implemented chaos works engine SPP palette data format
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<?xml version="1.0" encoding="utf-8" ?>
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<UniversalEditor Version="4.0">
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<Associations>
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<Association>
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<Filters>
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<Filter Title="Chaos Works Engine palette">
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<FileNameFilters>
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<FileNameFilter>*.spp</FileNameFilter>
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</FileNameFilters>
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</Filter>
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</Filters>
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<ObjectModels>
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<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia.Palette.PaletteObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.Plugins.ChaosWorks.DataFormats.Multimedia.Palette.SPPDataFormat" />
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</DataFormats>
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</Association>
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</Associations>
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</UniversalEditor>
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@ -141,7 +141,6 @@
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\AquarnoidGOB.uexml" />
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\Arcanum.uexml" />
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\BurikoGeneralInterpreter.uexml" />
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\ChaosWorksEngine.uexml" />
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\CompressedHunks.uexml" />
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\Kronosaur.uexml" />
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\DoomWAD.uexml" />
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@ -669,6 +668,8 @@
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<Content Include="Extensions\FileSystem\Associations\AIN.uexml" />
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<Content Include="Editors\Multimedia\Audio\Voicebank\Commands.uexml" />
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\KenSilverman\GRP.uexml" />
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<Content Include="Extensions\GameDeveloper\Extensions\ChaosWorks\Associations\FileSystem\ChaosWorksEngine.uexml" />
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<Content Include="Extensions\GameDeveloper\Extensions\ChaosWorks\Associations\Multimedia\Palette\SPPDataFormat.uexml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Configuration\Application.upl" />
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@ -705,6 +706,11 @@
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<Folder Include="Documentation\Executable\DataFormats\Executable\Microsoft\" />
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<Folder Include="Editors\Multimedia\Audio\Voicebank\" />
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<Folder Include="Extensions\GameDeveloper\Associations\FileSystem\KenSilverman\" />
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<Folder Include="Extensions\GameDeveloper\Extensions\ChaosWorks\" />
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<Folder Include="Extensions\GameDeveloper\Extensions\ChaosWorks\Associations\" />
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<Folder Include="Extensions\GameDeveloper\Extensions\ChaosWorks\Associations\FileSystem\" />
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<Folder Include="Extensions\GameDeveloper\Extensions\ChaosWorks\Associations\Multimedia\" />
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<Folder Include="Extensions\GameDeveloper\Extensions\ChaosWorks\Associations\Multimedia\Palette\" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Extensions\SoftwareDeveloper\Templates\Project\Software Development\Arduino\Images\Blink.xcf" />
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//
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// SPPDataFormat.cs
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//
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// Author:
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// Mike Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2020 Mike Becker
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using MBS.Framework.Drawing;
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using UniversalEditor.IO;
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using UniversalEditor.ObjectModels.Multimedia.Palette;
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namespace UniversalEditor.Plugins.ChaosWorks.DataFormats.Multimedia.Palette
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{
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public class SPPDataFormat : DataFormat
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{
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private static DataFormatReference _dfr = null;
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protected override DataFormatReference MakeReferenceInternal()
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{
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if (_dfr == null)
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{
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_dfr = base.MakeReferenceInternal();
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_dfr.Capabilities.Add(typeof(PaletteObjectModel), DataFormatCapabilities.All);
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}
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return _dfr;
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}
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protected override void LoadInternal(ref ObjectModel objectModel)
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{
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PaletteObjectModel palette = (objectModel as PaletteObjectModel);
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if (palette == null)
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throw new ObjectModelNotSupportedException();
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Reader reader = Accessor.Reader;
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uint version = reader.ReadUInt32();
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while (!reader.EndOfStream)
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{
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byte r = reader.ReadByte();
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byte g = reader.ReadByte();
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byte b = reader.ReadByte();
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byte a = reader.ReadByte();
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a = (byte)(255 - a); // always 0 ?
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palette.Entries.Add(new PaletteEntry(Color.FromRGBAByte(r, g, b, a)));
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}
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}
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protected override void SaveInternal(ObjectModel objectModel)
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{
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PaletteObjectModel palette = (objectModel as PaletteObjectModel);
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if (palette == null)
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throw new ObjectModelNotSupportedException();
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Writer writer = Accessor.Writer;
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writer.WriteUInt32(1);
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for (int i = 0; i < palette.Entries.Count; i++)
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{
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writer.WriteByte(palette.Entries[i].Color.GetRedByte());
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writer.WriteByte(palette.Entries[i].Color.GetGreenByte());
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writer.WriteByte(palette.Entries[i].Color.GetBlueByte());
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writer.WriteByte(palette.Entries[i].Color.GetAlphaByte());
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}
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}
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}
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}
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@ -41,6 +41,7 @@
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<Compile Include="DataFormats\FileSystem\ChaosWorks\ChaosWorksVOLFormatVersion.cs" />
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<Compile Include="DataFormats\FileSystem\ChaosWorks\Internal\ChaosWorksVOLV2FileInfo.cs" />
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<Compile Include="DataFormats\FileSystem\ChaosWorks\Internal\ChaosWorksVOLV2ChunkInfo.cs" />
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<Compile Include="DataFormats\Multimedia\Palette\SPPDataFormat.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Compression\UniversalEditor.Compression.csproj">
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@ -55,9 +56,19 @@
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<Project>{30467E5C-05BC-4856-AADC-13906EF4CADD}</Project>
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<Name>UniversalEditor.Essential</Name>
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</ProjectReference>
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<ProjectReference Include="..\UniversalEditor.Plugins.Multimedia\UniversalEditor.Plugins.Multimedia.csproj">
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<Project>{BE4D0BA3-0888-42A5-9C09-FC308A4509D2}</Project>
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<Name>UniversalEditor.Plugins.Multimedia</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\..\..\MBS.Framework\MBS.Framework\MBS.Framework.csproj">
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<Project>{00266B21-35C9-4A7F-A6BA-D54D7FDCC25C}</Project>
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<Name>MBS.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="DataFormats\FileSystem\ChaosWorks\Internal\" />
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<Folder Include="DataFormats\Multimedia\" />
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<Folder Include="DataFormats\Multimedia\Palette\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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