Forced inclusion of BIN DataFormat files

This commit is contained in:
Michael Becker 2014-06-13 06:54:07 -04:00
parent 7fb97efad2
commit 6af7ac629e

View File

@ -52,6 +52,9 @@
<Compile Include="DataFormats\NewWorldComputing\Save\Heroes4SaveDataFormat.cs" />
<Compile Include="DataFormats\FileSystem\NewWorldComputing\Heroes3SNDDataFormat.cs" />
<Compile Include="DataFormats\FileSystem\NewWorldComputing\Heroes3VIDDataFormat.cs" />
<Compile Include="DataFormats\NWCSceneLayout\NewWorldComputing\BIN\BINContainerType.cs" />
<Compile Include="DataFormats\NWCSceneLayout\NewWorldComputing\BIN\BINDataFormat.cs" />
<Compile Include="DataFormats\NWCSceneLayout\NewWorldComputing\BIN\BINObjectType.cs" />
<Compile Include="HoMM2Palette.cs" />
<Compile Include="ObjectModels\NWCSceneLayout\NWCSceneLayoutObjectModel.cs" />
<Compile Include="ObjectModels\NewWorldComputing\Campaign\CampaignObjectModel.cs" />
@ -103,9 +106,7 @@
<ItemGroup>
<Compile Include="ObjectModels\NewWorldComputing\Map\MapLoseCondition.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="DataFormats\NWCSceneLayout\NewWorldComputing\BIN\" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.