Added plugins for StoryWriter and the associated WinForms UI (not ported yet)

This commit is contained in:
Michael Becker 2014-09-19 00:10:23 -04:00
parent 214ed306a6
commit b54e23c510
14 changed files with 729 additions and 0 deletions

View File

@ -0,0 +1,95 @@
namespace UniversalEditor.Editors
{
partial class StoryEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.tv = new System.Windows.Forms.TreeView();
this.lv = new System.Windows.Forms.ListView();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.SuspendLayout();
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.FixedPanel = System.Windows.Forms.FixedPanel.Panel1;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.tv);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.lv);
this.splitContainer1.Size = new System.Drawing.Size(616, 306);
this.splitContainer1.SplitterDistance = 205;
this.splitContainer1.TabIndex = 0;
//
// tv
//
this.tv.Dock = System.Windows.Forms.DockStyle.Fill;
this.tv.Location = new System.Drawing.Point(0, 0);
this.tv.Name = "tv";
this.tv.Size = new System.Drawing.Size(205, 306);
this.tv.TabIndex = 0;
this.tv.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.tv_AfterSelect);
//
// lv
//
this.lv.Dock = System.Windows.Forms.DockStyle.Fill;
this.lv.Location = new System.Drawing.Point(0, 0);
this.lv.Name = "lv";
this.lv.Size = new System.Drawing.Size(407, 306);
this.lv.TabIndex = 0;
this.lv.UseCompatibleStateImageBehavior = false;
//
// StoryEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.splitContainer1);
this.Name = "StoryEditor";
this.Size = new System.Drawing.Size(616, 306);
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.TreeView tv;
private System.Windows.Forms.ListView lv;
}
}

View File

@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using UniversalEditor.ObjectModels.StoryWriter.Story;
using UniversalEditor.UserInterface.WindowsForms;
namespace UniversalEditor.Editors
{
public partial class StoryEditor : Editor
{
public StoryEditor()
{
InitializeComponent();
}
protected override void OnObjectModelChanged(EventArgs e)
{
StoryObjectModel story = (base.ObjectModel as StoryObjectModel);
base.OnObjectModelChanged(e);
tv.Nodes.Clear();
TreeNode tnUniverse = tv.Nodes.Add("tnUniverse", "Universe", "generic-folder-closed");
TreeNode tnCharacters = tnUniverse.Nodes.Add("tnCharacters", "Characters", "generic-folder-closed");
foreach (Character chara in story.Characters)
{
TreeNode tn = new TreeNode();
tn.Text = chara.Name;
tn.ImageKey = "character";
tnCharacters.Nodes.Add(tn);
}
tnUniverse.Nodes.Add("tnDevices", "Devices", "generic-folder-closed");
tnUniverse.Nodes.Add("tnLocations", "Locations", "generic-folder-closed");
tnUniverse.Nodes.Add("tnOrganizations", "Organizations", "generic-folder-closed");
tnUniverse.Nodes.Add("tnVehicles", "Vehicles", "generic-folder-closed");
tv.Nodes.Add("tnBooks", "Books", "generic-folder-closed");
tv.ExpandAll();
}
private void tv_AfterSelect(object sender, TreeViewEventArgs e)
{
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UniversalEditor.Plugins.StoryWriter.UserInterface.WinForms")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("UniversalEditor.Plugins.StoryWriter.UserInterface.WinForms")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("bfff9c74-41b4-4698-ab71-8c0f7c200a21")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,83 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F635B40D-4BC1-48CB-9FFD-38076D569640}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalEditor</RootNamespace>
<AssemblyName>UniversalEditor.Plugins.StoryWriter.UserInterface.WindowsForms</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Editors\StoryEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Editors\StoryEditor.Designer.cs">
<DependentUpon>StoryEditor.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
<Project>{2d4737e6-6d95-408a-90db-8dff38147e85}</Project>
<Name>UniversalEditor.Core</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Libraries\UniversalEditor.UserInterface\UniversalEditor.UserInterface.csproj">
<Project>{8622ebc4-8e20-476e-b284-33d472081f5c}</Project>
<Name>UniversalEditor.UserInterface</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Plugins\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
<Project>{30467e5c-05bc-4856-aadc-13906ef4cadd}</Project>
<Name>UniversalEditor.Essential</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Plugins\UniversalEditor.Plugins.StoryWriter\UniversalEditor.Plugins.StoryWriter.csproj">
<Project>{7c861d40-8214-4dc5-89d1-129f267c1d1b}</Project>
<Name>UniversalEditor.Plugins.StoryWriter</Name>
</ProjectReference>
<ProjectReference Include="..\..\Libraries\UniversalEditor.UserInterface.WindowsForms\UniversalEditor.UserInterface.WindowsForms.csproj">
<Project>{bcbb72bd-0ecb-4ff2-8d91-e466361fb6f9}</Project>
<Name>UniversalEditor.UserInterface.WindowsForms</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Editors\StoryEditor.resx">
<DependentUpon>StoryEditor.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
using UniversalEditor.DataFormats.Markup.XML;
namespace UniversalEditor.DataFormats.StoryWriter.Story.StoryXML
{
public class StoryXMLDataFormat : XMLDataFormat
{
}
}

View File

@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.StoryWriter.Story
{
public class Book
{
public class BookCollection
: System.Collections.ObjectModel.Collection<Book>
{
}
private Chapter.ChapterCollection mvarChapters = new Chapter.ChapterCollection();
public Chapter.ChapterCollection Chapters { get { return mvarChapters; } }
}
}

View File

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.StoryWriter.Story
{
public class Chapter
{
public class ChapterCollection
: System.Collections.ObjectModel.Collection<Chapter>
{
}
}
}

View File

@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.StoryWriter.Story
{
public class Character
{
public class CharacterCollection
: System.Collections.ObjectModel.Collection<Character>
{
}
private string mvarGivenName = String.Empty;
public string GivenName { get { return mvarGivenName; } set { mvarGivenName = value; } }
private string mvarMiddleName = String.Empty;
public string MiddleName { get { return mvarMiddleName; } set { mvarMiddleName = value; } }
private string mvarFamilyName = String.Empty;
public string FamilyName { get { return mvarFamilyName; } set { mvarFamilyName = value; } }
private Gender mvarGender = null;
public Gender Gender { get { return mvarGender; } set { mvarGender = value; } }
public string Name
{
get
{
StringBuilder sb = new StringBuilder();
sb.Append(mvarGivenName);
if (!String.IsNullOrEmpty(mvarMiddleName))
{
sb.Append(" ");
sb.Append(mvarMiddleName);
}
if (!String.IsNullOrEmpty(mvarFamilyName))
{
sb.Append(" ");
sb.Append(mvarFamilyName);
}
return sb.ToString();
}
set
{
mvarGivenName = String.Empty;
mvarMiddleName = String.Empty;
mvarFamilyName = String.Empty;
string[] values = value.Split(new char[] { ' ' }, 3);
if (values.Length > 0)
{
mvarGivenName = values[0];
if (values.Length > 1)
{
if (values.Length > 2)
{
mvarMiddleName = values[1];
mvarFamilyName = values[2];
}
else
{
mvarFamilyName = values[1];
}
}
}
}
}
}
}

View File

@ -0,0 +1,88 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.StoryWriter.Story
{
public class Gender
{
public class GenderCollection
: System.Collections.ObjectModel.Collection<Gender>
{
}
private static Gender mvarMasculine = new Gender(new Guid("{0CA5B741-4DFE-4A10-A51D-A29A4503DF62}"), "Masculine", "he", "they", "his", "their", "him", "them");
public static Gender Masculine { get { return mvarMasculine; } }
private static Gender mvarFeminine = new Gender(new Guid("{231A45E1-5DCC-4C6C-892C-AE6F69CAAE36}"), "Feminine", "she", "they", "hers", "their", "her", "them");
public static Gender Feminine { get { return mvarFeminine; } }
private static Gender mvarNeutral = new Gender(new Guid("{6E90BE20-B142-4902-B560-5B3A77546B17}"), "Neutral", "it", "them", "its", "theirs", "it", "them");
public static Gender Neutral { get { return mvarNeutral; } }
public Gender()
{
}
public Gender(Guid id, string name)
{
mvarID = id;
mvarName = name;
}
public Gender(Guid id, string name, string singularSubject, string pluralSubject, string singularPossessive, string pluralPossessive, string singularObject, string pluralObject)
{
mvarID = id;
mvarName = name;
mvarSingularSubject = singularSubject;
mvarSingularPossessive = singularPossessive;
mvarSingularObject = singularObject;
mvarPluralSubject = pluralSubject;
mvarPluralPossessive = pluralPossessive;
mvarPluralObject = pluralObject;
}
private Guid mvarID = Guid.Empty;
public Guid ID { get { return mvarID; } set { mvarID = value; } }
private string mvarName = String.Empty;
public string Name { get { return mvarName; } set { mvarName = value; } }
private string mvarSingularSubject = String.Empty;
/// <summary>
/// He, she, it.
/// </summary>
public string SingularSubject { get { return mvarSingularSubject; } set { mvarSingularSubject = value; } }
private string mvarPluralSubject = String.Empty;
/// <summary>
/// they
/// </summary>
public string PluralSubject { get { return mvarPluralSubject; } set { mvarPluralSubject = value; } }
private string mvarSingularPossessive = String.Empty;
/// <summary>
/// His, hers, its.
/// </summary>
public string SingularPossessive { get { return mvarSingularPossessive; } set { mvarSingularPossessive = value; } }
private string mvarPluralPossessive = String.Empty;
/// <summary>
/// Theirs
/// </summary>
public string PluralPossessive { get { return mvarPluralPossessive; } set { mvarPluralPossessive = value; } }
private string mvarSingularObject = String.Empty;
/// <summary>
/// Him, her, it.
/// </summary>
public string SingularObject { get { return mvarSingularObject; } set { mvarSingularObject = value; } }
private string mvarPluralObject = String.Empty;
/// <summary>
/// Them
/// </summary>
public string PluralObject { get { return mvarPluralObject; } set { mvarPluralObject = value; } }
}
}

View File

@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace UniversalEditor.ObjectModels.StoryWriter.Story
{
public class StoryObjectModel
{
private Character.CharacterCollection mvarCharacters = new Character.CharacterCollection();
/// <summary>
/// All the characters available to draw from within this story.
/// </summary>
public Character.CharacterCollection Characters { get { return mvarCharacters; } }
private Book.BookCollection mvarBooks = new Book.BookCollection();
/// <summary>
/// The books collected in this story.
/// </summary>
public Book.BookCollection Books { get { return mvarBooks; } }
}
}

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UniversalEditor.Plugins.StoryWriter")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("UniversalEditor.Plugins.StoryWriter")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("6a679edc-b271-4b5c-a763-2c2fa6d7489a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7C861D40-8214-4DC5-89D1-129F267C1D1B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalEditor</RootNamespace>
<AssemblyName>UniversalEditor.Plugins.StoryWriter</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Output\Release\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="DataFormats\StoryWriter\Story\StoryXML\StoryXMLDataFormat.cs" />
<Compile Include="ObjectModels\StoryWriter\Story\Book.cs" />
<Compile Include="ObjectModels\StoryWriter\Story\Chapter.cs" />
<Compile Include="ObjectModels\StoryWriter\Story\Character.cs" />
<Compile Include="ObjectModels\StoryWriter\Story\Gender.cs" />
<Compile Include="ObjectModels\StoryWriter\Story\StoryObjectModel.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
<Project>{2d4737e6-6d95-408a-90db-8dff38147e85}</Project>
<Name>UniversalEditor.Core</Name>
</ProjectReference>
<ProjectReference Include="..\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
<Project>{30467e5c-05bc-4856-aadc-13906ef4cadd}</Project>
<Name>UniversalEditor.Essential</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -125,6 +125,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Sof
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.SoftwareDevelopment.UserInterface.WindowsForms", "Engines\WindowsForms\Plugins\UniversalEditor.Plugins.SoftwareDevelopment.UserInterface.WindowsForms\UniversalEditor.Plugins.SoftwareDevelopment.UserInterface.WindowsForms.csproj", "{094E86E4-903B-493C-91EF-4597658748A9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.StoryWriter", "Plugins\UniversalEditor.Plugins.StoryWriter\UniversalEditor.Plugins.StoryWriter.csproj", "{7C861D40-8214-4DC5-89D1-129F267C1D1B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.StoryWriter.UserInterface.WindowsForms", "Engines\WindowsForms\Plugins\UniversalEditor.Plugins.StoryWriter.UserInterface.WindowsForms\UniversalEditor.Plugins.StoryWriter.UserInterface.WindowsForms.csproj", "{F635B40D-4BC1-48CB-9FFD-38076D569640}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -335,6 +339,14 @@ Global
{094E86E4-903B-493C-91EF-4597658748A9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{094E86E4-903B-493C-91EF-4597658748A9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{094E86E4-903B-493C-91EF-4597658748A9}.Release|Any CPU.Build.0 = Release|Any CPU
{7C861D40-8214-4DC5-89D1-129F267C1D1B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7C861D40-8214-4DC5-89D1-129F267C1D1B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7C861D40-8214-4DC5-89D1-129F267C1D1B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7C861D40-8214-4DC5-89D1-129F267C1D1B}.Release|Any CPU.Build.0 = Release|Any CPU
{F635B40D-4BC1-48CB-9FFD-38076D569640}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F635B40D-4BC1-48CB-9FFD-38076D569640}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F635B40D-4BC1-48CB-9FFD-38076D569640}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F635B40D-4BC1-48CB-9FFD-38076D569640}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -377,6 +389,7 @@ Global
{B2DFA94A-A468-48A1-AB31-04EE432E7B2B} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
{A968C097-44CE-42BA-B66C-CB3A871EE117} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
{CC5C9010-83EF-491D-9262-2CED509D895D} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
{7C861D40-8214-4DC5-89D1-129F267C1D1B} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
{FE016EA3-DC31-4A92-8B0A-8C746EC117E1} = {46041F27-7C1C-4209-B72B-251EDB5D4C61}
{ED627DF7-3E78-4428-AB31-810BA1586E62} = {46041F27-7C1C-4209-B72B-251EDB5D4C61}
{C1F34183-7A2F-41A6-9958-F6F329099654} = {A846CA33-9CAA-4237-B14F-8721DBA89442}
@ -394,6 +407,7 @@ Global
{EE70D9BB-52FB-4BF5-A704-06F4881301CF} = {D3CE7A47-3989-4B6D-9867-0EA3C8DD7AB1}
{F19919B7-1D51-4972-8E4A-E59D68D4926A} = {D3CE7A47-3989-4B6D-9867-0EA3C8DD7AB1}
{094E86E4-903B-493C-91EF-4597658748A9} = {D3CE7A47-3989-4B6D-9867-0EA3C8DD7AB1}
{F635B40D-4BC1-48CB-9FFD-38076D569640} = {D3CE7A47-3989-4B6D-9867-0EA3C8DD7AB1}
{118E40C4-323E-4B4B-8EF4-38EED6CC5E83} = {54990D5E-CE09-459F-916E-AF13101765B4}
{A5A14A71-5DB3-4495-92F6-8D27C98FF0F4} = {BC6859FB-B61C-471D-9F84-613E5C388C52}
EndGlobalSection