AFS file format loading seems to work OK so far...
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db78228129
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c1a0f9f590
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<?xml version="1.0" encoding="utf-8" ?>
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<UniversalEditor Version="4.0">
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<Associations>
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<Association>
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<Filters>
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<Filter Title="AFS archive">
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<FileNameFilters>
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<FileNameFilter>*.afs</FileNameFilter>
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</FileNameFilters>
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<MagicByteSequences>
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<MagicByteSequence>
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<MagicByte Type="String">AFS</MagicByte>
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</MagicByteSequence>
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</MagicByteSequences>
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</Filter>
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</Filters>
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<ObjectModels>
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<ObjectModel TypeName="UniversalEditor.ObjectModels.FileSystem.FileSystemObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.DataFormats.FileSystem.AFS.AFSDataFormat" />
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</DataFormats>
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</Association>
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</Associations>
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</UniversalEditor>
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@ -651,6 +651,7 @@
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\SlightlyMadStudiosBFF.uexml" />
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\SquareSoftLGP.uexml" />
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<Content Include="Extensions\GameDeveloper\Associations\FileSystem\CRICPK.uexml" />
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<Content Include="Extensions\FileSystem\Associations\AFS.uexml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Configuration\Application.upl" />
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//
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// AFSDataFormat.cs
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//
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// Author:
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// Mike Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2019 Mike Becker
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using UniversalEditor.IO;
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using UniversalEditor.ObjectModels.FileSystem;
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namespace UniversalEditor.DataFormats.FileSystem.AFS
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{
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public class AFSDataFormat : DataFormat
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{
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private static DataFormatReference _dfr = null;
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protected override DataFormatReference MakeReferenceInternal()
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{
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if (_dfr == null)
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{
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_dfr = base.MakeReferenceInternal();
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_dfr.Capabilities.Add(typeof(FileSystemObjectModel), DataFormatCapabilities.All);
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}
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return _dfr;
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}
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protected override void LoadInternal(ref ObjectModel objectModel)
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{
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FileSystemObjectModel fsom = (objectModel as FileSystemObjectModel);
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if (fsom == null)
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throw new ObjectModelNotSupportedException();
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Reader reader = Accessor.Reader;
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string afs = reader.ReadFixedLengthString(4);
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if (afs != "AFS\0")
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throw new InvalidDataFormatException("file does not begin with \"AFS\\0\"");
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uint fileCount = reader.ReadUInt32();
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AFSFileInfo[] fileinfos = new AFSFileInfo[fileCount];
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for (int i = 0; i < fileCount; i++)
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{
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fileinfos[i].offset = reader.ReadUInt32();
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fileinfos[i].length = reader.ReadUInt32();
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}
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uint tocOffset = 0u;
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while (Accessor.Position < fileinfos[0].offset && tocOffset == 0)
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{
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tocOffset = reader.ReadUInt32();
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uint num3 = reader.ReadUInt32();
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}
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if (tocOffset == 0)
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{
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throw new InvalidDataFormatException("table of contents not found");
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}
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else
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{
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reader.Seek(tocOffset, SeekOrigin.Begin);
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for (int j = 0; j < fileCount; j++)
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{
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fileinfos[j].name = reader.ReadFixedLengthString(32).TrimNull();
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ushort year = reader.ReadUInt16();
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ushort month = reader.ReadUInt16();
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ushort day = reader.ReadUInt16();
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ushort hour = reader.ReadUInt16();
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ushort minute = reader.ReadUInt16();
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ushort second = reader.ReadUInt16();
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fileinfos[j].datetime = new DateTime(year, month, day, hour, minute, second);
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fileinfos[j].length2 = reader.ReadUInt32();
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File f = fsom.AddFile(fileinfos[j].name);
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f.Properties.Add("fileinfo", fileinfos[j]);
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f.Size = fileinfos[j].length;
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f.ModificationTimestamp = fileinfos[j].datetime;
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f.DataRequest += f_DataRequest;
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}
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}
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}
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void f_DataRequest(object sender, DataRequestEventArgs e)
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{
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File f = (sender as File);
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AFSFileInfo fileinfo = (AFSFileInfo)f.Properties["fileinfo"];
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Accessor.Seek(fileinfo.offset, SeekOrigin.Begin);
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e.Data = Accessor.Reader.ReadBytes(fileinfo.length);
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}
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protected override void SaveInternal(ObjectModel objectModel)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -0,0 +1,32 @@
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//
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// AFSFileInfo.cs
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//
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// Author:
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// Mike Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2019 Mike Becker
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.DataFormats.FileSystem.AFS
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{
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public struct AFSFileInfo
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{
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public string name;
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public uint offset;
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public DateTime datetime;
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public uint length;
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public uint length2;
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}
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}
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@ -232,6 +232,8 @@
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<Compile Include="DataFormats\FileSystem\WinAce\ACEHeaderFlags.cs" />
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<Compile Include="DataFormats\FileSystem\SlightlyMadStudios\BFFDataFormat.cs" />
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<Compile Include="DataFormats\FileSystem\SlightlyMadStudios\BFFCompressionType.cs" />
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<Compile Include="DataFormats\FileSystem\AFS\AFSDataFormat.cs" />
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<Compile Include="DataFormats\FileSystem\AFS\AFSFileInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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@ -270,6 +272,7 @@
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<Folder Include="DataFormats\FileSystem\HA\" />
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<Folder Include="DataFormats\FileSystem\HyperArchiver\" />
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<Folder Include="DataFormats\FileSystem\SlightlyMadStudios\" />
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<Folder Include="DataFormats\FileSystem\AFS\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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