Fixed WriteNAME() method for Unreal Engine package
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@ -55,13 +55,18 @@ namespace UniversalEditor.Plugins.UnrealEngine
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if (packageVersion < 64)
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{
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bw.WriteNullTerminatedString(value);
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}
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}
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else if (packageVersion >= 512)
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{
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bw.WriteUInt32((uint)value.Length);
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bw.WriteNullTerminatedString(value);
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}
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else
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{
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// Newer packages (>=64, UT engine) prepend the length of the string plus the trailing
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// zero. Again, "UT2k3" would be now stored as: 0x06 "U" "T" "2" "k" "3" 0x00
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bw.WriteLengthPrefixedString(value);
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bw.WriteInt32((byte)0);
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bw.WriteByte((byte)0);
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}
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}
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