Add Auraluminous WinForms plugin

This commit is contained in:
Michael Becker 2014-10-08 11:51:59 -04:00
parent 3dbac2aeda
commit abeab8af0f
6 changed files with 256 additions and 0 deletions

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namespace UniversalEditor.Plugins.Auraluminous.UserInterface.WindowsForms.Editors
{
partial class FixtureEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace UniversalEditor.Plugins.Auraluminous.UserInterface.WindowsForms.Editors
{
public partial class FixtureEditor : UserControl
{
public FixtureEditor()
{
InitializeComponent();
}
}
}

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namespace UniversalEditor.Plugins.Auraluminous.UserInterface.WindowsForms.Editors
{
partial class LightingScriptEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace UniversalEditor.Plugins.Auraluminous.UserInterface.WindowsForms.Editors
{
public partial class LightingScriptEditor : UserControl
{
public LightingScriptEditor()
{
InitializeComponent();
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UniversalEditor.Plugins.Auraluminous.UserInterface.WinForms")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("City of Orlando")]
[assembly: AssemblyProduct("UniversalEditor.Plugins.Auraluminous.UserInterface.WinForms")]
[assembly: AssemblyCopyright("Copyright © City of Orlando 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9b99390d-0e59-4262-b41a-98356efa6af5")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{15E460DD-7256-4645-ADFC-254FDE1B377A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalEditor.Plugins.Auraluminous.UserInterface.WindowsForms</RootNamespace>
<AssemblyName>UniversalEditor.Plugins.Auraluminous.UserInterface.WindowsForms</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\..\Output\Release\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Editors\FixtureEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Editors\FixtureEditor.Designer.cs">
<DependentUpon>FixtureEditor.cs</DependentUpon>
</Compile>
<Compile Include="Editors\LightingScriptEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Editors\LightingScriptEditor.Designer.cs">
<DependentUpon>LightingScriptEditor.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\..\..\Auraluminous\Auraluminous.Engine\Auraluminous.Engine.csproj">
<Project>{88676fe6-d6c0-4480-bea0-a649d14cb1bd}</Project>
<Name>Auraluminous.Engine</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\..\..\Auraluminous\UniversalEditor.Plugins.Auraluminous\UniversalEditor.Plugins.Auraluminous.csproj">
<Project>{ef886e1a-d553-43da-857c-29da0d6e0dae}</Project>
<Name>UniversalEditor.Plugins.Auraluminous</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\..\..\AwesomeControls\AwesomeControls\AwesomeControls.csproj">
<Project>{617d9eb5-ca93-45d6-aa6b-5a012b7698ac}</Project>
<Name>AwesomeControls</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\..\..\Enttec.OpenDMX\Enttec.OpenDMX\Enttec.OpenDMX.csproj">
<Project>{0936544e-e909-4e70-870c-2f60acba480e}</Project>
<Name>Enttec.OpenDMX</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\..\..\FTD2XX\FTD2XX\FTD2XX.csproj">
<Project>{e735d457-50d8-4958-b68c-79617595b023}</Project>
<Name>FTD2XX</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\..\..\MonoMidi\MonoMidi\MonoMidi.csproj">
<Project>{ddc1ce36-60e0-4b09-a288-cb14ace252dd}</Project>
<Name>MonoMidi</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\..\..\Surodoine\Surodoine\Surodoine.csproj">
<Project>{e0897b7b-617a-4709-a4c6-fc0f6b441b2a}</Project>
<Name>Surodoine</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Libraries\UniversalEditor.Compression\UniversalEditor.Compression.csproj">
<Project>{3f664673-7e22-4486-9ad0-fc81861d0b78}</Project>
<Name>UniversalEditor.Compression</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
<Project>{2d4737e6-6d95-408a-90db-8dff38147e85}</Project>
<Name>UniversalEditor.Core</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Libraries\UniversalEditor.UserInterface\UniversalEditor.UserInterface.csproj">
<Project>{8622ebc4-8e20-476e-b284-33d472081f5c}</Project>
<Name>UniversalEditor.UserInterface</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Plugins\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
<Project>{30467e5c-05bc-4856-aadc-13906ef4cadd}</Project>
<Name>UniversalEditor.Essential</Name>
</ProjectReference>
<ProjectReference Include="..\..\Libraries\UniversalEditor.UserInterface.WindowsForms\UniversalEditor.UserInterface.WindowsForms.csproj">
<Project>{bcbb72bd-0ecb-4ff2-8d91-e466361fb6f9}</Project>
<Name>UniversalEditor.UserInterface.WindowsForms</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>