms and
+// conditions of the GNU General Public License cover the whole
+// combination.
+//
+// As a special exception, the copyright holders of this library give you
+// permission to link this library with independent modules to produce an
+// executable, regardless of the license terms of these independent
+// modules, and to copy and distribute the resulting executable under
+// terms of your choice, provided that you also meet, for each linked
+// independent module, the terms and conditions of the license of that
+// module. An independent module is a module which is not derived from
+// or based on this library. If you modify this library, you may extend
+// this exception to your version of the library, but you are not
+// obligated to do so. If you do not wish to do so, delete this
+// exception statement from your version.
+
+// Suppress this in CF and 1.1, not needed. Static classes introduced in C# version 2.0
+#if !NETCF_2_0 && !NET_1_1
+
+using System;
+using System.IO;
+
+namespace ICSharpCode.SharpZipLib.BZip2 {
+
+ ///
+ /// An example class to demonstrate compression and decompression of BZip2 streams.
+ ///
+ internal static class BZip2
+ {
+ ///
+ /// Decompress the input writing
+ /// uncompressed data to the output stream
+ ///
+ /// The readable stream containing data to decompress.
+ /// The output stream to receive the decompressed data.
+ /// Both streams are closed on completion if true.
+ public static void Decompress(Stream inStream, Stream outStream, bool isStreamOwner)
+ {
+ if (inStream == null || outStream == null) {
+ throw new Exception("Null Stream");
+ }
+
+ try {
+ using (BZip2InputStream bzipInput = new BZip2InputStream(inStream)) {
+ bzipInput.IsStreamOwner = isStreamOwner;
+ Core.StreamUtils.Copy(bzipInput, outStream, new byte[4096]);
+ }
+ } finally {
+ if (isStreamOwner) {
+ // inStream is closed by the BZip2InputStream if stream owner
+ outStream.Close();
+ }
+ }
+ }
+
+ ///
+ /// Compress the input stream sending
+ /// result data to output stream
+ ///
+ /// The readable stream to compress.
+ /// The output stream to receive the compressed data.
+ /// Both streams are closed on completion if true.
+ /// Block size acts as compression level (1 to 9) with 1 giving
+ /// the lowest compression and 9 the highest.
+ public static void Compress(Stream inStream, Stream outStream, bool isStreamOwner, int level)
+ {
+ if (inStream == null || outStream == null) {
+ throw new Exception("Null Stream");
+ }
+
+ try {
+ using (BZip2OutputStream bzipOutput = new BZip2OutputStream(outStream, level)) {
+ bzipOutput.IsStreamOwner = isStreamOwner;
+ Core.StreamUtils.Copy(inStream, bzipOutput, new byte[4096]);
+ }
+ } finally {
+ if (isStreamOwner) {
+ // outStream is closed by the BZip2OutputStream if stream owner
+ inStream.Close();
+ }
+ }
+ }
+
+ }
+}
+#endif
diff --git a/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2Constants.cs b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2Constants.cs
new file mode 100644
index 00000000..ad3f40d7
--- /dev/null
+++ b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2Constants.cs
@@ -0,0 +1,197 @@
+// BZip2Constants.cs
+// Copyright (C) 2001 Mike Krueger
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// Linking this library statically or dynamically with other modules is
+// making a combined work based on this library. Thus, the terms and
+// conditions of the GNU General Public License cover the whole
+// combination.
+//
+// As a special exception, the copyright holders of this library give you
+// permission to link this library with independent modules to produce an
+// executable, regardless of the license terms of these independent
+// modules, and to copy and distribute the resulting executable under
+// terms of your choice, provided that you also meet, for each linked
+// independent module, the terms and conditions of the license of that
+// module. An independent module is a module which is not derived from
+// or based on this library. If you modify this library, you may extend
+// this exception to your version of the library, but you are not
+// obligated to do so. If you do not wish to do so, delete this
+// exception statement from your version.
+
+namespace ICSharpCode.SharpZipLib.BZip2
+{
+
+ ///
+ /// Defines internal values for both compression and decompression
+ ///
+ internal sealed class BZip2Constants
+ {
+ ///
+ /// Random numbers used to randomise repetitive blocks
+ ///
+ public readonly static int[] RandomNumbers = {
+ 619, 720, 127, 481, 931, 816, 813, 233, 566, 247,
+ 985, 724, 205, 454, 863, 491, 741, 242, 949, 214,
+ 733, 859, 335, 708, 621, 574, 73, 654, 730, 472,
+ 419, 436, 278, 496, 867, 210, 399, 680, 480, 51,
+ 878, 465, 811, 169, 869, 675, 611, 697, 867, 561,
+ 862, 687, 507, 283, 482, 129, 807, 591, 733, 623,
+ 150, 238, 59, 379, 684, 877, 625, 169, 643, 105,
+ 170, 607, 520, 932, 727, 476, 693, 425, 174, 647,
+ 73, 122, 335, 530, 442, 853, 695, 249, 445, 515,
+ 909, 545, 703, 919, 874, 474, 882, 500, 594, 612,
+ 641, 801, 220, 162, 819, 984, 589, 513, 495, 799,
+ 161, 604, 958, 533, 221, 400, 386, 867, 600, 782,
+ 382, 596, 414, 171, 516, 375, 682, 485, 911, 276,
+ 98, 553, 163, 354, 666, 933, 424, 341, 533, 870,
+ 227, 730, 475, 186, 263, 647, 537, 686, 600, 224,
+ 469, 68, 770, 919, 190, 373, 294, 822, 808, 206,
+ 184, 943, 795, 384, 383, 461, 404, 758, 839, 887,
+ 715, 67, 618, 276, 204, 918, 873, 777, 604, 560,
+ 951, 160, 578, 722, 79, 804, 96, 409, 713, 940,
+ 652, 934, 970, 447, 318, 353, 859, 672, 112, 785,
+ 645, 863, 803, 350, 139, 93, 354, 99, 820, 908,
+ 609, 772, 154, 274, 580, 184, 79, 626, 630, 742,
+ 653, 282, 762, 623, 680, 81, 927, 626, 789, 125,
+ 411, 521, 938, 300, 821, 78, 343, 175, 128, 250,
+ 170, 774, 972, 275, 999, 639, 495, 78, 352, 126,
+ 857, 956, 358, 619, 580, 124, 737, 594, 701, 612,
+ 669, 112, 134, 694, 363, 992, 809, 743, 168, 974,
+ 944, 375, 748, 52, 600, 747, 642, 182, 862, 81,
+ 344, 805, 988, 739, 511, 655, 814, 334, 249, 515,
+ 897, 955, 664, 981, 649, 113, 974, 459, 893, 228,
+ 433, 837, 553, 268, 926, 240, 102, 654, 459, 51,
+ 686, 754, 806, 760, 493, 403, 415, 394, 687, 700,
+ 946, 670, 656, 610, 738, 392, 760, 799, 887, 653,
+ 978, 321, 576, 617, 626, 502, 894, 679, 243, 440,
+ 680, 879, 194, 572, 640, 724, 926, 56, 204, 700,
+ 707, 151, 457, 449, 797, 195, 791, 558, 945, 679,
+ 297, 59, 87, 824, 713, 663, 412, 693, 342, 606,
+ 134, 108, 571, 364, 631, 212, 174, 643, 304, 329,
+ 343, 97, 430, 751, 497, 314, 983, 374, 822, 928,
+ 140, 206, 73, 263, 980, 736, 876, 478, 430, 305,
+ 170, 514, 364, 692, 829, 82, 855, 953, 676, 246,
+ 369, 970, 294, 750, 807, 827, 150, 790, 288, 923,
+ 804, 378, 215, 828, 592, 281, 565, 555, 710, 82,
+ 896, 831, 547, 261, 524, 462, 293, 465, 502, 56,
+ 661, 821, 976, 991, 658, 869, 905, 758, 745, 193,
+ 768, 550, 608, 933, 378, 286, 215, 979, 792, 961,
+ 61, 688, 793, 644, 986, 403, 106, 366, 905, 644,
+ 372, 567, 466, 434, 645, 210, 389, 550, 919, 135,
+ 780, 773, 635, 389, 707, 100, 626, 958, 165, 504,
+ 920, 176, 193, 713, 857, 265, 203, 50, 668, 108,
+ 645, 990, 626, 197, 510, 357, 358, 850, 858, 364,
+ 936, 638
+ };
+
+ ///
+ /// When multiplied by compression parameter (1-9) gives the block size for compression
+ /// 9 gives the best compression but uses the most memory.
+ ///
+ public const int BaseBlockSize = 100000;
+
+ ///
+ /// Backend constant
+ ///
+ public const int MaximumAlphaSize = 258;
+
+ ///
+ /// Backend constant
+ ///
+ public const int MaximumCodeLength = 23;
+
+ ///
+ /// Backend constant
+ ///
+ public const int RunA = 0;
+
+ ///
+ /// Backend constant
+ ///
+ public const int RunB = 1;
+
+ ///
+ /// Backend constant
+ ///
+ public const int GroupCount = 6;
+
+ ///
+ /// Backend constant
+ ///
+ public const int GroupSize = 50;
+
+ ///
+ /// Backend constant
+ ///
+ public const int NumberOfIterations = 4;
+
+ ///
+ /// Backend constant
+ ///
+ public const int MaximumSelectors = (2 + (900000 / GroupSize));
+
+ ///
+ /// Backend constant
+ ///
+ public const int OvershootBytes = 20;
+
+ private BZip2Constants()
+ {
+ }
+ }
+}
+
+/* This file was derived from a file containing this license:
+ *
+ * This file is a part of bzip2 and/or libbzip2, a program and
+ * library for lossless, block-sorting data compression.
+ *
+ * Copyright (C) 1996-1998 Julian R Seward. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * 2. The origin of this software must not be misrepresented; you must
+ * not claim that you wrote the original software. If you use this
+ * software in a product, an acknowledgment in the product
+ * documentation would be appreciated but is not required.
+ *
+ * 3. Altered source versions must be plainly marked as such, and must
+ * not be misrepresented as being the original software.
+ *
+ * 4. The name of the author may not be used to endorse or promote
+ * products derived from this software without specific prior written
+ * permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Java version ported by Keiron Liddle, Aftex Software 1999-2001
+ */
diff --git a/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2Exception.cs b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2Exception.cs
new file mode 100644
index 00000000..f92c0697
--- /dev/null
+++ b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2Exception.cs
@@ -0,0 +1,90 @@
+// BZip2.cs
+//
+// Copyright 2004 John Reilly
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// Linking this library statically or dynamically with other modules is
+// making a combined work based on this library. Thus, the terms and
+// conditions of the GNU General Public License cover the whole
+// combination.
+//
+// As a special exception, the copyright holders of this library give you
+// permission to link this library with independent modules to produce an
+// executable, regardless of the license terms of these independent
+// modules, and to copy and distribute the resulting executable under
+// terms of your choice, provided that you also meet, for each linked
+// independent module, the terms and conditions of the license of that
+// module. An independent module is a module which is not derived from
+// or based on this library. If you modify this library, you may extend
+// this exception to your version of the library, but you are not
+// obligated to do so. If you do not wish to do so, delete this
+// exception statement from your version.
+
+using System;
+
+#if !NETCF_1_0 && !NETCF_2_0
+using System.Runtime.Serialization;
+#endif
+
+namespace ICSharpCode.SharpZipLib.BZip2
+{
+ ///
+ /// BZip2Exception represents exceptions specific to Bzip2 algorithm
+ ///
+#if !NETCF_1_0 && !NETCF_2_0
+ [Serializable]
+#endif
+ internal class BZip2Exception : Exception
+ {
+
+#if !NETCF_1_0 && !NETCF_2_0
+ ///
+ /// Deserialization constructor
+ ///
+ /// for this constructor
+ /// for this constructor
+ protected BZip2Exception(SerializationInfo info, StreamingContext context)
+ : base(info, context)
+
+ {
+ }
+#endif
+ ///
+ /// Initialise a new instance of BZip2Exception.
+ ///
+ public BZip2Exception()
+ {
+ }
+
+ ///
+ /// Initialise a new instance of BZip2Exception with its message set to message.
+ ///
+ /// The message describing the error.
+ public BZip2Exception(string message) : base(message)
+ {
+ }
+
+ ///
+ /// Initialise an instance of BZip2Exception
+ ///
+ /// A message describing the error.
+ /// The exception that is the cause of the current exception.
+ public BZip2Exception(string message, Exception exception)
+ : base(message, exception)
+ {
+ }
+ }
+}
diff --git a/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2InputStream.cs b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2InputStream.cs
new file mode 100644
index 00000000..4f57a104
--- /dev/null
+++ b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2InputStream.cs
@@ -0,0 +1,1113 @@
+// BZip2InputStream.cs
+//
+// Copyright (C) 2001 Mike Krueger
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// Linking this library statically or dynamically with other modules is
+// making a combined work based on this library. Thus, the terms and
+// conditions of the GNU General Public License cover the whole
+// combination.
+//
+// As a special exception, the copyright holders of this library give you
+// permission to link this library with independent modules to produce an
+// executable, regardless of the license terms of these independent
+// modules, and to copy and distribute the resulting executable under
+// terms of your choice, provided that you also meet, for each linked
+// independent module, the terms and conditions of the license of that
+// module. An independent module is a module which is not derived from
+// or based on this library. If you modify this library, you may extend
+// this exception to your version of the library, but you are not
+// obligated to do so. If you do not wish to do so, delete this
+// exception statement from your version.
+
+using System;
+using System.IO;
+
+using UniversalEditor.Checksum;
+using UniversalEditor.Checksum.Modules;
+using UniversalEditor.Checksum.Modules.StrangeCRC;
+
+namespace ICSharpCode.SharpZipLib.BZip2
+{
+
+ ///
+ /// An input stream that decompresses files in the BZip2 format
+ ///
+ internal class BZip2InputStream : Stream
+ {
+ #region Constants
+ const int START_BLOCK_STATE = 1;
+ const int RAND_PART_A_STATE = 2;
+ const int RAND_PART_B_STATE = 3;
+ const int RAND_PART_C_STATE = 4;
+ const int NO_RAND_PART_A_STATE = 5;
+ const int NO_RAND_PART_B_STATE = 6;
+ const int NO_RAND_PART_C_STATE = 7;
+ #endregion
+ #region Constructors
+ ///
+ /// Construct instance for reading from stream
+ ///
+ /// Data source
+ public BZip2InputStream(Stream stream)
+ {
+ // init arrays
+ for (int i = 0; i < BZip2Constants.GroupCount; ++i)
+ {
+ limit[i] = new int[BZip2Constants.MaximumAlphaSize];
+ baseArray[i] = new int[BZip2Constants.MaximumAlphaSize];
+ perm[i] = new int[BZip2Constants.MaximumAlphaSize];
+ }
+
+ BsSetStream(stream);
+ Initialize();
+ InitBlock();
+ SetupBlock();
+ }
+
+ #endregion
+
+ ///
+ /// Get/set flag indicating ownership of underlying stream.
+ /// When the flag is true will close the underlying stream also.
+ ///
+ public bool IsStreamOwner
+ {
+ get { return isStreamOwner; }
+ set { isStreamOwner = value; }
+ }
+
+
+ #region Stream Overrides
+ ///
+ /// Gets a value indicating if the stream supports reading
+ ///
+ public override bool CanRead
+ {
+ get
+ {
+ return baseStream.CanRead;
+ }
+ }
+
+ ///
+ /// Gets a value indicating whether the current stream supports seeking.
+ ///
+ public override bool CanSeek
+ {
+ get
+ {
+ return baseStream.CanSeek;
+ }
+ }
+
+ ///
+ /// Gets a value indicating whether the current stream supports writing.
+ /// This property always returns false
+ ///
+ public override bool CanWrite
+ {
+ get
+ {
+ return false;
+ }
+ }
+
+ ///
+ /// Gets the length in bytes of the stream.
+ ///
+ public override long Length
+ {
+ get
+ {
+ return baseStream.Length;
+ }
+ }
+
+ ///
+ /// Gets or sets the streams position.
+ /// Setting the position is not supported and will throw a NotSupportException
+ ///
+ /// Any attempt to set the position
+ public override long Position
+ {
+ get
+ {
+ return baseStream.Position;
+ }
+ set
+ {
+ throw new NotSupportedException("BZip2InputStream position cannot be set");
+ }
+ }
+
+ ///
+ /// Flushes the stream.
+ ///
+ public override void Flush()
+ {
+ if (baseStream != null)
+ {
+ baseStream.Flush();
+ }
+ }
+
+ ///
+ /// Set the streams position. This operation is not supported and will throw a NotSupportedException
+ ///
+ /// A byte offset relative to the parameter.
+ /// A value of type indicating the reference point used to obtain the new position.
+ /// The new position of the stream.
+ /// Any access
+ public override long Seek(long offset, SeekOrigin origin)
+ {
+ throw new NotSupportedException("BZip2InputStream Seek not supported");
+ }
+
+ ///
+ /// Sets the length of this stream to the given value.
+ /// This operation is not supported and will throw a NotSupportedExceptionortedException
+ ///
+ /// The new length for the stream.
+ /// Any access
+ public override void SetLength(long value)
+ {
+ throw new NotSupportedException("BZip2InputStream SetLength not supported");
+ }
+
+ ///
+ /// Writes a block of bytes to this stream using data from a buffer.
+ /// This operation is not supported and will throw a NotSupportedException
+ ///
+ /// The buffer to source data from.
+ /// The offset to start obtaining data from.
+ /// The number of bytes of data to write.
+ /// Any access
+ public override void Write(byte[] buffer, int offset, int count)
+ {
+ throw new NotSupportedException("BZip2InputStream Write not supported");
+ }
+
+ ///
+ /// Writes a byte to the current position in the file stream.
+ /// This operation is not supported and will throw a NotSupportedException
+ ///
+ /// The value to write.
+ /// Any access
+ public override void WriteByte(byte value)
+ {
+ throw new NotSupportedException("BZip2InputStream WriteByte not supported");
+ }
+
+ ///
+ /// Read a sequence of bytes and advances the read position by one byte.
+ ///
+ /// Array of bytes to store values in
+ /// Offset in array to begin storing data
+ /// The maximum number of bytes to read
+ /// The total number of bytes read into the buffer. This might be less
+ /// than the number of bytes requested if that number of bytes are not
+ /// currently available or zero if the end of the stream is reached.
+ ///
+ public override int Read(byte[] buffer, int offset, int count)
+ {
+ if (buffer == null)
+ {
+ throw new ArgumentNullException("buffer");
+ }
+
+ for (int i = 0; i < count; ++i)
+ {
+ int rb = ReadByte();
+ if (rb == -1)
+ {
+ return i;
+ }
+ buffer[offset + i] = (byte)rb;
+ }
+ return count;
+ }
+
+ ///
+ /// Closes the stream, releasing any associated resources.
+ ///
+ public override void Close()
+ {
+ if (IsStreamOwner && (baseStream != null))
+ {
+ baseStream.Close();
+ }
+ }
+ ///
+ /// Read a byte from stream advancing position
+ ///
+ /// byte read or -1 on end of stream
+ public override int ReadByte()
+ {
+ if (streamEnd)
+ {
+ return -1; // ok
+ }
+
+ int retChar = currentChar;
+ switch (currentState)
+ {
+ case RAND_PART_B_STATE:
+ SetupRandPartB();
+ break;
+ case RAND_PART_C_STATE:
+ SetupRandPartC();
+ break;
+ case NO_RAND_PART_B_STATE:
+ SetupNoRandPartB();
+ break;
+ case NO_RAND_PART_C_STATE:
+ SetupNoRandPartC();
+ break;
+ case START_BLOCK_STATE:
+ case NO_RAND_PART_A_STATE:
+ case RAND_PART_A_STATE:
+ break;
+ default:
+ break;
+ }
+ return retChar;
+ }
+
+ #endregion
+
+ void MakeMaps()
+ {
+ nInUse = 0;
+ for (int i = 0; i < 256; ++i)
+ {
+ if (inUse[i])
+ {
+ seqToUnseq[nInUse] = (byte)i;
+ unseqToSeq[i] = (byte)nInUse;
+ nInUse++;
+ }
+ }
+ }
+
+ void Initialize()
+ {
+ char magic1 = BsGetUChar();
+ char magic2 = BsGetUChar();
+
+ char magic3 = BsGetUChar();
+ char magic4 = BsGetUChar();
+
+ if (magic1 != 'B' || magic2 != 'Z' || magic3 != 'h' || magic4 < '1' || magic4 > '9')
+ {
+ streamEnd = true;
+ return;
+ }
+
+ SetDecompressStructureSizes(magic4 - '0');
+ computedCombinedCRC = 0;
+ }
+
+ void InitBlock()
+ {
+ char magic1 = BsGetUChar();
+ char magic2 = BsGetUChar();
+ char magic3 = BsGetUChar();
+ char magic4 = BsGetUChar();
+ char magic5 = BsGetUChar();
+ char magic6 = BsGetUChar();
+
+ if (magic1 == 0x17 && magic2 == 0x72 && magic3 == 0x45 && magic4 == 0x38 && magic5 == 0x50 && magic6 == 0x90)
+ {
+ Complete();
+ return;
+ }
+
+ if (magic1 != 0x31 || magic2 != 0x41 || magic3 != 0x59 || magic4 != 0x26 || magic5 != 0x53 || magic6 != 0x59)
+ {
+ BadBlockHeader();
+ streamEnd = true;
+ return;
+ }
+
+ storedBlockCRC = BsGetInt32();
+
+ blockRandomised = (BsR(1) == 1);
+
+ GetAndMoveToFrontDecode();
+
+ mCrc.Reset();
+ currentState = START_BLOCK_STATE;
+ }
+
+ void EndBlock()
+ {
+ computedBlockCRC = (int)mCrc.Value;
+
+ // -- A bad CRC is considered a fatal error. --
+ if (storedBlockCRC != computedBlockCRC)
+ {
+ CrcError();
+ }
+
+ // 1528150659
+ computedCombinedCRC = ((computedCombinedCRC << 1) & 0xFFFFFFFF) | (computedCombinedCRC >> 31);
+ computedCombinedCRC = computedCombinedCRC ^ (uint)computedBlockCRC;
+ }
+
+ void Complete()
+ {
+ storedCombinedCRC = BsGetInt32();
+ if (storedCombinedCRC != (int)computedCombinedCRC)
+ {
+ CrcError();
+ }
+
+ streamEnd = true;
+ }
+
+ void BsSetStream(Stream stream)
+ {
+ baseStream = stream;
+ bsLive = 0;
+ bsBuff = 0;
+ }
+
+ void FillBuffer()
+ {
+ int thech = 0;
+
+ try
+ {
+ thech = baseStream.ReadByte();
+ }
+ catch (Exception)
+ {
+ CompressedStreamEOF();
+ }
+
+ if (thech == -1)
+ {
+ CompressedStreamEOF();
+ }
+
+ bsBuff = (bsBuff << 8) | (thech & 0xFF);
+ bsLive += 8;
+ }
+
+ int BsR(int n)
+ {
+ while (bsLive < n)
+ {
+ FillBuffer();
+ }
+
+ int v = (bsBuff >> (bsLive - n)) & ((1 << n) - 1);
+ bsLive -= n;
+ return v;
+ }
+
+ char BsGetUChar()
+ {
+ return (char)BsR(8);
+ }
+
+ int BsGetIntVS(int numBits)
+ {
+ return BsR(numBits);
+ }
+
+ int BsGetInt32()
+ {
+ int result = BsR(8);
+ result = (result << 8) | BsR(8);
+ result = (result << 8) | BsR(8);
+ result = (result << 8) | BsR(8);
+ return result;
+ }
+
+ void RecvDecodingTables()
+ {
+ char[][] len = new char[BZip2Constants.GroupCount][];
+ for (int i = 0; i < BZip2Constants.GroupCount; ++i)
+ {
+ len[i] = new char[BZip2Constants.MaximumAlphaSize];
+ }
+
+ bool[] inUse16 = new bool[16];
+
+ //--- Receive the mapping table ---
+ for (int i = 0; i < 16; i++)
+ {
+ inUse16[i] = (BsR(1) == 1);
+ }
+
+ for (int i = 0; i < 16; i++)
+ {
+ if (inUse16[i])
+ {
+ for (int j = 0; j < 16; j++)
+ {
+ inUse[i * 16 + j] = (BsR(1) == 1);
+ }
+ }
+ else
+ {
+ for (int j = 0; j < 16; j++)
+ {
+ inUse[i * 16 + j] = false;
+ }
+ }
+ }
+
+ MakeMaps();
+ int alphaSize = nInUse + 2;
+
+ //--- Now the selectors ---
+ int nGroups = BsR(3);
+ int nSelectors = BsR(15);
+
+ for (int i = 0; i < nSelectors; i++)
+ {
+ int j = 0;
+ while (BsR(1) == 1)
+ {
+ j++;
+ }
+ selectorMtf[i] = (byte)j;
+ }
+
+ //--- Undo the MTF values for the selectors. ---
+ byte[] pos = new byte[BZip2Constants.GroupCount];
+ for (int v = 0; v < nGroups; v++)
+ {
+ pos[v] = (byte)v;
+ }
+
+ for (int i = 0; i < nSelectors; i++)
+ {
+ int v = selectorMtf[i];
+ byte tmp = pos[v];
+ while (v > 0)
+ {
+ pos[v] = pos[v - 1];
+ v--;
+ }
+ pos[0] = tmp;
+ selector[i] = tmp;
+ }
+
+ //--- Now the coding tables ---
+ for (int t = 0; t < nGroups; t++)
+ {
+ int curr = BsR(5);
+ for (int i = 0; i < alphaSize; i++)
+ {
+ while (BsR(1) == 1)
+ {
+ if (BsR(1) == 0)
+ {
+ curr++;
+ }
+ else
+ {
+ curr--;
+ }
+ }
+ len[t][i] = (char)curr;
+ }
+ }
+
+ //--- Create the Huffman decoding tables ---
+ for (int t = 0; t < nGroups; t++)
+ {
+ int minLen = 32;
+ int maxLen = 0;
+ for (int i = 0; i < alphaSize; i++)
+ {
+ maxLen = Math.Max(maxLen, len[t][i]);
+ minLen = Math.Min(minLen, len[t][i]);
+ }
+ HbCreateDecodeTables(limit[t], baseArray[t], perm[t], len[t], minLen, maxLen, alphaSize);
+ minLens[t] = minLen;
+ }
+ }
+
+ void GetAndMoveToFrontDecode()
+ {
+ byte[] yy = new byte[256];
+ int nextSym;
+
+ int limitLast = BZip2Constants.BaseBlockSize * blockSize100k;
+ origPtr = BsGetIntVS(24);
+
+ RecvDecodingTables();
+ int EOB = nInUse + 1;
+ int groupNo = -1;
+ int groupPos = 0;
+
+ /*--
+ Setting up the unzftab entries here is not strictly
+ necessary, but it does save having to do it later
+ in a separate pass, and so saves a block's worth of
+ cache misses.
+ --*/
+ for (int i = 0; i <= 255; i++)
+ {
+ unzftab[i] = 0;
+ }
+
+ for (int i = 0; i <= 255; i++)
+ {
+ yy[i] = (byte)i;
+ }
+
+ last = -1;
+
+ if (groupPos == 0)
+ {
+ groupNo++;
+ groupPos = BZip2Constants.GroupSize;
+ }
+
+ groupPos--;
+ int zt = selector[groupNo];
+ int zn = minLens[zt];
+ int zvec = BsR(zn);
+ int zj;
+
+ while (zvec > limit[zt][zn])
+ {
+ if (zn > 20)
+ { // the longest code
+ throw new BZip2Exception("Bzip data error");
+ }
+ zn++;
+ while (bsLive < 1)
+ {
+ FillBuffer();
+ }
+ zj = (bsBuff >> (bsLive - 1)) & 1;
+ bsLive--;
+ zvec = (zvec << 1) | zj;
+ }
+ if (zvec - baseArray[zt][zn] < 0 || zvec - baseArray[zt][zn] >= BZip2Constants.MaximumAlphaSize)
+ {
+ throw new BZip2Exception("Bzip data error");
+ }
+ nextSym = perm[zt][zvec - baseArray[zt][zn]];
+
+ while (true)
+ {
+ if (nextSym == EOB)
+ {
+ break;
+ }
+
+ if (nextSym == BZip2Constants.RunA || nextSym == BZip2Constants.RunB)
+ {
+ int s = -1;
+ int n = 1;
+ do
+ {
+ if (nextSym == BZip2Constants.RunA)
+ {
+ s += (0 + 1) * n;
+ }
+ else if (nextSym == BZip2Constants.RunB)
+ {
+ s += (1 + 1) * n;
+ }
+
+ n <<= 1;
+
+ if (groupPos == 0)
+ {
+ groupNo++;
+ groupPos = BZip2Constants.GroupSize;
+ }
+
+ groupPos--;
+
+ zt = selector[groupNo];
+ zn = minLens[zt];
+ zvec = BsR(zn);
+
+ while (zvec > limit[zt][zn])
+ {
+ zn++;
+ while (bsLive < 1)
+ {
+ FillBuffer();
+ }
+ zj = (bsBuff >> (bsLive - 1)) & 1;
+ bsLive--;
+ zvec = (zvec << 1) | zj;
+ }
+ nextSym = perm[zt][zvec - baseArray[zt][zn]];
+ } while (nextSym == BZip2Constants.RunA || nextSym == BZip2Constants.RunB);
+
+ s++;
+ byte ch = seqToUnseq[yy[0]];
+ unzftab[ch] += s;
+
+ while (s > 0)
+ {
+ last++;
+ ll8[last] = ch;
+ s--;
+ }
+
+ if (last >= limitLast)
+ {
+ BlockOverrun();
+ }
+ continue;
+ }
+ else
+ {
+ last++;
+ if (last >= limitLast)
+ {
+ BlockOverrun();
+ }
+
+ byte tmp = yy[nextSym - 1];
+ unzftab[seqToUnseq[tmp]]++;
+ ll8[last] = seqToUnseq[tmp];
+
+ for (int j = nextSym - 1; j > 0; --j)
+ {
+ yy[j] = yy[j - 1];
+ }
+ yy[0] = tmp;
+
+ if (groupPos == 0)
+ {
+ groupNo++;
+ groupPos = BZip2Constants.GroupSize;
+ }
+
+ groupPos--;
+ zt = selector[groupNo];
+ zn = minLens[zt];
+ zvec = BsR(zn);
+ while (zvec > limit[zt][zn])
+ {
+ zn++;
+ while (bsLive < 1)
+ {
+ FillBuffer();
+ }
+ zj = (bsBuff >> (bsLive - 1)) & 1;
+ bsLive--;
+ zvec = (zvec << 1) | zj;
+ }
+ nextSym = perm[zt][zvec - baseArray[zt][zn]];
+ continue;
+ }
+ }
+ }
+
+ void SetupBlock()
+ {
+ int[] cftab = new int[257];
+
+ cftab[0] = 0;
+ Array.Copy(unzftab, 0, cftab, 1, 256);
+
+ for (int i = 1; i <= 256; i++)
+ {
+ cftab[i] += cftab[i - 1];
+ }
+
+ for (int i = 0; i <= last; i++)
+ {
+ byte ch = ll8[i];
+ tt[cftab[ch]] = i;
+ cftab[ch]++;
+ }
+
+ cftab = null;
+
+ tPos = tt[origPtr];
+
+ count = 0;
+ i2 = 0;
+ ch2 = 256; /*-- not a char and not EOF --*/
+
+ if (blockRandomised)
+ {
+ rNToGo = 0;
+ rTPos = 0;
+ SetupRandPartA();
+ }
+ else
+ {
+ SetupNoRandPartA();
+ }
+ }
+
+ void SetupRandPartA()
+ {
+ if (i2 <= last)
+ {
+ chPrev = ch2;
+ ch2 = ll8[tPos];
+ tPos = tt[tPos];
+ if (rNToGo == 0)
+ {
+ rNToGo = BZip2Constants.RandomNumbers[rTPos];
+ rTPos++;
+ if (rTPos == 512)
+ {
+ rTPos = 0;
+ }
+ }
+ rNToGo--;
+ ch2 ^= (int)((rNToGo == 1) ? 1 : 0);
+ i2++;
+
+ currentChar = ch2;
+ currentState = RAND_PART_B_STATE;
+ mCrc.Update(ch2);
+ }
+ else
+ {
+ EndBlock();
+ InitBlock();
+ SetupBlock();
+ }
+ }
+
+ void SetupNoRandPartA()
+ {
+ if (i2 <= last)
+ {
+ chPrev = ch2;
+ ch2 = ll8[tPos];
+ tPos = tt[tPos];
+ i2++;
+
+ currentChar = ch2;
+ currentState = NO_RAND_PART_B_STATE;
+ mCrc.Update(ch2);
+ }
+ else
+ {
+ EndBlock();
+ InitBlock();
+ SetupBlock();
+ }
+ }
+
+ void SetupRandPartB()
+ {
+ if (ch2 != chPrev)
+ {
+ currentState = RAND_PART_A_STATE;
+ count = 1;
+ SetupRandPartA();
+ }
+ else
+ {
+ count++;
+ if (count >= 4)
+ {
+ z = ll8[tPos];
+ tPos = tt[tPos];
+ if (rNToGo == 0)
+ {
+ rNToGo = BZip2Constants.RandomNumbers[rTPos];
+ rTPos++;
+ if (rTPos == 512)
+ {
+ rTPos = 0;
+ }
+ }
+ rNToGo--;
+ z ^= (byte)((rNToGo == 1) ? 1 : 0);
+ j2 = 0;
+ currentState = RAND_PART_C_STATE;
+ SetupRandPartC();
+ }
+ else
+ {
+ currentState = RAND_PART_A_STATE;
+ SetupRandPartA();
+ }
+ }
+ }
+
+ void SetupRandPartC()
+ {
+ if (j2 < (int)z)
+ {
+ currentChar = ch2;
+ mCrc.Update(ch2);
+ j2++;
+ }
+ else
+ {
+ currentState = RAND_PART_A_STATE;
+ i2++;
+ count = 0;
+ SetupRandPartA();
+ }
+ }
+
+ void SetupNoRandPartB()
+ {
+ if (ch2 != chPrev)
+ {
+ currentState = NO_RAND_PART_A_STATE;
+ count = 1;
+ SetupNoRandPartA();
+ }
+ else
+ {
+ count++;
+ if (count >= 4)
+ {
+ z = ll8[tPos];
+ tPos = tt[tPos];
+ currentState = NO_RAND_PART_C_STATE;
+ j2 = 0;
+ SetupNoRandPartC();
+ }
+ else
+ {
+ currentState = NO_RAND_PART_A_STATE;
+ SetupNoRandPartA();
+ }
+ }
+ }
+
+ void SetupNoRandPartC()
+ {
+ if (j2 < (int)z)
+ {
+ currentChar = ch2;
+ mCrc.Update(ch2);
+ j2++;
+ }
+ else
+ {
+ currentState = NO_RAND_PART_A_STATE;
+ i2++;
+ count = 0;
+ SetupNoRandPartA();
+ }
+ }
+
+ void SetDecompressStructureSizes(int newSize100k)
+ {
+ if (!(0 <= newSize100k && newSize100k <= 9 && 0 <= blockSize100k && blockSize100k <= 9))
+ {
+ throw new BZip2Exception("Invalid block size");
+ }
+
+ blockSize100k = newSize100k;
+
+ if (newSize100k == 0)
+ {
+ return;
+ }
+
+ int n = BZip2Constants.BaseBlockSize * newSize100k;
+ ll8 = new byte[n];
+ tt = new int[n];
+ }
+
+ static void CompressedStreamEOF()
+ {
+ throw new EndOfStreamException("BZip2 input stream end of compressed stream");
+ }
+
+ static void BlockOverrun()
+ {
+ throw new BZip2Exception("BZip2 input stream block overrun");
+ }
+
+ static void BadBlockHeader()
+ {
+ throw new BZip2Exception("BZip2 input stream bad block header");
+ }
+
+ static void CrcError()
+ {
+ throw new BZip2Exception("BZip2 input stream crc error");
+ }
+
+ static void HbCreateDecodeTables(int[] limit, int[] baseArray, int[] perm, char[] length, int minLen, int maxLen, int alphaSize)
+ {
+ int pp = 0;
+
+ for (int i = minLen; i <= maxLen; ++i)
+ {
+ for (int j = 0; j < alphaSize; ++j)
+ {
+ if (length[j] == i)
+ {
+ perm[pp] = j;
+ ++pp;
+ }
+ }
+ }
+
+ for (int i = 0; i < BZip2Constants.MaximumCodeLength; i++)
+ {
+ baseArray[i] = 0;
+ }
+
+ for (int i = 0; i < alphaSize; i++)
+ {
+ ++baseArray[length[i] + 1];
+ }
+
+ for (int i = 1; i < BZip2Constants.MaximumCodeLength; i++)
+ {
+ baseArray[i] += baseArray[i - 1];
+ }
+
+ for (int i = 0; i < BZip2Constants.MaximumCodeLength; i++)
+ {
+ limit[i] = 0;
+ }
+
+ int vec = 0;
+
+ for (int i = minLen; i <= maxLen; i++)
+ {
+ vec += (baseArray[i + 1] - baseArray[i]);
+ limit[i] = vec - 1;
+ vec <<= 1;
+ }
+
+ for (int i = minLen + 1; i <= maxLen; i++)
+ {
+ baseArray[i] = ((limit[i - 1] + 1) << 1) - baseArray[i];
+ }
+ }
+
+ #region Instance Fields
+ /*--
+ index of the last char in the block, so
+ the block size == last + 1.
+ --*/
+ int last;
+
+ /*--
+ index in zptr[] of original string after sorting.
+ --*/
+ int origPtr;
+
+ /*--
+ always: in the range 0 .. 9.
+ The current block size is 100000 * this number.
+ --*/
+ int blockSize100k;
+
+ bool blockRandomised;
+
+ int bsBuff;
+ int bsLive;
+ ChecksumModule mCrc = new StrangeCRCChecksumModule();
+
+ bool[] inUse = new bool[256];
+ int nInUse;
+
+ byte[] seqToUnseq = new byte[256];
+ byte[] unseqToSeq = new byte[256];
+
+ byte[] selector = new byte[BZip2Constants.MaximumSelectors];
+ byte[] selectorMtf = new byte[BZip2Constants.MaximumSelectors];
+
+ int[] tt;
+ byte[] ll8;
+
+ /*--
+ freq table collected to save a pass over the data
+ during decompression.
+ --*/
+ int[] unzftab = new int[256];
+
+ int[][] limit = new int[BZip2Constants.GroupCount][];
+ int[][] baseArray = new int[BZip2Constants.GroupCount][];
+ int[][] perm = new int[BZip2Constants.GroupCount][];
+ int[] minLens = new int[BZip2Constants.GroupCount];
+
+ Stream baseStream;
+ bool streamEnd;
+
+ int currentChar = -1;
+
+ int currentState = START_BLOCK_STATE;
+
+ int storedBlockCRC, storedCombinedCRC;
+ int computedBlockCRC;
+ uint computedCombinedCRC;
+
+ int count, chPrev, ch2;
+ int tPos;
+ int rNToGo;
+ int rTPos;
+ int i2, j2;
+ byte z;
+ bool isStreamOwner = true;
+ #endregion
+ }
+}
+/* This file was derived from a file containing this license:
+ *
+ * This file is a part of bzip2 and/or libbzip2, a program and
+ * library for lossless, block-sorting data compression.
+ *
+ * Copyright (C) 1996-1998 Julian R Seward. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * 2. The origin of this software must not be misrepresented; you must
+ * not claim that you wrote the original software. If you use this
+ * software in a product, an acknowledgment in the product
+ * documentation would be appreciated but is not required.
+ *
+ * 3. Altered source versions must be plainly marked as such, and must
+ * not be misrepresented as being the original software.
+ *
+ * 4. The name of the author may not be used to endorse or promote
+ * products derived from this software without specific prior written
+ * permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Java version ported by Keiron Liddle, Aftex Software 1999-2001
+ */
diff --git a/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2OutputStream.cs b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2OutputStream.cs
new file mode 100644
index 00000000..4683f254
--- /dev/null
+++ b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/BZip2OutputStream.cs
@@ -0,0 +1,1918 @@
+// BZip2OutputStream.cs
+//
+// Copyright (C) 2001 Mike Krueger
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// Linking this library statically or dynamically with other modules is
+// making a combined work based on this library. Thus, the terms and
+// conditions of the GNU General Public License cover the whole
+// combination.
+//
+// As a special exception, the copyright holders of this library give you
+// permission to link this library with independent modules to produce an
+// executable, regardless of the license terms of these independent
+// modules, and to copy and distribute the resulting executable under
+// terms of your choice, provided that you also meet, for each linked
+// independent module, the terms and conditions of the license of that
+// module. An independent module is a module which is not derived from
+// or based on this library. If you modify this library, you may extend
+// this exception to your version of the library, but you are not
+// obligated to do so. If you do not wish to do so, delete this
+// exception statement from your version.
+
+using System;
+using System.IO;
+
+using UniversalEditor.Checksum;
+using UniversalEditor.Checksum.Modules;
+using UniversalEditor.Checksum.Modules.StrangeCRC;
+
+namespace ICSharpCode.SharpZipLib.BZip2
+{
+
+ // TODO: Update to BZip2 1.0.1, 1.0.2
+
+ ///
+ /// An output stream that compresses into the BZip2 format
+ /// including file header chars into another stream.
+ ///
+ internal class BZip2OutputStream : Stream
+ {
+ #region Constants
+ const int SETMASK = (1 << 21);
+ const int CLEARMASK = (~SETMASK);
+ const int GREATER_ICOST = 15;
+ const int LESSER_ICOST = 0;
+ const int SMALL_THRESH = 20;
+ const int DEPTH_THRESH = 10;
+
+ /*--
+ If you are ever unlucky/improbable enough
+ to get a stack overflow whilst sorting,
+ increase the following constant and try
+ again. In practice I have never seen the
+ stack go above 27 elems, so the following
+ limit seems very generous.
+ --*/
+ const int QSORT_STACK_SIZE = 1000;
+
+ /*--
+ Knuth's increments seem to work better
+ than Incerpi-Sedgewick here. Possibly
+ because the number of elems to sort is
+ usually small, typically <= 20.
+ --*/
+ readonly int[] increments = new int[] {
+ 1, 4, 13, 40, 121, 364, 1093, 3280,
+ 9841, 29524, 88573, 265720,
+ 797161, 2391484
+ };
+ #endregion
+
+ #region Constructors
+ ///
+ /// Construct a default output stream with maximum block size
+ ///
+ /// The stream to write BZip data onto.
+ public BZip2OutputStream(Stream stream) : this(stream, 9)
+ {
+ }
+
+ ///
+ /// Initialise a new instance of the
+ /// for the specified stream, using the given blocksize.
+ ///
+ /// The stream to write compressed data to.
+ /// The block size to use.
+ ///
+ /// Valid block sizes are in the range 1..9, with 1 giving
+ /// the lowest compression and 9 the highest.
+ ///
+ public BZip2OutputStream(Stream stream, int blockSize)
+ {
+ BsSetStream(stream);
+
+ workFactor = 50;
+ if (blockSize > 9) {
+ blockSize = 9;
+ }
+
+ if (blockSize < 1) {
+ blockSize = 1;
+ }
+ blockSize100k = blockSize;
+ AllocateCompressStructures();
+ Initialize();
+ InitBlock();
+ }
+ #endregion
+
+ #region Destructor
+ ///
+ /// Ensures that resources are freed and other cleanup operations
+ /// are performed when the garbage collector reclaims the BZip2OutputStream.
+ ///
+ ~BZip2OutputStream()
+ {
+ Dispose(false);
+ }
+ #endregion
+
+ ///
+ /// Get/set flag indicating ownership of underlying stream.
+ /// When the flag is true will close the underlying stream also.
+ ///
+ public bool IsStreamOwner
+ {
+ get { return isStreamOwner; }
+ set { isStreamOwner = value; }
+ }
+
+
+ #region Stream overrides
+ ///
+ /// Gets a value indicating whether the current stream supports reading
+ ///
+ public override bool CanRead
+ {
+ get {
+ return false;
+ }
+ }
+
+ ///
+ /// Gets a value indicating whether the current stream supports seeking
+ ///
+ public override bool CanSeek {
+ get {
+ return false;
+ }
+ }
+
+ ///
+ /// Gets a value indicating whether the current stream supports writing
+ ///
+ public override bool CanWrite {
+ get {
+ return baseStream.CanWrite;
+ }
+ }
+
+ ///
+ /// Gets the length in bytes of the stream
+ ///
+ public override long Length {
+ get {
+ return baseStream.Length;
+ }
+ }
+
+ ///
+ /// Gets or sets the current position of this stream.
+ ///
+ public override long Position {
+ get {
+ return baseStream.Position;
+ }
+ set {
+ throw new NotSupportedException("BZip2OutputStream position cannot be set");
+ }
+ }
+
+ ///
+ /// Sets the current position of this stream to the given value.
+ ///
+ /// The point relative to the offset from which to being seeking.
+ /// The reference point from which to begin seeking.
+ /// The new position in the stream.
+ public override long Seek(long offset, SeekOrigin origin)
+ {
+ throw new NotSupportedException("BZip2OutputStream Seek not supported");
+ }
+
+ ///
+ /// Sets the length of this stream to the given value.
+ ///
+ /// The new stream length.
+ public override void SetLength(long value)
+ {
+ throw new NotSupportedException("BZip2OutputStream SetLength not supported");
+ }
+
+ ///
+ /// Read a byte from the stream advancing the position.
+ ///
+ /// The byte read cast to an int; -1 if end of stream.
+ public override int ReadByte()
+ {
+ throw new NotSupportedException("BZip2OutputStream ReadByte not supported");
+ }
+
+ ///
+ /// Read a block of bytes
+ ///
+ /// The buffer to read into.
+ /// The offset in the buffer to start storing data at.
+ /// The maximum number of bytes to read.
+ /// The total number of bytes read. This might be less than the number of bytes
+ /// requested if that number of bytes are not currently available, or zero
+ /// if the end of the stream is reached.
+ public override int Read(byte[] buffer, int offset, int count)
+ {
+ throw new NotSupportedException("BZip2OutputStream Read not supported");
+ }
+
+ ///
+ /// Write a block of bytes to the stream
+ ///
+ /// The buffer containing data to write.
+ /// The offset of the first byte to write.
+ /// The number of bytes to write.
+ public override void Write(byte[] buffer, int offset, int count)
+ {
+ if ( buffer == null ) {
+ throw new ArgumentNullException("buffer");
+ }
+
+ if ( offset < 0 )
+ {
+ throw new ArgumentOutOfRangeException("offset");
+ }
+
+ if ( count < 0 )
+ {
+ throw new ArgumentOutOfRangeException("count");
+ }
+
+ if ( buffer.Length - offset < count )
+ {
+ throw new ArgumentException("Offset/count out of range");
+ }
+
+ for (int i = 0; i < count; ++i) {
+ WriteByte(buffer[offset + i]);
+ }
+ }
+
+ ///
+ /// Write a byte to the stream.
+ ///
+ /// The byte to write to the stream.
+ public override void WriteByte(byte value)
+ {
+ int b = (256 + value) % 256;
+ if (currentChar != -1) {
+ if (currentChar == b) {
+ runLength++;
+ if (runLength > 254) {
+ WriteRun();
+ currentChar = -1;
+ runLength = 0;
+ }
+ } else {
+ WriteRun();
+ runLength = 1;
+ currentChar = b;
+ }
+ } else {
+ currentChar = b;
+ runLength++;
+ }
+ }
+
+ ///
+ /// End the current block and end compression.
+ /// Close the stream and free any resources
+ ///
+ public override void Close()
+ {
+ Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ #endregion
+ void MakeMaps()
+ {
+ nInUse = 0;
+ for (int i = 0; i < 256; i++) {
+ if (inUse[i]) {
+ seqToUnseq[nInUse] = (char)i;
+ unseqToSeq[i] = (char)nInUse;
+ nInUse++;
+ }
+ }
+ }
+
+ ///
+ /// Get the number of bytes written to output.
+ ///
+ void WriteRun()
+ {
+ if (last < allowableBlockSize) {
+ inUse[currentChar] = true;
+ for (int i = 0; i < runLength; i++) {
+ mCrc.Update(currentChar);
+ }
+
+ switch (runLength) {
+ case 1:
+ last++;
+ block[last + 1] = (byte)currentChar;
+ break;
+ case 2:
+ last++;
+ block[last + 1] = (byte)currentChar;
+ last++;
+ block[last + 1] = (byte)currentChar;
+ break;
+ case 3:
+ last++;
+ block[last + 1] = (byte)currentChar;
+ last++;
+ block[last + 1] = (byte)currentChar;
+ last++;
+ block[last + 1] = (byte)currentChar;
+ break;
+ default:
+ inUse[runLength - 4] = true;
+ last++;
+ block[last + 1] = (byte)currentChar;
+ last++;
+ block[last + 1] = (byte)currentChar;
+ last++;
+ block[last + 1] = (byte)currentChar;
+ last++;
+ block[last + 1] = (byte)currentChar;
+ last++;
+ block[last + 1] = (byte)(runLength - 4);
+ break;
+ }
+ } else {
+ EndBlock();
+ InitBlock();
+ WriteRun();
+ }
+ }
+
+ ///
+ /// Get the number of bytes written to the output.
+ ///
+ public int BytesWritten
+ {
+ get { return bytesOut; }
+ }
+
+ ///
+ /// Releases the unmanaged resources used by the and optionally releases the managed resources.
+ ///
+ /// true to release both managed and unmanaged resources; false to release only unmanaged resources.
+#if NET_1_0 || NET_1_1 || NETCF_1_0
+ protected virtual void Dispose(bool disposing)
+#else
+ override protected void Dispose(bool disposing)
+#endif
+ {
+ try {
+#if !NET_1_0 && !NET_1_1 && !NETCF_1_0
+ base.Dispose(disposing);
+#endif
+ if( !disposed_ ) {
+ disposed_=true;
+
+ if( runLength>0 ) {
+ WriteRun();
+ }
+
+ currentChar=-1;
+ EndBlock();
+ EndCompression();
+ Flush();
+ }
+ }
+ finally {
+ if ( disposing ) {
+ if ( IsStreamOwner ) {
+ baseStream.Close();
+ }
+ }
+ }
+ }
+
+ ///
+ /// Flush output buffers
+ ///
+ public override void Flush()
+ {
+ baseStream.Flush();
+ }
+
+ void Initialize()
+ {
+ bytesOut = 0;
+ nBlocksRandomised = 0;
+
+ /*--- Write header `magic' bytes indicating file-format == huffmanised,
+ followed by a digit indicating blockSize100k.
+ ---*/
+
+ BsPutUChar('B');
+ BsPutUChar('Z');
+
+ BsPutUChar('h');
+ BsPutUChar('0' + blockSize100k);
+
+ combinedCRC = 0;
+ }
+
+ void InitBlock()
+ {
+ mCrc.Reset();
+ last = -1;
+
+ for (int i = 0; i < 256; i++) {
+ inUse[i] = false;
+ }
+
+ /*--- 20 is just a paranoia constant ---*/
+ allowableBlockSize = BZip2Constants.BaseBlockSize * blockSize100k - 20;
+ }
+
+ void EndBlock()
+ {
+ if (last < 0) { // dont do anything for empty files, (makes empty files compatible with original Bzip)
+ return;
+ }
+
+ blockCRC = unchecked((uint)mCrc.Value);
+ combinedCRC = (combinedCRC << 1) | (combinedCRC >> 31);
+ combinedCRC ^= blockCRC;
+
+ /*-- sort the block and establish position of original string --*/
+ DoReversibleTransformation();
+
+ /*--
+ A 6-byte block header, the value chosen arbitrarily
+ as 0x314159265359 :-). A 32 bit value does not really
+ give a strong enough guarantee that the value will not
+ appear by chance in the compressed datastream. Worst-case
+ probability of this event, for a 900k block, is about
+ 2.0e-3 for 32 bits, 1.0e-5 for 40 bits and 4.0e-8 for 48 bits.
+ For a compressed file of size 100Gb -- about 100000 blocks --
+ only a 48-bit marker will do. NB: normal compression/
+ decompression do *not* rely on these statistical properties.
+ They are only important when trying to recover blocks from
+ damaged files.
+ --*/
+ BsPutUChar(0x31);
+ BsPutUChar(0x41);
+ BsPutUChar(0x59);
+ BsPutUChar(0x26);
+ BsPutUChar(0x53);
+ BsPutUChar(0x59);
+
+ /*-- Now the block's CRC, so it is in a known place. --*/
+ unchecked {
+ BsPutint((int)blockCRC);
+ }
+
+ /*-- Now a single bit indicating randomisation. --*/
+ if (blockRandomised) {
+ BsW(1,1);
+ nBlocksRandomised++;
+ } else {
+ BsW(1,0);
+ }
+
+ /*-- Finally, block's contents proper. --*/
+ MoveToFrontCodeAndSend();
+ }
+
+ void EndCompression()
+ {
+ /*--
+ Now another magic 48-bit number, 0x177245385090, to
+ indicate the end of the last block. (sqrt(pi), if
+ you want to know. I did want to use e, but it contains
+ too much repetition -- 27 18 28 18 28 46 -- for me
+ to feel statistically comfortable. Call me paranoid.)
+ --*/
+ BsPutUChar(0x17);
+ BsPutUChar(0x72);
+ BsPutUChar(0x45);
+ BsPutUChar(0x38);
+ BsPutUChar(0x50);
+ BsPutUChar(0x90);
+
+ unchecked {
+ BsPutint((int)combinedCRC);
+ }
+
+ BsFinishedWithStream();
+ }
+
+ void BsSetStream(Stream stream)
+ {
+ baseStream = stream;
+ bsLive = 0;
+ bsBuff = 0;
+ bytesOut = 0;
+ }
+
+ void BsFinishedWithStream()
+ {
+ while (bsLive > 0)
+ {
+ int ch = (bsBuff >> 24);
+ baseStream.WriteByte((byte)ch); // write 8-bit
+ bsBuff <<= 8;
+ bsLive -= 8;
+ bytesOut++;
+ }
+ }
+
+ void BsW(int n, int v)
+ {
+ while (bsLive >= 8) {
+ int ch = (bsBuff >> 24);
+ unchecked{baseStream.WriteByte((byte)ch);} // write 8-bit
+ bsBuff <<= 8;
+ bsLive -= 8;
+ ++bytesOut;
+ }
+ bsBuff |= (v << (32 - bsLive - n));
+ bsLive += n;
+ }
+
+ void BsPutUChar(int c)
+ {
+ BsW(8, c);
+ }
+
+ void BsPutint(int u)
+ {
+ BsW(8, (u >> 24) & 0xFF);
+ BsW(8, (u >> 16) & 0xFF);
+ BsW(8, (u >> 8) & 0xFF);
+ BsW(8, u & 0xFF);
+ }
+
+ void BsPutIntVS(int numBits, int c)
+ {
+ BsW(numBits, c);
+ }
+
+ void SendMTFValues()
+ {
+ char[][] len = new char[BZip2Constants.GroupCount][];
+ for (int i = 0; i < BZip2Constants.GroupCount; ++i) {
+ len[i] = new char[BZip2Constants.MaximumAlphaSize];
+ }
+
+ int gs, ge, totc, bt, bc, iter;
+ int nSelectors = 0, alphaSize, minLen, maxLen, selCtr;
+ int nGroups;
+
+ alphaSize = nInUse + 2;
+ for (int t = 0; t < BZip2Constants.GroupCount; t++) {
+ for (int v = 0; v < alphaSize; v++) {
+ len[t][v] = (char)GREATER_ICOST;
+ }
+ }
+
+ /*--- Decide how many coding tables to use ---*/
+ if (nMTF <= 0) {
+ Panic();
+ }
+
+ if (nMTF < 200) {
+ nGroups = 2;
+ } else if (nMTF < 600) {
+ nGroups = 3;
+ } else if (nMTF < 1200) {
+ nGroups = 4;
+ } else if (nMTF < 2400) {
+ nGroups = 5;
+ } else {
+ nGroups = 6;
+ }
+
+ /*--- Generate an initial set of coding tables ---*/
+ int nPart = nGroups;
+ int remF = nMTF;
+ gs = 0;
+ while (nPart > 0) {
+ int tFreq = remF / nPart;
+ int aFreq = 0;
+ ge = gs - 1;
+ while (aFreq < tFreq && ge < alphaSize - 1) {
+ ge++;
+ aFreq += mtfFreq[ge];
+ }
+
+ if (ge > gs && nPart != nGroups && nPart != 1 && ((nGroups - nPart) % 2 == 1)) {
+ aFreq -= mtfFreq[ge];
+ ge--;
+ }
+
+ for (int v = 0; v < alphaSize; v++) {
+ if (v >= gs && v <= ge) {
+ len[nPart - 1][v] = (char)LESSER_ICOST;
+ } else {
+ len[nPart - 1][v] = (char)GREATER_ICOST;
+ }
+ }
+
+ nPart--;
+ gs = ge + 1;
+ remF -= aFreq;
+ }
+
+ int[][] rfreq = new int[BZip2Constants.GroupCount][];
+ for (int i = 0; i < BZip2Constants.GroupCount; ++i) {
+ rfreq[i] = new int[BZip2Constants.MaximumAlphaSize];
+ }
+
+ int[] fave = new int[BZip2Constants.GroupCount];
+ short[] cost = new short[BZip2Constants.GroupCount];
+ /*---
+ Iterate up to N_ITERS times to improve the tables.
+ ---*/
+ for (iter = 0; iter < BZip2Constants.NumberOfIterations; ++iter) {
+ for (int t = 0; t < nGroups; ++t) {
+ fave[t] = 0;
+ }
+
+ for (int t = 0; t < nGroups; ++t) {
+ for (int v = 0; v < alphaSize; ++v) {
+ rfreq[t][v] = 0;
+ }
+ }
+
+ nSelectors = 0;
+ totc = 0;
+ gs = 0;
+ while (true) {
+ /*--- Set group start & end marks. --*/
+ if (gs >= nMTF) {
+ break;
+ }
+ ge = gs + BZip2Constants.GroupSize - 1;
+ if (ge >= nMTF) {
+ ge = nMTF - 1;
+ }
+
+ /*--
+ Calculate the cost of this group as coded
+ by each of the coding tables.
+ --*/
+ for (int t = 0; t < nGroups; t++) {
+ cost[t] = 0;
+ }
+
+ if (nGroups == 6) {
+ short cost0, cost1, cost2, cost3, cost4, cost5;
+ cost0 = cost1 = cost2 = cost3 = cost4 = cost5 = 0;
+ for (int i = gs; i <= ge; ++i) {
+ short icv = szptr[i];
+ cost0 += (short)len[0][icv];
+ cost1 += (short)len[1][icv];
+ cost2 += (short)len[2][icv];
+ cost3 += (short)len[3][icv];
+ cost4 += (short)len[4][icv];
+ cost5 += (short)len[5][icv];
+ }
+ cost[0] = cost0;
+ cost[1] = cost1;
+ cost[2] = cost2;
+ cost[3] = cost3;
+ cost[4] = cost4;
+ cost[5] = cost5;
+ } else {
+ for (int i = gs; i <= ge; ++i) {
+ short icv = szptr[i];
+ for (int t = 0; t < nGroups; t++) {
+ cost[t] += (short)len[t][icv];
+ }
+ }
+ }
+
+ /*--
+ Find the coding table which is best for this group,
+ and record its identity in the selector table.
+ --*/
+ bc = 999999999;
+ bt = -1;
+ for (int t = 0; t < nGroups; ++t) {
+ if (cost[t] < bc) {
+ bc = cost[t];
+ bt = t;
+ }
+ }
+ totc += bc;
+ fave[bt]++;
+ selector[nSelectors] = (char)bt;
+ nSelectors++;
+
+ /*--
+ Increment the symbol frequencies for the selected table.
+ --*/
+ for (int i = gs; i <= ge; ++i) {
+ ++rfreq[bt][szptr[i]];
+ }
+
+ gs = ge+1;
+ }
+
+ /*--
+ Recompute the tables based on the accumulated frequencies.
+ --*/
+ for (int t = 0; t < nGroups; ++t) {
+ HbMakeCodeLengths(len[t], rfreq[t], alphaSize, 20);
+ }
+ }
+
+ rfreq = null;
+ fave = null;
+ cost = null;
+
+ if (!(nGroups < 8)) {
+ Panic();
+ }
+
+ if (!(nSelectors < 32768 && nSelectors <= (2 + (900000 / BZip2Constants.GroupSize)))) {
+ Panic();
+ }
+
+ /*--- Compute MTF values for the selectors. ---*/
+ char[] pos = new char[BZip2Constants.GroupCount];
+ char ll_i, tmp2, tmp;
+
+ for (int i = 0; i < nGroups; i++) {
+ pos[i] = (char)i;
+ }
+
+ for (int i = 0; i < nSelectors; i++) {
+ ll_i = selector[i];
+ int j = 0;
+ tmp = pos[j];
+ while (ll_i != tmp) {
+ j++;
+ tmp2 = tmp;
+ tmp = pos[j];
+ pos[j] = tmp2;
+ }
+ pos[0] = tmp;
+ selectorMtf[i] = (char)j;
+ }
+
+ int[][] code = new int[BZip2Constants.GroupCount][];
+
+ for (int i = 0; i < BZip2Constants.GroupCount; ++i) {
+ code[i] = new int[BZip2Constants.MaximumAlphaSize];
+ }
+
+ /*--- Assign actual codes for the tables. --*/
+ for (int t = 0; t < nGroups; t++) {
+ minLen = 32;
+ maxLen = 0;
+ for (int i = 0; i < alphaSize; i++) {
+ if (len[t][i] > maxLen) {
+ maxLen = len[t][i];
+ }
+ if (len[t][i] < minLen) {
+ minLen = len[t][i];
+ }
+ }
+ if (maxLen > 20) {
+ Panic();
+ }
+ if (minLen < 1) {
+ Panic();
+ }
+ HbAssignCodes(code[t], len[t], minLen, maxLen, alphaSize);
+ }
+
+ /*--- Transmit the mapping table. ---*/
+ bool[] inUse16 = new bool[16];
+ for (int i = 0; i < 16; ++i) {
+ inUse16[i] = false;
+ for (int j = 0; j < 16; ++j) {
+ if (inUse[i * 16 + j]) {
+ inUse16[i] = true;
+ }
+ }
+ }
+
+ for (int i = 0; i < 16; ++i) {
+ if (inUse16[i]) {
+ BsW(1,1);
+ } else {
+ BsW(1,0);
+ }
+ }
+
+ for (int i = 0; i < 16; ++i) {
+ if (inUse16[i]) {
+ for (int j = 0; j < 16; ++j) {
+ if (inUse[i * 16 + j]) {
+ BsW(1,1);
+ } else {
+ BsW(1,0);
+ }
+ }
+ }
+ }
+
+ /*--- Now the selectors. ---*/
+ BsW(3, nGroups);
+ BsW(15, nSelectors);
+ for (int i = 0; i < nSelectors; ++i) {
+ for (int j = 0; j < selectorMtf[i]; ++j) {
+ BsW(1,1);
+ }
+ BsW(1,0);
+ }
+
+ /*--- Now the coding tables. ---*/
+ for (int t = 0; t < nGroups; ++t) {
+ int curr = len[t][0];
+ BsW(5, curr);
+ for (int i = 0; i < alphaSize; ++i) {
+ while (curr < len[t][i]) {
+ BsW(2, 2);
+ curr++; /* 10 */
+ }
+ while (curr > len[t][i]) {
+ BsW(2, 3);
+ curr--; /* 11 */
+ }
+ BsW (1, 0);
+ }
+ }
+
+ /*--- And finally, the block data proper ---*/
+ selCtr = 0;
+ gs = 0;
+ while (true) {
+ if (gs >= nMTF) {
+ break;
+ }
+ ge = gs + BZip2Constants.GroupSize - 1;
+ if (ge >= nMTF) {
+ ge = nMTF - 1;
+ }
+
+ for (int i = gs; i <= ge; i++) {
+ BsW(len[selector[selCtr]][szptr[i]], code[selector[selCtr]][szptr[i]]);
+ }
+
+ gs = ge + 1;
+ ++selCtr;
+ }
+ if (!(selCtr == nSelectors)) {
+ Panic();
+ }
+ }
+
+ void MoveToFrontCodeAndSend ()
+ {
+ BsPutIntVS(24, origPtr);
+ GenerateMTFValues();
+ SendMTFValues();
+ }
+
+ void SimpleSort(int lo, int hi, int d)
+ {
+ int i, j, h, bigN, hp;
+ int v;
+
+ bigN = hi - lo + 1;
+ if (bigN < 2) {
+ return;
+ }
+
+ hp = 0;
+ while (increments[hp] < bigN) {
+ hp++;
+ }
+ hp--;
+
+ for (; hp >= 0; hp--) {
+ h = increments[hp];
+
+ i = lo + h;
+ while (true) {
+ /*-- copy 1 --*/
+ if (i > hi)
+ break;
+ v = zptr[i];
+ j = i;
+ while (FullGtU(zptr[j-h]+d, v+d)) {
+ zptr[j] = zptr[j-h];
+ j = j - h;
+ if (j <= (lo + h - 1))
+ break;
+ }
+ zptr[j] = v;
+ i++;
+
+ /*-- copy 2 --*/
+ if (i > hi) {
+ break;
+ }
+ v = zptr[i];
+ j = i;
+ while (FullGtU ( zptr[j-h]+d, v+d )) {
+ zptr[j] = zptr[j-h];
+ j = j - h;
+ if (j <= (lo + h - 1)) {
+ break;
+ }
+ }
+ zptr[j] = v;
+ i++;
+
+ /*-- copy 3 --*/
+ if (i > hi) {
+ break;
+ }
+ v = zptr[i];
+ j = i;
+ while (FullGtU ( zptr[j-h]+d, v+d)) {
+ zptr[j] = zptr[j-h];
+ j = j - h;
+ if (j <= (lo + h - 1)) {
+ break;
+ }
+ }
+ zptr[j] = v;
+ i++;
+
+ if (workDone > workLimit && firstAttempt) {
+ return;
+ }
+ }
+ }
+ }
+
+ void Vswap(int p1, int p2, int n )
+ {
+ int temp = 0;
+ while (n > 0) {
+ temp = zptr[p1];
+ zptr[p1] = zptr[p2];
+ zptr[p2] = temp;
+ p1++;
+ p2++;
+ n--;
+ }
+ }
+
+ void QSort3(int loSt, int hiSt, int dSt)
+ {
+ int unLo, unHi, ltLo, gtHi, med, n, m;
+ int lo, hi, d;
+
+ StackElement[] stack = new StackElement[QSORT_STACK_SIZE];
+
+ int sp = 0;
+
+ stack[sp].ll = loSt;
+ stack[sp].hh = hiSt;
+ stack[sp].dd = dSt;
+ sp++;
+
+ while (sp > 0) {
+ if (sp >= QSORT_STACK_SIZE) {
+ Panic();
+ }
+
+ sp--;
+ lo = stack[sp].ll;
+ hi = stack[sp].hh;
+ d = stack[sp].dd;
+
+ if (hi - lo < SMALL_THRESH || d > DEPTH_THRESH) {
+ SimpleSort(lo, hi, d);
+ if (workDone > workLimit && firstAttempt) {
+ return;
+ }
+ continue;
+ }
+
+ med = Med3(block[zptr[lo] + d + 1],
+ block[zptr[hi ] + d + 1],
+ block[zptr[(lo + hi) >> 1] + d + 1]);
+
+ unLo = ltLo = lo;
+ unHi = gtHi = hi;
+
+ while (true) {
+ while (true) {
+ if (unLo > unHi) {
+ break;
+ }
+ n = ((int)block[zptr[unLo]+d + 1]) - med;
+ if (n == 0) {
+ int temp = zptr[unLo];
+ zptr[unLo] = zptr[ltLo];
+ zptr[ltLo] = temp;
+ ltLo++;
+ unLo++;
+ continue;
+ }
+ if (n > 0) {
+ break;
+ }
+ unLo++;
+ }
+
+ while (true) {
+ if (unLo > unHi) {
+ break;
+ }
+ n = ((int)block[zptr[unHi]+d + 1]) - med;
+ if (n == 0) {
+ int temp = zptr[unHi];
+ zptr[unHi] = zptr[gtHi];
+ zptr[gtHi] = temp;
+ gtHi--;
+ unHi--;
+ continue;
+ }
+ if (n < 0) {
+ break;
+ }
+ unHi--;
+ }
+
+ if (unLo > unHi) {
+ break;
+ }
+
+ {
+ int temp = zptr[unLo];
+ zptr[unLo] = zptr[unHi];
+ zptr[unHi] = temp;
+ unLo++;
+ unHi--;
+ }
+ }
+
+ if (gtHi < ltLo) {
+ stack[sp].ll = lo;
+ stack[sp].hh = hi;
+ stack[sp].dd = d+1;
+ sp++;
+ continue;
+ }
+
+ n = ((ltLo-lo) < (unLo-ltLo)) ? (ltLo-lo) : (unLo-ltLo);
+ Vswap(lo, unLo-n, n);
+ m = ((hi-gtHi) < (gtHi-unHi)) ? (hi-gtHi) : (gtHi-unHi);
+ Vswap(unLo, hi-m+1, m);
+
+ n = lo + unLo - ltLo - 1;
+ m = hi - (gtHi - unHi) + 1;
+
+ stack[sp].ll = lo;
+ stack[sp].hh = n;
+ stack[sp].dd = d;
+ sp++;
+
+ stack[sp].ll = n + 1;
+ stack[sp].hh = m - 1;
+ stack[sp].dd = d+1;
+ sp++;
+
+ stack[sp].ll = m;
+ stack[sp].hh = hi;
+ stack[sp].dd = d;
+ sp++;
+ }
+ }
+
+ void MainSort()
+ {
+ int i, j, ss, sb;
+ int[] runningOrder = new int[256];
+ int[] copy = new int[256];
+ bool[] bigDone = new bool[256];
+ int c1, c2;
+ int numQSorted;
+
+ /*--
+ In the various block-sized structures, live data runs
+ from 0 to last+NUM_OVERSHOOT_BYTES inclusive. First,
+ set up the overshoot area for block.
+ --*/
+
+ // if (verbosity >= 4) fprintf ( stderr, " sort initialise ...\n" );
+ for (i = 0; i < BZip2Constants.OvershootBytes; i++) {
+ block[last + i + 2] = block[(i % (last + 1)) + 1];
+ }
+ for (i = 0; i <= last + BZip2Constants.OvershootBytes; i++) {
+ quadrant[i] = 0;
+ }
+
+ block[0] = (byte)(block[last + 1]);
+
+ if (last < 4000) {
+ /*--
+ Use simpleSort(), since the full sorting mechanism
+ has quite a large constant overhead.
+ --*/
+ for (i = 0; i <= last; i++) {
+ zptr[i] = i;
+ }
+ firstAttempt = false;
+ workDone = workLimit = 0;
+ SimpleSort(0, last, 0);
+ } else {
+ numQSorted = 0;
+ for (i = 0; i <= 255; i++) {
+ bigDone[i] = false;
+ }
+ for (i = 0; i <= 65536; i++) {
+ ftab[i] = 0;
+ }
+
+ c1 = block[0];
+ for (i = 0; i <= last; i++) {
+ c2 = block[i + 1];
+ ftab[(c1 << 8) + c2]++;
+ c1 = c2;
+ }
+
+ for (i = 1; i <= 65536; i++) {
+ ftab[i] += ftab[i - 1];
+ }
+
+ c1 = block[1];
+ for (i = 0; i < last; i++) {
+ c2 = block[i + 2];
+ j = (c1 << 8) + c2;
+ c1 = c2;
+ ftab[j]--;
+ zptr[ftab[j]] = i;
+ }
+
+ j = ((block[last + 1]) << 8) + (block[1]);
+ ftab[j]--;
+ zptr[ftab[j]] = last;
+
+ /*--
+ Now ftab contains the first loc of every small bucket.
+ Calculate the running order, from smallest to largest
+ big bucket.
+ --*/
+
+ for (i = 0; i <= 255; i++) {
+ runningOrder[i] = i;
+ }
+
+ int vv;
+ int h = 1;
+ do {
+ h = 3 * h + 1;
+ } while (h <= 256);
+ do {
+ h = h / 3;
+ for (i = h; i <= 255; i++) {
+ vv = runningOrder[i];
+ j = i;
+ while ((ftab[((runningOrder[j-h])+1) << 8] - ftab[(runningOrder[j-h]) << 8]) > (ftab[((vv)+1) << 8] - ftab[(vv) << 8])) {
+ runningOrder[j] = runningOrder[j-h];
+ j = j - h;
+ if (j <= (h - 1)) {
+ break;
+ }
+ }
+ runningOrder[j] = vv;
+ }
+ } while (h != 1);
+
+ /*--
+ The main sorting loop.
+ --*/
+ for (i = 0; i <= 255; i++) {
+
+ /*--
+ Process big buckets, starting with the least full.
+ --*/
+ ss = runningOrder[i];
+
+ /*--
+ Complete the big bucket [ss] by quicksorting
+ any unsorted small buckets [ss, j]. Hopefully
+ previous pointer-scanning phases have already
+ completed many of the small buckets [ss, j], so
+ we don't have to sort them at all.
+ --*/
+ for (j = 0; j <= 255; j++) {
+ sb = (ss << 8) + j;
+ if(!((ftab[sb] & SETMASK) == SETMASK)) {
+ int lo = ftab[sb] & CLEARMASK;
+ int hi = (ftab[sb+1] & CLEARMASK) - 1;
+ if (hi > lo) {
+ QSort3(lo, hi, 2);
+ numQSorted += (hi - lo + 1);
+ if (workDone > workLimit && firstAttempt) {
+ return;
+ }
+ }
+ ftab[sb] |= SETMASK;
+ }
+ }
+
+ /*--
+ The ss big bucket is now done. Record this fact,
+ and update the quadrant descriptors. Remember to
+ update quadrants in the overshoot area too, if
+ necessary. The "if (i < 255)" test merely skips
+ this updating for the last bucket processed, since
+ updating for the last bucket is pointless.
+ --*/
+ bigDone[ss] = true;
+
+ if (i < 255) {
+ int bbStart = ftab[ss << 8] & CLEARMASK;
+ int bbSize = (ftab[(ss+1) << 8] & CLEARMASK) - bbStart;
+ int shifts = 0;
+
+ while ((bbSize >> shifts) > 65534) {
+ shifts++;
+ }
+
+ for (j = 0; j < bbSize; j++) {
+ int a2update = zptr[bbStart + j];
+ int qVal = (j >> shifts);
+ quadrant[a2update] = qVal;
+ if (a2update < BZip2Constants.OvershootBytes) {
+ quadrant[a2update + last + 1] = qVal;
+ }
+ }
+
+ if (!(((bbSize-1) >> shifts) <= 65535)) {
+ Panic();
+ }
+ }
+
+ /*--
+ Now scan this big bucket so as to synthesise the
+ sorted order for small buckets [t, ss] for all t != ss.
+ --*/
+ for (j = 0; j <= 255; j++) {
+ copy[j] = ftab[(j << 8) + ss] & CLEARMASK;
+ }
+
+ for (j = ftab[ss << 8] & CLEARMASK; j < (ftab[(ss+1) << 8] & CLEARMASK); j++) {
+ c1 = block[zptr[j]];
+ if (!bigDone[c1]) {
+ zptr[copy[c1]] = zptr[j] == 0 ? last : zptr[j] - 1;
+ copy[c1] ++;
+ }
+ }
+
+ for (j = 0; j <= 255; j++) {
+ ftab[(j << 8) + ss] |= SETMASK;
+ }
+ }
+ }
+ }
+
+ void RandomiseBlock()
+ {
+ int i;
+ int rNToGo = 0;
+ int rTPos = 0;
+ for (i = 0; i < 256; i++) {
+ inUse[i] = false;
+ }
+
+ for (i = 0; i <= last; i++) {
+ if (rNToGo == 0) {
+ rNToGo = (int)BZip2Constants.RandomNumbers[rTPos];
+ rTPos++;
+ if (rTPos == 512) {
+ rTPos = 0;
+ }
+ }
+ rNToGo--;
+ block[i + 1] ^= (byte)((rNToGo == 1) ? 1 : 0);
+ // handle 16 bit signed numbers
+ block[i + 1] &= 0xFF;
+
+ inUse[block[i + 1]] = true;
+ }
+ }
+
+ void DoReversibleTransformation()
+ {
+ workLimit = workFactor * last;
+ workDone = 0;
+ blockRandomised = false;
+ firstAttempt = true;
+
+ MainSort();
+
+ if (workDone > workLimit && firstAttempt) {
+ RandomiseBlock();
+ workLimit = workDone = 0;
+ blockRandomised = true;
+ firstAttempt = false;
+ MainSort();
+ }
+
+ origPtr = -1;
+ for (int i = 0; i <= last; i++) {
+ if (zptr[i] == 0) {
+ origPtr = i;
+ break;
+ }
+ }
+
+ if (origPtr == -1) {
+ Panic();
+ }
+ }
+
+ bool FullGtU(int i1, int i2)
+ {
+ int k;
+ byte c1, c2;
+ int s1, s2;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ i1++;
+ i2++;
+
+ k = last + 1;
+
+ do {
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return s1 > s2;
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return s1 > s2;
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return s1 > s2;
+ }
+ i1++;
+ i2++;
+
+ c1 = block[i1 + 1];
+ c2 = block[i2 + 1];
+ if (c1 != c2) {
+ return c1 > c2;
+ }
+ s1 = quadrant[i1];
+ s2 = quadrant[i2];
+ if (s1 != s2) {
+ return s1 > s2;
+ }
+ i1++;
+ i2++;
+
+ if (i1 > last) {
+ i1 -= last;
+ i1--;
+ }
+ if (i2 > last) {
+ i2 -= last;
+ i2--;
+ }
+
+ k -= 4;
+ ++workDone;
+ } while (k >= 0);
+
+ return false;
+ }
+
+ void AllocateCompressStructures()
+ {
+ int n = BZip2Constants.BaseBlockSize * blockSize100k;
+ block = new byte[(n + 1 + BZip2Constants.OvershootBytes)];
+ quadrant = new int[(n + BZip2Constants.OvershootBytes)];
+ zptr = new int[n];
+ ftab = new int[65537];
+
+ if (block == null || quadrant == null || zptr == null || ftab == null) {
+ // int totalDraw = (n + 1 + NUM_OVERSHOOT_BYTES) + (n + NUM_OVERSHOOT_BYTES) + n + 65537;
+ // compressOutOfMemory ( totalDraw, n );
+ }
+
+ /*
+ The back end needs a place to store the MTF values
+ whilst it calculates the coding tables. We could
+ put them in the zptr array. However, these values
+ will fit in a short, so we overlay szptr at the
+ start of zptr, in the hope of reducing the number
+ of cache misses induced by the multiple traversals
+ of the MTF values when calculating coding tables.
+ Seems to improve compression speed by about 1%.
+ */
+ // szptr = zptr;
+
+
+ szptr = new short[2 * n];
+ }
+
+ void GenerateMTFValues()
+ {
+ char[] yy = new char[256];
+ int i, j;
+ char tmp;
+ char tmp2;
+ int zPend;
+ int wr;
+ int EOB;
+
+ MakeMaps();
+ EOB = nInUse+1;
+
+ for (i = 0; i <= EOB; i++) {
+ mtfFreq[i] = 0;
+ }
+
+ wr = 0;
+ zPend = 0;
+ for (i = 0; i < nInUse; i++) {
+ yy[i] = (char) i;
+ }
+
+
+ for (i = 0; i <= last; i++) {
+ char ll_i;
+
+ ll_i = unseqToSeq[block[zptr[i]]];
+
+ j = 0;
+ tmp = yy[j];
+ while (ll_i != tmp) {
+ j++;
+ tmp2 = tmp;
+ tmp = yy[j];
+ yy[j] = tmp2;
+ }
+ yy[0] = tmp;
+
+ if (j == 0) {
+ zPend++;
+ } else {
+ if (zPend > 0) {
+ zPend--;
+ while (true) {
+ switch (zPend % 2) {
+ case 0:
+ szptr[wr] = (short)BZip2Constants.RunA;
+ wr++;
+ mtfFreq[BZip2Constants.RunA]++;
+ break;
+ case 1:
+ szptr[wr] = (short)BZip2Constants.RunB;
+ wr++;
+ mtfFreq[BZip2Constants.RunB]++;
+ break;
+ }
+ if (zPend < 2) {
+ break;
+ }
+ zPend = (zPend - 2) / 2;
+ }
+ zPend = 0;
+ }
+ szptr[wr] = (short)(j + 1);
+ wr++;
+ mtfFreq[j + 1]++;
+ }
+ }
+
+ if (zPend > 0) {
+ zPend--;
+ while (true) {
+ switch (zPend % 2) {
+ case 0:
+ szptr[wr] = (short)BZip2Constants.RunA;
+ wr++;
+ mtfFreq[BZip2Constants.RunA]++;
+ break;
+ case 1:
+ szptr[wr] = (short)BZip2Constants.RunB;
+ wr++;
+ mtfFreq[BZip2Constants.RunB]++;
+ break;
+ }
+ if (zPend < 2) {
+ break;
+ }
+ zPend = (zPend - 2) / 2;
+ }
+ }
+
+ szptr[wr] = (short)EOB;
+ wr++;
+ mtfFreq[EOB]++;
+
+ nMTF = wr;
+ }
+
+ static void Panic()
+ {
+ throw new BZip2Exception("BZip2 output stream panic");
+ }
+
+ static void HbMakeCodeLengths(char[] len, int[] freq, int alphaSize, int maxLen)
+ {
+ /*--
+ Nodes and heap entries run from 1. Entry 0
+ for both the heap and nodes is a sentinel.
+ --*/
+ int nNodes, nHeap, n1, n2, j, k;
+ bool tooLong;
+
+ int[] heap = new int[BZip2Constants.MaximumAlphaSize + 2];
+ int[] weight = new int[BZip2Constants.MaximumAlphaSize * 2];
+ int[] parent = new int[BZip2Constants.MaximumAlphaSize * 2];
+
+ for (int i = 0; i < alphaSize; ++i)
+ {
+ weight[i+1] = (freq[i] == 0 ? 1 : freq[i]) << 8;
+ }
+
+ while (true)
+ {
+ nNodes = alphaSize;
+ nHeap = 0;
+
+ heap[0] = 0;
+ weight[0] = 0;
+ parent[0] = -2;
+
+ for (int i = 1; i <= alphaSize; ++i)
+ {
+ parent[i] = -1;
+ nHeap++;
+ heap[nHeap] = i;
+ int zz = nHeap;
+ int tmp = heap[zz];
+ while (weight[tmp] < weight[heap[zz >> 1]])
+ {
+ heap[zz] = heap[zz >> 1];
+ zz >>= 1;
+ }
+ heap[zz] = tmp;
+ }
+ if (!(nHeap < (BZip2Constants.MaximumAlphaSize+2)))
+ {
+ Panic();
+ }
+
+ while (nHeap > 1)
+ {
+ n1 = heap[1];
+ heap[1] = heap[nHeap];
+ nHeap--;
+ int zz = 1;
+ int yy = 0;
+ int tmp = heap[zz];
+ while (true)
+ {
+ yy = zz << 1;
+ if (yy > nHeap)
+ {
+ break;
+ }
+ if (yy < nHeap && weight[heap[yy+1]] < weight[heap[yy]])
+ {
+ yy++;
+ }
+ if (weight[tmp] < weight[heap[yy]])
+ {
+ break;
+ }
+
+ heap[zz] = heap[yy];
+ zz = yy;
+ }
+ heap[zz] = tmp;
+ n2 = heap[1];
+ heap[1] = heap[nHeap];
+ nHeap--;
+
+ zz = 1;
+ yy = 0;
+ tmp = heap[zz];
+ while (true)
+ {
+ yy = zz << 1;
+ if (yy > nHeap)
+ {
+ break;
+ }
+ if (yy < nHeap && weight[heap[yy+1]] < weight[heap[yy]])
+ {
+ yy++;
+ }
+ if (weight[tmp] < weight[heap[yy]])
+ {
+ break;
+ }
+ heap[zz] = heap[yy];
+ zz = yy;
+ }
+ heap[zz] = tmp;
+ nNodes++;
+ parent[n1] = parent[n2] = nNodes;
+
+ weight[nNodes] = (int)((weight[n1] & 0xffffff00) + (weight[n2] & 0xffffff00)) |
+ (int)(1 + (((weight[n1] & 0x000000ff) > (weight[n2] & 0x000000ff)) ? (weight[n1] & 0x000000ff) : (weight[n2] & 0x000000ff)));
+
+ parent[nNodes] = -1;
+ nHeap++;
+ heap[nHeap] = nNodes;
+
+ zz = nHeap;
+ tmp = heap[zz];
+ while (weight[tmp] < weight[heap[zz >> 1]])
+ {
+ heap[zz] = heap[zz >> 1];
+ zz >>= 1;
+ }
+ heap[zz] = tmp;
+ }
+ if (!(nNodes < (BZip2Constants.MaximumAlphaSize * 2)))
+ {
+ Panic();
+ }
+
+ tooLong = false;
+ for (int i = 1; i <= alphaSize; ++i)
+ {
+ j = 0;
+ k = i;
+ while (parent[k] >= 0)
+ {
+ k = parent[k];
+ j++;
+ }
+ len[i - 1] = (char)j;
+ if (j > maxLen)
+ {
+ tooLong = true;
+ }
+ }
+
+ if (!tooLong)
+ {
+ break;
+ }
+
+ for (int i = 1; i < alphaSize; ++i)
+ {
+ j = weight[i] >> 8;
+ j = 1 + (j / 2);
+ weight[i] = j << 8;
+ }
+ }
+ }
+
+ static void HbAssignCodes (int[] code, char[] length, int minLen, int maxLen, int alphaSize)
+ {
+ int vec = 0;
+ for (int n = minLen; n <= maxLen; ++n)
+ {
+ for (int i = 0; i < alphaSize; ++i)
+ {
+ if (length[i] == n)
+ {
+ code[i] = vec;
+ ++vec;
+ }
+ }
+ vec <<= 1;
+ }
+ }
+
+ static byte Med3(byte a, byte b, byte c )
+ {
+ byte t;
+ if (a > b)
+ {
+ t = a;
+ a = b;
+ b = t;
+ }
+ if (b > c)
+ {
+ t = b;
+ b = c;
+ c = t;
+ }
+ if (a > b)
+ {
+ b = a;
+ }
+ return b;
+ }
+
+ struct StackElement
+ {
+ public int ll;
+ public int hh;
+ public int dd;
+ }
+
+ #region Instance Fields
+ bool isStreamOwner = true;
+
+ /*--
+ index of the last char in the block, so
+ the block size == last + 1.
+ --*/
+ int last;
+
+ /*--
+ index in zptr[] of original string after sorting.
+ --*/
+ int origPtr;
+
+ /*--
+ always: in the range 0 .. 9.
+ The current block size is 100000 * this number.
+ --*/
+ int blockSize100k;
+
+ bool blockRandomised;
+
+ int bytesOut;
+ int bsBuff;
+ int bsLive;
+ ChecksumModule mCrc = new StrangeCRCChecksumModule();
+
+ bool[] inUse = new bool[256];
+ int nInUse;
+
+ char[] seqToUnseq = new char[256];
+ char[] unseqToSeq = new char[256];
+
+ char[] selector = new char[BZip2Constants.MaximumSelectors];
+ char[] selectorMtf = new char[BZip2Constants.MaximumSelectors];
+
+ byte[] block;
+ int[] quadrant;
+ int[] zptr;
+ short[] szptr;
+ int[] ftab;
+
+ int nMTF;
+
+ int[] mtfFreq = new int[BZip2Constants.MaximumAlphaSize];
+
+ /*
+ * Used when sorting. If too many long comparisons
+ * happen, we stop sorting, randomise the block
+ * slightly, and try again.
+ */
+ int workFactor;
+ int workDone;
+ int workLimit;
+ bool firstAttempt;
+ int nBlocksRandomised;
+
+ int currentChar = -1;
+ int runLength;
+ uint blockCRC, combinedCRC;
+ int allowableBlockSize;
+ Stream baseStream;
+ bool disposed_;
+ #endregion
+ }
+}
+
+/* This file was derived from a file containing this license:
+ *
+ * This file is a part of bzip2 and/or libbzip2, a program and
+ * library for lossless, block-sorting data compression.
+ *
+ * Copyright (C) 1996-1998 Julian R Seward. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * 2. The origin of this software must not be misrepresented; you must
+ * not claim that you wrote the original software. If you use this
+ * software in a product, an acknowledgment in the product
+ * documentation would be appreciated but is not required.
+ *
+ * 3. Altered source versions must be plainly marked as such, and must
+ * not be misrepresented as being the original software.
+ *
+ * 4. The name of the author may not be used to endorse or promote
+ * products derived from this software without specific prior written
+ * permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Java version ported by Keiron Liddle, Aftex Software 1999-2001
+ */
diff --git a/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/StreamUtils.cs b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/StreamUtils.cs
new file mode 100644
index 00000000..76722b9a
--- /dev/null
+++ b/CSharp/Libraries/UniversalEditor.Compression/Modules/Bzip2/Internal/StreamUtils.cs
@@ -0,0 +1,247 @@
+// StreamUtils.cs
+//
+// Copyright 2005 John Reilly
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// Linking this library statically or dynamically with other modules is
+// making a combined work based on this library. Thus, the terms and
+// conditions of the GNU General Public License cover the whole
+// combination.
+//
+// As a special exception, the copyright holders of this library give you
+// permission to link this library with independent modules to produce an
+// executable, regardless of the license terms of these independent
+// modules, and to copy and distribute the resulting executable under
+// terms of your choice, provided that you also meet, for each linked
+// independent module, the terms and conditions of the license of that
+// module. An independent module is a module which is not derived from
+// or based on this library. If you modify this library, you may extend
+// this exception to your version of the library, but you are not
+// obligated to do so. If you do not wish to do so, delete this
+// exception statement from your version.
+
+using System;
+using System.IO;
+using UniversalEditor;
+
+namespace ICSharpCode.SharpZipLib.Core
+{
+ ///
+ /// Provides simple " utilities.
+ ///
+ public sealed class StreamUtils
+ {
+ ///
+ /// Read from a ensuring all the required data is read.
+ ///
+ /// The stream to read.
+ /// The buffer to fill.
+ ///
+ static public void ReadFully(Stream stream, byte[] buffer)
+ {
+ ReadFully(stream, buffer, 0, buffer.Length);
+ }
+
+ ///
+ /// Read from a " ensuring all the required data is read.
+ ///
+ /// The stream to read data from.
+ /// The buffer to store data in.
+ /// The offset at which to begin storing data.
+ /// The number of bytes of data to store.
+ /// Required parameter is null
+ /// and or are invalid.
+ /// End of stream is encountered before all the data has been read.
+ static public void ReadFully(Stream stream, byte[] buffer, int offset, int count)
+ {
+ if ( stream == null ) {
+ throw new ArgumentNullException("stream");
+ }
+
+ if ( buffer == null ) {
+ throw new ArgumentNullException("buffer");
+ }
+
+ // Offset can equal length when buffer and count are 0.
+ if ( (offset < 0) || (offset > buffer.Length) ) {
+ throw new ArgumentOutOfRangeException("offset");
+ }
+
+ if ( (count < 0) || (offset + count > buffer.Length) ) {
+ throw new ArgumentOutOfRangeException("count");
+ }
+
+ while ( count > 0 ) {
+ int readCount = stream.Read(buffer, offset, count);
+ if ( readCount <= 0 ) {
+ throw new EndOfStreamException();
+ }
+ offset += readCount;
+ count -= readCount;
+ }
+ }
+
+ ///
+ /// Copy the contents of one to another.
+ ///
+ /// The stream to source data from.
+ /// The stream to write data to.
+ /// The buffer to use during copying.
+ static public void Copy(Stream source, Stream destination, byte[] buffer)
+ {
+ if (source == null) {
+ throw new ArgumentNullException("source");
+ }
+
+ if (destination == null) {
+ throw new ArgumentNullException("destination");
+ }
+
+ if (buffer == null) {
+ throw new ArgumentNullException("buffer");
+ }
+
+ // Ensure a reasonable size of buffer is used without being prohibitive.
+ if (buffer.Length < 128) {
+ throw new ArgumentException("Buffer is too small", "buffer");
+ }
+
+ bool copying = true;
+
+ while (copying) {
+ int bytesRead = source.Read(buffer, 0, buffer.Length);
+ if (bytesRead > 0) {
+ destination.Write(buffer, 0, bytesRead);
+ }
+ else {
+ destination.Flush();
+ copying = false;
+ }
+ }
+ }
+
+ ///
+ /// Copy the contents of one to another.
+ ///
+ /// The stream to source data from.
+ /// The stream to write data to.
+ /// The buffer to use during copying.
+ /// The progress handler delegate to use.
+ /// The minimum between progress updates.
+ /// The source for this event.
+ /// The name to use with the event.
+ /// This form is specialised for use within #Zip to support events during archive operations.
+ static public void Copy(Stream source, Stream destination,
+ byte[] buffer, ProgressEventHandler progressHandler, TimeSpan updateInterval, object sender, string name)
+ {
+ Copy(source, destination, buffer, progressHandler, updateInterval, sender, name, -1);
+ }
+
+ ///
+ /// Copy the contents of one to another.
+ ///
+ /// The stream to source data from.
+ /// The stream to write data to.
+ /// The buffer to use during copying.
+ /// The progress handler delegate to use.
+ /// The minimum between progress updates.
+ /// The source for this event.
+ /// The name to use with the event.
+ /// A predetermined fixed target value to use with progress updates.
+ /// If the value is negative the target is calculated by looking at the stream.
+ /// This form is specialised for use within #Zip to support events during archive operations.
+ static public void Copy(Stream source, Stream destination,
+ byte[] buffer,
+ ProgressEventHandler progressHandler, TimeSpan updateInterval,
+ object sender, string name, long fixedTarget)
+ {
+ if (source == null) {
+ throw new ArgumentNullException("source");
+ }
+
+ if (destination == null) {
+ throw new ArgumentNullException("destination");
+ }
+
+ if (buffer == null) {
+ throw new ArgumentNullException("buffer");
+ }
+
+ // Ensure a reasonable size of buffer is used without being prohibitive.
+ if (buffer.Length < 128) {
+ throw new ArgumentException("Buffer is too small", "buffer");
+ }
+
+ if (progressHandler == null) {
+ throw new ArgumentNullException("progressHandler");
+ }
+
+ bool copying = true;
+
+ DateTime marker = DateTime.Now;
+ long processed = 0;
+ long target = 0;
+
+ if (fixedTarget >= 0) {
+ target = fixedTarget;
+ }
+ else if (source.CanSeek) {
+ target = source.Length - source.Position;
+ }
+
+ // Always fire 0% progress..
+ ProgressEventArgs args = new ProgressEventArgs(processed, target, name);
+ progressHandler(sender, args);
+
+ bool progressFired = true;
+
+ while (copying) {
+ int bytesRead = source.Read(buffer, 0, buffer.Length);
+ if (bytesRead > 0) {
+ processed += bytesRead;
+ progressFired = false;
+ destination.Write(buffer, 0, bytesRead);
+ }
+ else {
+ destination.Flush();
+ copying = false;
+ }
+
+ if (DateTime.Now - marker > updateInterval) {
+ progressFired = true;
+ marker = DateTime.Now;
+ args = new ProgressEventArgs(processed, target, name);
+ progressHandler(sender, args);
+
+ copying = !args.Cancel;
+ }
+ }
+
+ if (!progressFired) {
+ args = new ProgressEventArgs(processed, target, name);
+ progressHandler(sender, args);
+ }
+ }
+
+ ///
+ /// Initialise an instance of
+ ///
+ private StreamUtils()
+ {
+ // Do nothing.
+ }
+ }
+}