fix remaining bugs due to new AudioEngine implementation

This commit is contained in:
Michael Becker 2024-02-13 22:54:12 -05:00
parent 4bcd4552c0
commit c8c4e9bfb2
2 changed files with 7 additions and 4 deletions

View File

@ -93,10 +93,13 @@ namespace UniversalEditor.Plugins.Multimedia.UserInterface.Editors.Multimedia.Au
if (wave == null) return /*false*/;
// get the setting "Editors -> Audio -> Waveform -> Audio engine
using (AudioEngine ae = new MBS.Audio.PortAudio.PortAudioEngine())
{
// get the setting "Editors -> Audio -> Waveform -> Synchronize with JACK transport
AudioPlayer player = new AudioPlayer();
player.Play(wave);
// get the setting "Editors -> Audio -> Waveform -> Synchronize with JACK transport
AudioPlayer player = new AudioPlayer(ae);
player.Play(wave);
}
return /*true*/;
}

View File

@ -119,7 +119,7 @@
<Project>{29E1C1BB-3EA5-4062-B62F-85EEC703FE07}</Project>
<Name>MBS.Framework.UserInterface</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\MBS.Audio\MBS.Audio\MBS.Audio.csproj">
<ProjectReference Include="..\..\..\MBS.Audio\Libraries\MBS.Audio\MBS.Audio.csproj">
<Project>{E0897B7B-617A-4709-A4C6-FC0F6B441B2A}</Project>
<Name>MBS.Audio</Name>
</ProjectReference>