trying something new
This commit is contained in:
parent
7ae8ab9b9b
commit
98961780dc
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<?xml version="1.0" encoding="utf-8" ?>
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<UniversalEditor Version="4.0">
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<Associations>
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<Association>
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<Filters>
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<Filter Title="Nintendo 64 Z64 ROM">
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<FileNameFilters>
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<FileNameFilter>*.z64</FileNameFilter>
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</FileNameFilters>
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</Filter>
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</Filters>
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<ObjectModels>
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<ObjectModel TypeName="UniversalEditor.ObjectModels.Executable.ExecutableObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.DataFormats.Executable.Nintendo.N64.Z64DataFormat" />
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</DataFormats>
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</Association>
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</Associations>
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</UniversalEditor>
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@ -659,6 +659,7 @@
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<Content Include="Editors\Multimedia3D\Model\Shaders\Default\default_vtx.glsl" />
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<Content Include="Editors\Multimedia3D\Model\Shaders\Default\default_frg.glsl" />
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<Content Include="Extensions\FileSystem\Associations\InstallShield\PKG.uexml" />
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<Content Include="Extensions\GameDeveloper\Extensions\Nintendo\Associations\Z64.uexml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Configuration\Application.upl" />
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@ -684,6 +685,8 @@
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<Folder Include="Extensions\GameDeveloper\Associations\FileSystem\CRI\" />
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<Folder Include="Extensions\GameDeveloper\Associations\Database\" />
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<Folder Include="Extensions\GameDeveloper\Associations\Database\CRI\" />
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<Folder Include="Extensions\GameDeveloper\Extensions\Nintendo\" />
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<Folder Include="Extensions\GameDeveloper\Extensions\Nintendo\Associations\" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Extensions\SoftwareDeveloper\Templates\Project\Software Development\Arduino\Images\Blink.xcf" />
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//
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// N64CountryCode.cs
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//
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// Author:
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// Mike Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2019 Mike Becker
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.DataFormats.Executable.Nintendo.N64
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{
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public enum N64CountryCode : byte
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{
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/// <summary>
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/// Beta - '7'
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/// </summary>
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Beta = 0x37,
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/// <summary>
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/// Asian (NTSC) - 'A'
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/// </summary>
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Asian = 0x41,
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/// <summary>
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/// Brazilian - 'B'
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/// </summary>
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Brazilian = 0x42,
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/// <summary>
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/// Chinese - 'C'
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/// </summary>
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Chinese,
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/// <summary>
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/// German - 'D'
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/// </summary>
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German = 0x44,
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/// <summary>
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/// North America - 'E'
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/// </summary>
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NorthAmerica = 0x45,
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/// <summary>
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/// French - 'F'
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/// </summary>
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French = 0x46,
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/// <summary>
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/// LodgeNet Gateway64 (NTSC) - 'G'
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/// </summary>
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Gateway64NTSC = 0x47,
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/// <summary>
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/// Dutch - 'H'
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/// </summary>
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Dutch = 0x48,
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/// <summary>
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/// Italian - 'I'
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/// </summary>
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Italian = 0x49,
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/// <summary>
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/// Japanese - 'J'
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/// </summary>
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Japanese = 0x4A,
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/// <summary>
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/// Korean - 'K'
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/// </summary>
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Korean = 0x4B,
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/// <summary>
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/// LodgeNet Gateway64 (PAL) - 'L'
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/// </summary>
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Gateway64PAL = 0x4C,
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/// <summary>
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/// Canadian ('N')
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/// </summary>
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Canadian = 0x4E,
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/// <summary>
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/// European (basic spec) - 'P'
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/// </summary>
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EuropeanBasic = 0x50,
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/// <summary>
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/// Spanish - 'S'
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/// </summary>
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Spanish = 0x53,
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/// <summary>
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/// Australian - 'U'
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/// </summary>
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Australian = 0x55,
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/// <summary>
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/// Scandinavian - 'W'
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/// </summary>
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Scandinavian = 0x57,
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/// <summary>
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/// European - 'X'
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/// </summary>
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European1 = 0x58,
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/// <summary>
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/// European - 'Y'
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/// </summary>
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European2 = 0x59
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}
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}
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//
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// N64MediaFormat.cs
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//
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// Author:
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// Mike Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2019 Mike Becker
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.DataFormats.Executable.Nintendo.N64
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{
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public enum N64MediaFormat : uint
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{
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CartridgeExpandable = 67,
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SixtyFourDD = 68,
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SixtyFourDDExpansion = 69,
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Cartridge = 78,
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Aleck64 = 90
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}
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}
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//
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// Z64DataFormat.cs
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//
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// Author:
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// Mike Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2019 Mike Becker
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using UniversalEditor.IO;
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using UniversalEditor.ObjectModels.Executable;
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namespace UniversalEditor.DataFormats.Executable.Nintendo.N64
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{
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public class Z64DataFormat : DataFormat
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{
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private static DataFormatReference _dfr = null;
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protected override DataFormatReference MakeReferenceInternal()
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{
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if (_dfr == null)
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{
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_dfr = base.MakeReferenceInternal();
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_dfr.Capabilities.Add(typeof(ExecutableObjectModel), DataFormatCapabilities.All);
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}
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return _dfr;
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}
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protected override void LoadInternal(ref ObjectModel objectModel)
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{
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ExecutableObjectModel exe = (objectModel as ExecutableObjectModel);
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Reader reader = Accessor.Reader;
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byte endiannessIndicator = reader.ReadByte();
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byte initialPI_BSB_DOM1_LAT_REG = reader.ReadByte();
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if (endiannessIndicator == 0x80 && initialPI_BSB_DOM1_LAT_REG == 0x37)
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{
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reader.Endianness = Endianness.BigEndian;
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}
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else if (endiannessIndicator == 0x37 && initialPI_BSB_DOM1_LAT_REG == 0x80)
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{
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reader.Endianness = Endianness.LittleEndian;
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}
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byte initialPI_BSD_DOM1_PWD_REG = reader.ReadByte();
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byte initialPI_BSB_DOM1_PGS_REG = reader.ReadByte();
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uint clockRateOverride = reader.ReadUInt32();
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uint programCounter = reader.ReadUInt32();
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uint releaseAddress = reader.ReadUInt32();
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uint crc1 = reader.ReadUInt32();
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uint crc2 = reader.ReadUInt32();
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ulong unknown1 = reader.ReadUInt64(); // zero
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string imageName = reader.ReadFixedLengthString(20).TrimNull().Trim();
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uint unknown2 = reader.ReadUInt32(); // zero
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N64MediaFormat mediaformat = (N64MediaFormat) reader.ReadUInt32();
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string cartridgeID = reader.ReadFixedLengthString(2);
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N64CountryCode countryCode = (N64CountryCode) reader.ReadByte();
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byte version = reader.ReadByte();
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byte[] bootloader = reader.ReadBytes(4032);
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exe.Sections.Add("bootloader", bootloader);
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}
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protected override void SaveInternal(ObjectModel objectModel)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -51,6 +51,9 @@
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<Compile Include="DataFormats\FileSystem\Nintendo\Optical\NintendoOpticalDiscRegionCode.cs" />
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<Compile Include="DataFormats\FileSystem\Nintendo\Optical\NintendoOpticalDiscSystemType.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\N64\Z64DataFormat.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\N64\N64MediaFormat.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\N64\N64CountryCode.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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@ -66,6 +69,9 @@
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<Name>UniversalEditor.Plugins.Executable</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="DataFormats\Executable\Nintendo\N64\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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