Added plugin for Descent game data files
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parent
8a93f3f3ca
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856c9c45c3
@ -0,0 +1,71 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UniversalEditor.ObjectModels.FileSystem;
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namespace UniversalEditor.DataFormats.FileSystem.Descent
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{
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public class DescentHOGDataFormat : DataFormat
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{
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private static DataFormatReference _dfr = null;
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public override DataFormatReference MakeReference()
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{
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if (_dfr == null)
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{
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_dfr = base.MakeReference();
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_dfr.Capabilities.Add(typeof(FileSystemObjectModel), DataFormatCapabilities.All);
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_dfr.Filters.Add("Descent HOG archive", new byte?[][] { new byte?[] { (byte)'D', (byte)'H', (byte)'F' } }, new string[] { "*.hog" });
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}
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return _dfr;
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}
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protected override void LoadInternal(ref ObjectModel objectModel)
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{
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FileSystemObjectModel fsom = (objectModel as FileSystemObjectModel);
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IO.Reader br = base.Accessor.Reader;
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string DHF = br.ReadFixedLengthString(3);
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if (DHF != "DHF") throw new InvalidDataFormatException("File does not begin with \"DHF\"");
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while (!br.EndOfStream)
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{
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string FileName = br.ReadFixedLengthString(13);
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int length = br.ReadInt32();
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long offset = br.Accessor.Position;
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File file = new File();
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file.Name = FileName;
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file.Size = length;
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file.Properties.Add("reader", br);
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file.Properties.Add("offset", offset);
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file.DataRequest += file_DataRequest;
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fsom.Files.Add(file);
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br.Accessor.Seek(length, IO.SeekOrigin.Current);
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}
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}
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private void file_DataRequest(object sender, DataRequestEventArgs e)
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{
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File file = (sender as File);
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long offset = (long)file.Properties["offset"];
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IO.Reader reader = (IO.Reader)file.Properties["reader"];
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reader.Accessor.Seek(offset, IO.SeekOrigin.Begin);
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e.Data = reader.ReadBytes(file.Size);
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}
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protected override void SaveInternal(ObjectModel objectModel)
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{
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FileSystemObjectModel fsom = (objectModel as FileSystemObjectModel);
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IO.Writer bw = base.Accessor.Writer;
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bw.WriteFixedLengthString("DHF");
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foreach (File file in fsom.Files)
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{
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bw.WriteFixedLengthString(file.Name, 13);
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bw.WriteInt32((int)file.Size);
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bw.WriteBytes(file.GetDataAsByteArray());
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}
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bw.Flush();
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}
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}
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}
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("UniversalEditor.Plugins.Descent")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("UniversalEditor.Plugins.Descent")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2014")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("38142617-455a-4623-bcc6-2780711e6b72")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>UniversalEditor</RootNamespace>
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<AssemblyName>UniversalEditor.Plugins.Descent</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\Output\Debug\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\Output\Release\Plugins\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DataFormats\FileSystem\Descent\DescentHOGDataFormat.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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<Project>{2d4737e6-6d95-408a-90db-8dff38147e85}</Project>
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<Name>UniversalEditor.Core</Name>
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</ProjectReference>
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<ProjectReference Include="..\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
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<Project>{30467e5c-05bc-4856-aadc-13906ef4cadd}</Project>
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<Name>UniversalEditor.Essential</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -35,6 +35,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Mul
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.ChaosWorks", "Plugins\UniversalEditor.Plugins.ChaosWorks\UniversalEditor.Plugins.ChaosWorks.csproj", "{30A2F772-8EC1-425A-8D5D-36A0BE4D6B66}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Descent", "Plugins\UniversalEditor.Plugins.Descent\UniversalEditor.Plugins.Descent.csproj", "{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -123,6 +125,12 @@ Global
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{30A2F772-8EC1-425A-8D5D-36A0BE4D6B66}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{30A2F772-8EC1-425A-8D5D-36A0BE4D6B66}.Release|Any CPU.Build.0 = Release|Any CPU
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{30A2F772-8EC1-425A-8D5D-36A0BE4D6B66}.Release|x86.ActiveCfg = Release|Any CPU
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{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2}.Debug|x86.ActiveCfg = Debug|Any CPU
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{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2}.Release|Any CPU.Build.0 = Release|Any CPU
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{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2}.Release|x86.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -139,6 +147,7 @@ Global
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{BE4D0BA3-0888-42A5-9C09-FC308A4509D2} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
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{369CFD53-3E65-4A9E-8BDD-4CCD78BF3E33} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
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{30A2F772-8EC1-425A-8D5D-36A0BE4D6B66} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
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{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
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{617D9EB5-CA93-45D6-AA6B-5A012B7698AC} = {46041F27-7C1C-4209-B72B-251EDB5D4C61}
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{FE016EA3-DC31-4A92-8B0A-8C746EC117E1} = {46041F27-7C1C-4209-B72B-251EDB5D4C61}
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EndGlobalSection
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