Added NamcoTales plugin and re-included FileSystem plugin
This commit is contained in:
parent
3cfca7fcb0
commit
bb9e698bbe
@ -0,0 +1,97 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UniversalEditor.Accessors;
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using UniversalEditor.ObjectModels.FileSystem;
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namespace UniversalEditor.DataFormats.FileSystem.NamcoTales
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{
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public class TLZCDataFormat : DataFormat
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{
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private static DataFormatReference _dfr = null;
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public override DataFormatReference MakeReference()
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{
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if (_dfr == null)
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{
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_dfr = base.MakeReference();
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_dfr.Capabilities.Add(typeof(FileSystemObjectModel), DataFormatCapabilities.All);
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_dfr.Filters.Add("Namco Tales Studio TLZC archive", new byte?[][] { new byte?[] { (byte)'T', (byte)'L', (byte)'Z', (byte)'C' } }, new string[] { "*.dat" });
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}
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return _dfr;
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}
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private uint mvarBlockSize = 10000;
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public uint BlockSize { get { return mvarBlockSize; } set { mvarBlockSize = value; } }
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protected override void LoadInternal(ref ObjectModel objectModel)
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{
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FileSystemObjectModel fsom = (objectModel as FileSystemObjectModel);
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IO.Reader reader = base.Accessor.Reader;
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string TLZC = reader.ReadFixedLengthString(4);
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if (TLZC != "TLZC") throw new InvalidDataFormatException();
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string filename = "FILENAME.FPS4";
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if (base.Accessor is FileAccessor)
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{
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filename = System.IO.Path.GetFileName((base.Accessor as FileAccessor).FileName);
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filename = System.IO.Path.ChangeExtension(filename, ".fps4");
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}
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// comtype MSF
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uint version = reader.ReadUInt32();
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uint compressedSize = reader.ReadUInt32();
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uint decompressedSize = reader.ReadUInt32();
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byte[] filedata = new byte[decompressedSize];
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reader.Seek(0x1D, IO.SeekOrigin.Begin);
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uint blockcount = decompressedSize;
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blockcount += 0xFFFF;
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blockcount /= mvarBlockSize;
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short[] zsizes = new short[blockcount];
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for (uint i = 0; i < blockcount; i++)
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{
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short zsize = reader.ReadInt16();
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zsizes[i] = zsize;
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}
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for (uint i = 0; i < blockcount; i++)
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{
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long offset = base.Accessor.Position;
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short zsize = zsizes[i];
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if (decompressedSize >= mvarBlockSize)
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{
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byte[] block = reader.ReadBytes(mvarBlockSize);
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// block = decompress(block);
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Array.Copy(block, 0, filedata, i * mvarBlockSize, block.Length);
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}
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else
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{
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// append
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if (zsize == 0)
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{
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// log MEMORY_FILE OFFSET tsize
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}
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else
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{
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// clog MEMORY_FILE OFFSET ZSIZE tsize
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}
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// append
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}
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decompressedSize -= 0x10000;
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offset += zsize;
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base.Accessor.Seek(offset, IO.SeekOrigin.Begin);
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}
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fsom.Files.Add(filename, filedata);
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// get SIZE asize MEMORY_FILE
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// log name 0 SIZE MEMORY_FILE
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}
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protected override void SaveInternal(ObjectModel objectModel)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("UniversalEditor.Plugins.NamcoTales")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("City of Orlando")]
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[assembly: AssemblyProduct("UniversalEditor.Plugins.NamcoTales")]
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[assembly: AssemblyCopyright("Copyright © City of Orlando 2014")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("fac0ad65-d944-4ada-be44-a05293996f19")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -0,0 +1,58 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{19AEFD28-37E8-4FFD-B879-FEE57824689D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>UniversalEditor</RootNamespace>
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<AssemblyName>UniversalEditor.Plugins.NamcoTales</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\Output\Debug\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\Output\Release\Plugins\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DataFormats\FileSystem\NamcoTales\TLZCDataFormat.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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<Project>{2d4737e6-6d95-408a-90db-8dff38147e85}</Project>
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<Name>UniversalEditor.Core</Name>
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</ProjectReference>
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<ProjectReference Include="..\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
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<Project>{30467e5c-05bc-4856-aadc-13906ef4cadd}</Project>
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<Name>UniversalEditor.Essential</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -49,6 +49,10 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Libraries", "Libraries", "{
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dependencies", "Dependencies", "{5A423A3E-51C5-4188-8AD5-FB5C0CB76C6A}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.NamcoTales", "Plugins\UniversalEditor.Plugins.NamcoTales\UniversalEditor.Plugins.NamcoTales.csproj", "{19AEFD28-37E8-4FFD-B879-FEE57824689D}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.FileSystem", "Plugins\UniversalEditor.Plugins.FileSystem\UniversalEditor.Plugins.FileSystem.csproj", "{76FD1306-9CA4-428F-993B-B7E4EEEACBF3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -155,6 +159,18 @@ Global
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{118E40C4-323E-4B4B-8EF4-38EED6CC5E83}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{118E40C4-323E-4B4B-8EF4-38EED6CC5E83}.Release|Any CPU.Build.0 = Release|Any CPU
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{118E40C4-323E-4B4B-8EF4-38EED6CC5E83}.Release|x86.ActiveCfg = Release|Any CPU
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{19AEFD28-37E8-4FFD-B879-FEE57824689D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{19AEFD28-37E8-4FFD-B879-FEE57824689D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{19AEFD28-37E8-4FFD-B879-FEE57824689D}.Debug|x86.ActiveCfg = Debug|Any CPU
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{19AEFD28-37E8-4FFD-B879-FEE57824689D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{19AEFD28-37E8-4FFD-B879-FEE57824689D}.Release|Any CPU.Build.0 = Release|Any CPU
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{19AEFD28-37E8-4FFD-B879-FEE57824689D}.Release|x86.ActiveCfg = Release|Any CPU
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{76FD1306-9CA4-428F-993B-B7E4EEEACBF3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{76FD1306-9CA4-428F-993B-B7E4EEEACBF3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{76FD1306-9CA4-428F-993B-B7E4EEEACBF3}.Debug|x86.ActiveCfg = Debug|Any CPU
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{76FD1306-9CA4-428F-993B-B7E4EEEACBF3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{76FD1306-9CA4-428F-993B-B7E4EEEACBF3}.Release|Any CPU.Build.0 = Release|Any CPU
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{76FD1306-9CA4-428F-993B-B7E4EEEACBF3}.Release|x86.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -172,6 +188,8 @@ Global
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{30A2F772-8EC1-425A-8D5D-36A0BE4D6B66} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
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{3DC2C1F6-F332-4E55-BF6A-AED78A7C3FD2} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
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{899E3DD6-EA65-4168-AAE3-867A4F9650A6} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
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{19AEFD28-37E8-4FFD-B879-FEE57824689D} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
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{76FD1306-9CA4-428F-993B-B7E4EEEACBF3} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
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{FE016EA3-DC31-4A92-8B0A-8C746EC117E1} = {46041F27-7C1C-4209-B72B-251EDB5D4C61}
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{C1F34183-7A2F-41A6-9958-F6F329099654} = {A846CA33-9CAA-4237-B14F-8721DBA89442}
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{2013757E-4240-4E07-AD22-91219AD9B74F} = {C1F34183-7A2F-41A6-9958-F6F329099654}
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