Forced inclusion of BIN DataFormat files
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@ -52,6 +52,9 @@
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<Compile Include="DataFormats\NewWorldComputing\Save\Heroes4SaveDataFormat.cs" />
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<Compile Include="DataFormats\FileSystem\NewWorldComputing\Heroes3SNDDataFormat.cs" />
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<Compile Include="DataFormats\FileSystem\NewWorldComputing\Heroes3VIDDataFormat.cs" />
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<Compile Include="DataFormats\NWCSceneLayout\NewWorldComputing\BIN\BINContainerType.cs" />
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<Compile Include="DataFormats\NWCSceneLayout\NewWorldComputing\BIN\BINDataFormat.cs" />
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<Compile Include="DataFormats\NWCSceneLayout\NewWorldComputing\BIN\BINObjectType.cs" />
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<Compile Include="HoMM2Palette.cs" />
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<Compile Include="ObjectModels\NWCSceneLayout\NWCSceneLayoutObjectModel.cs" />
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<Compile Include="ObjectModels\NewWorldComputing\Campaign\CampaignObjectModel.cs" />
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@ -103,9 +106,7 @@
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<ItemGroup>
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<Compile Include="ObjectModels\NewWorldComputing\Map\MapLoseCondition.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="DataFormats\NWCSceneLayout\NewWorldComputing\BIN\" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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