Updated TODO

This commit is contained in:
Michael Becker 2014-12-26 00:08:56 -05:00
parent 7b089da2a1
commit 845d902ad0

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@ -1,9 +1,13 @@
Platform:
* Implement UE Packages (*.uepack) in Essential
* Finish implementing project/document template variables, project type variables, etc.
* Determine how to handle project task actions
* Each file in a project should have file-specific actions (BuildAction = Compile, Content, EmbeddedResource, etc.)
* Entire project should have project-specific actions? Or just use file-specific actions?
* Implement UE Packages (*.uepack) in Essential - READ DONE
* These are ZIP files that contain all the XML and compiled binary files for DataFormats, ObjectModels, etc.
* NOTE: Accessors cannot be made runtime-independent since they require interfacing directly with sources of data (e.g. FTP server, local file...); DataFormats and
ObjectModels should be implemented in markup, but Accessors simply cannot be.
* NOTE: Accessors cannot be made runtime-independent since they require interfacing directly with sources of data (e.g. FTP server, local file...); DataFormats and ObjectModels should be implemented in markup, but Accessors simply cannot be.
Editor:
* Provide PropertyGridSettings to communicate property changes using the UniversalEditor PropertyGrid control