Add Executable and Nintendo plugins

This commit is contained in:
Michael Becker 2014-08-02 09:04:19 -04:00
parent 5d4b771210
commit da967f41e3
11 changed files with 620 additions and 0 deletions

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namespace UniversalEditor.Editors.Executable
{
partial class ExecutableEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// ExecutableEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "ExecutableEditor";
this.Size = new System.Drawing.Size(502, 247);
this.ResumeLayout(false);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace UniversalEditor.Editors.Executable
{
public partial class ExecutableEditor : UserControl
{
public ExecutableEditor()
{
InitializeComponent();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UniversalEditor.Plugins.Executable.UserInterface.WindowsForms")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("City of Orlando")]
[assembly: AssemblyProduct("UniversalEditor.Plugins.Executable.UserInterface.WindowsForms")]
[assembly: AssemblyCopyright("Copyright © City of Orlando 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7c391036-c29b-497c-8154-e04234f0ff26")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EE70D9BB-52FB-4BF5-A704-06F4881301CF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalEditor</RootNamespace>
<AssemblyName>UniversalEditor.Plugins.Executable.UserInterface.WindowsForms</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\..\Output\Release\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Editors\Executable\ExecutableEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Editors\Executable\ExecutableEditor.Designer.cs">
<DependentUpon>ExecutableEditor.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Editors\Executable\ExecutableEditor.resx">
<DependentUpon>ExecutableEditor.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UniversalEditor.IO;
using UniversalEditor.ObjectModels.Executable;
namespace UniversalEditor.DataFormats.Executable.Nintendo.SNES
{
public class SMCDataFormat : DataFormat
{
private static DataFormatReference _dfr = null;
public override DataFormatReference MakeReference()
{
if (_dfr == null)
{
_dfr = base.MakeReference();
_dfr.Capabilities.Add(typeof(ExecutableObjectModel), DataFormatCapabilities.All);
_dfr.Filters.Add("Nintendo SNES executable", new string[] { "*.smc", "*.sfc", "*.swc", "*.fig", "*.ufo", "*.?gm" });
_dfr.Sources.Add("http://romhack.wikia.com/wiki/SNES_ROM_layout");
_dfr.Sources.Add("http://romhack.wikia.com/wiki/SNES_header");
_dfr.Sources.Add("http://romhack.wikia.com/wiki/SMC_header");
}
return _dfr;
}
private SMCExtendedHeader mvarExtendedHeader = new SMCExtendedHeader();
public SMCExtendedHeader ExtendedHeader { get { return mvarExtendedHeader; } }
protected override void LoadInternal(ref ObjectModel objectModel)
{
ExecutableObjectModel exe = (objectModel as ExecutableObjectModel);
if (exe == null) throw new ObjectModelNotSupportedException();
Reader reader = base.Accessor.Reader;
mvarExtendedHeader.Enabled = (base.Accessor.Length % 1024 == 512);
if (mvarExtendedHeader.Enabled)
{
#region 00-02 The size of the ROM dump, in units of 8 kilobytes, as a little-endian integer.
{
mvarExtendedHeader.FileSize = reader.ReadInt16();
mvarExtendedHeader.FileSize *= 8000;
}
#endregion
#region 02-03 Flags
byte flags = reader.ReadByte();
mvarExtendedHeader.SplitFile = ((flags & 0x40) == 0x40);
mvarExtendedHeader.HiRomEnabled = ((flags & 0x30) == 0x30);
if ((flags & 0x04) == 0x04)
{
mvarExtendedHeader.SaveRAMSize = SMCSaveRAMSize.SaveRAM8K;
}
else if ((flags & 0x08) == 0x08)
{
mvarExtendedHeader.SaveRAMSize = SMCSaveRAMSize.SaveRAM2K;
}
else if ((flags & 0x0C) == 0x0C)
{
mvarExtendedHeader.SaveRAMSize = SMCSaveRAMSize.SaveRAMNone;
}
if ((flags & 0x80) == 0x80)
{
mvarExtendedHeader.ResetVectorOverride = 0x8000;
}
#endregion
#region 03-04 HiRom/LoRom (Pro Fighter specific)
byte hiRomLoRom = reader.ReadByte();
if ((flags & 0x30) != 0x30)
{
// only set HiRom/LoRom from this field if not set in a flag
mvarExtendedHeader.HiRomEnabled = ((hiRomLoRom & 0x80) == 0x80);
}
#endregion
#region 04-06 DSP-1 settings (Pro Fighter specific)
mvarExtendedHeader.DSP1Settings = reader.ReadInt16();
#endregion
#region 06-08 Unknown
ushort unknown1 = reader.ReadUInt16();
#endregion
#region 08-16 SUPERUFO
string creator = reader.ReadFixedLengthString(8); // SUPERUFO
mvarExtendedHeader.Creator = creator;
#endregion
#region 16-24 Extra data
byte[] extradata = reader.ReadBytes(8);
#endregion
if (mvarExtendedHeader.HiRomEnabled)
{
base.Accessor.Seek(0x101c0, SeekOrigin.Begin);
}
else
{
base.Accessor.Seek(0x81c0, SeekOrigin.Begin);
}
}
#region SNES header
string gamename = reader.ReadFixedLengthString(21).Trim();
byte romLayout = reader.ReadByte();
if (romLayout == 0x20)
{
// LoROM
}
else if (romLayout == 0x21)
{
// HiROM
}
byte cartridgeType = reader.ReadByte();
byte romsize = reader.ReadByte();
byte ramsize = reader.ReadByte();
// Country code, which selects the video in the emulator. Values $00, $01, $0d use NTSC.
// Values in range $02..$0c use PAL. Other values are invalid.
byte countryCode = reader.ReadByte();
// Licensee code. If this value is $33, then the ROM has an extended header with ID at
// $ffb2..$ffb5.
byte licenseeCode = reader.ReadByte();
byte versionNumber = reader.ReadByte();
#endregion
}
protected override void SaveInternal(ObjectModel objectModel)
{
ExecutableObjectModel exe = (objectModel as ExecutableObjectModel);
if (exe == null) throw new ObjectModelNotSupportedException();
throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.DataFormats.Executable.Nintendo.SNES
{
public class SMCExtendedHeader
{
private bool mvarEnabled = false;
public bool Enabled { get { return mvarEnabled; } set { mvarEnabled = value; } }
private int mvarFileSize = 0;
public int FileSize { get { return mvarFileSize; } set { mvarFileSize = value; } }
private bool mvarHiRomEnabled = false;
/// <summary>
/// Determines whether Hi-ROM is enabled.
/// </summary>
public bool HiRomEnabled { get { return mvarHiRomEnabled; } set { mvarHiRomEnabled = value; } }
private SMCSaveRAMSize mvarSaveRAMSize = SMCSaveRAMSize.SaveRAM32K;
/// <summary>
/// Amount of space to allocate for save data.
/// </summary>
/// <remarks>
/// Some headers set the save-RAM size to 32 kilobytes instead of the actual save-RAM
/// size. For example, Super Mario World uses 2 kilobytes, but the clean headered ROM of
/// SMW has byte $00 (meaning LoROM with 32 kilobytes of save-RAM) at offset 2.
/// </remarks>
public SMCSaveRAMSize SaveRAMSize { get { return mvarSaveRAMSize; } set { mvarSaveRAMSize = value; } }
private bool mvarSplitFile = false;
/// <summary>
/// True if this is a split file, but not the last image.
/// </summary>
public bool SplitFile { get { return mvarSplitFile; } set { mvarSplitFile = value; } }
private int mvarResetVectorOverride = -1;
/// <summary>
/// If non-negative, determines the address to jump to in place of the reset vector.
/// </summary>
public int ResetVectorOverride { get { return mvarResetVectorOverride; } set { mvarResetVectorOverride = value; } }
private short mvarDSP1Settings = 0;
public short DSP1Settings { get { return mvarDSP1Settings; } set { mvarDSP1Settings = value; } }
private string mvarCreator = String.Empty;
public string Creator
{
get { return mvarCreator; }
set
{
if (value.Length > 8) throw new ArgumentOutOfRangeException("Value must be less than or equal to 8 characters in length");
mvarCreator = value;
}
}
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.DataFormats.Executable.Nintendo.SNES
{
/// <summary>
/// Amount of space to allocate for save data.
/// </summary>
/// <remarks>
/// Some headers set the save-RAM size to 32 kilobytes instead of the actual save-RAM
/// size. For example, Super Mario World uses 2 kilobytes, but the clean headered ROM of
/// SMW has byte $00 (meaning LoROM with 32 kilobytes of save-RAM) at offset 2.
/// </remarks>
public enum SMCSaveRAMSize
{
SaveRAMNone = 0,
SaveRAM2K = 2,
SaveRAM8K = 8,
SaveRAM32K = 32
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UniversalEditor.Plugins.Nintendo")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("City of Orlando")]
[assembly: AssemblyProduct("UniversalEditor.Plugins.Nintendo")]
[assembly: AssemblyCopyright("Copyright © City of Orlando 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c36be102-9363-4027-abf4-ad4628503de6")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E0B0223C-3E44-4D2A-9FED-F1A319D84D39}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalEditor</RootNamespace>
<AssemblyName>UniversalEditor.Plugins.Nintendo</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Output\Release\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCDataFormat.cs" />
<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCExtendedHeader.cs" />
<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCSaveRAMSize.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
<Project>{2d4737e6-6d95-408a-90db-8dff38147e85}</Project>
<Name>UniversalEditor.Core</Name>
</ProjectReference>
<ProjectReference Include="..\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
<Project>{30467e5c-05bc-4856-aadc-13906ef4cadd}</Project>
<Name>UniversalEditor.Essential</Name>
</ProjectReference>
<ProjectReference Include="..\UniversalEditor.Plugins.Executable\UniversalEditor.Plugins.Executable.csproj">
<Project>{791a36f8-5d96-452b-89d2-78ba74596a1e}</Project>
<Name>UniversalEditor.Plugins.Executable</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -105,6 +105,12 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Content", "Content", "{BC68
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Content.PlatformIndependent", "Content\UniversalEditor.Content.PlatformIndependent\UniversalEditor.Content.PlatformIndependent.csproj", "{A5A14A71-5DB3-4495-92F6-8D27C98FF0F4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Nintendo", "Plugins\UniversalEditor.Plugins.Nintendo\UniversalEditor.Plugins.Nintendo.csproj", "{E0B0223C-3E44-4D2A-9FED-F1A319D84D39}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Executable", "Plugins\UniversalEditor.Plugins.Executable\UniversalEditor.Plugins.Executable.csproj", "{791A36F8-5D96-452B-89D2-78BA74596A1E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Executable.UserInterface.WindowsForms", "Engines\WindowsForms\Plugins\UniversalEditor.Plugins.Executable.UserInterface.WindowsForms\UniversalEditor.Plugins.Executable.UserInterface.WindowsForms.csproj", "{EE70D9BB-52FB-4BF5-A704-06F4881301CF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -275,6 +281,18 @@ Global
{A5A14A71-5DB3-4495-92F6-8D27C98FF0F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A5A14A71-5DB3-4495-92F6-8D27C98FF0F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A5A14A71-5DB3-4495-92F6-8D27C98FF0F4}.Release|Any CPU.Build.0 = Release|Any CPU
{E0B0223C-3E44-4D2A-9FED-F1A319D84D39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E0B0223C-3E44-4D2A-9FED-F1A319D84D39}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E0B0223C-3E44-4D2A-9FED-F1A319D84D39}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E0B0223C-3E44-4D2A-9FED-F1A319D84D39}.Release|Any CPU.Build.0 = Release|Any CPU
{791A36F8-5D96-452B-89D2-78BA74596A1E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{791A36F8-5D96-452B-89D2-78BA74596A1E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{791A36F8-5D96-452B-89D2-78BA74596A1E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{791A36F8-5D96-452B-89D2-78BA74596A1E}.Release|Any CPU.Build.0 = Release|Any CPU
{EE70D9BB-52FB-4BF5-A704-06F4881301CF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EE70D9BB-52FB-4BF5-A704-06F4881301CF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE70D9BB-52FB-4BF5-A704-06F4881301CF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE70D9BB-52FB-4BF5-A704-06F4881301CF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -310,6 +328,8 @@ Global
{9F1FDC26-5F1C-4C2A-BBBF-3A597A72802D} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
{E6C9A73D-4556-4220-9BC7-302A7EE64C1A} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
{DF96F24E-FED9-4BAC-8389-63590125DC61} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
{E0B0223C-3E44-4D2A-9FED-F1A319D84D39} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
{791A36F8-5D96-452B-89D2-78BA74596A1E} = {71CFF024-26F7-4626-A526-B435FDF8D64E}
{FE016EA3-DC31-4A92-8B0A-8C746EC117E1} = {46041F27-7C1C-4209-B72B-251EDB5D4C61}
{ED627DF7-3E78-4428-AB31-810BA1586E62} = {46041F27-7C1C-4209-B72B-251EDB5D4C61}
{C1F34183-7A2F-41A6-9958-F6F329099654} = {A846CA33-9CAA-4237-B14F-8721DBA89442}
@ -324,6 +344,7 @@ Global
{9B5ABDC3-ADF7-42B7-ADE9-8DC715310492} = {D3CE7A47-3989-4B6D-9867-0EA3C8DD7AB1}
{4250B20B-2DC9-432F-B0C2-BD20B80B4970} = {D3CE7A47-3989-4B6D-9867-0EA3C8DD7AB1}
{049A3447-14AF-4CAE-BE0E-1C42DD1AB1CB} = {D3CE7A47-3989-4B6D-9867-0EA3C8DD7AB1}
{EE70D9BB-52FB-4BF5-A704-06F4881301CF} = {D3CE7A47-3989-4B6D-9867-0EA3C8DD7AB1}
{118E40C4-323E-4B4B-8EF4-38EED6CC5E83} = {54990D5E-CE09-459F-916E-AF13101765B4}
{A5A14A71-5DB3-4495-92F6-8D27C98FF0F4} = {BC6859FB-B61C-471D-9F84-613E5C388C52}
EndGlobalSection