From 7d74b3c965264cbd9e36de8b430747aca85c72d8 Mon Sep 17 00:00:00 2001 From: alcexhim Date: Tue, 8 Jul 2014 16:33:02 -0400 Subject: [PATCH] Use top-level temporary directory if none is specified --- .../TemporaryFileManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CSharp/Engines/WindowsForms/Plugins/UniversalEditor.Plugins.UnrealEngine.UserInterface.WindowsForms/TemporaryFileManager.cs b/CSharp/Engines/WindowsForms/Plugins/UniversalEditor.Plugins.UnrealEngine.UserInterface.WindowsForms/TemporaryFileManager.cs index 4687f1e5..bd23125c 100644 --- a/CSharp/Engines/WindowsForms/Plugins/UniversalEditor.Plugins.UnrealEngine.UserInterface.WindowsForms/TemporaryFileManager.cs +++ b/CSharp/Engines/WindowsForms/Plugins/UniversalEditor.Plugins.UnrealEngine.UserInterface.WindowsForms/TemporaryFileManager.cs @@ -9,7 +9,7 @@ internal static class TemporaryFileManager public static string CreateTemporaryFile(string FileName, byte[] FileData) { - if (mvarTemporaryFilePath == null) throw new InvalidOperationException(); + if (mvarTemporaryFilePath == null) mvarTemporaryFilePath = System.IO.Path.GetTempPath(); if (!System.IO.Directory.Exists(mvarTemporaryFilePath)) { System.IO.Directory.CreateDirectory(mvarTemporaryFilePath);