also rm after-targets (use 'fxtool install gtk|wf' now) and junk that should be done by scripts
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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***********************************************************************************************
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Mocha.Compiler.targets
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WARNING: DO NOT MODIFY this file unless you are knowledgeable about MSBuild and have
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created a backup copy. Incorrect changes to this file will make it
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impossible to load or build your projects from the command-line or the IDE.
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This file defines the steps in the standard build process specific for Mocha Class Library
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projects. For example, it contains the step that actually calls the XML-to-MCL compiler. The
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remainder of the build process is defined in Microsoft.Common.targets, which is imported by
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this file.
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Mocha portions Copyright (C) 2020 Mike Becker's Software.
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MSBuild portions Copyright (C) Microsoft Corporation. All rights reserved.
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***********************************************************************************************
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildToolsPath)\Microsoft.Common.CurrentVersion.targets" />
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<UsingTask AssemblyFile="UniversalEditor.MSBuild.Tasks.dll" TaskName="UEcc" />
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<!--
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I don't really care about MSBuild and Visual Studio compatibility because this isn't C# anymore
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-->
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<Target Name="Clean" >
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</Target>
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<Target
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Name="Build"
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Inputs="$(MSBuildAllProjects);
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@(Compile);
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@(_CoreCompileResourceInputs);
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$(ApplicationIcon);
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$(AssemblyOriginatorKeyFile);
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@(ReferencePathWithRefAssemblies);
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@(CompiledLicenseFile);
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@(LinkResource);
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@(EmbeddedDocumentation);
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$(Win32Resource);
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$(Win32Manifest);
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@(CustomAdditionalCompileInputs);
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$(ResolvedCodeAnalysisRuleSet);
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@(AdditionalFiles);
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@(EmbeddedFiles);
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@(EditorConfigFiles)"
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Outputs="@(OutputPath);
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@(IntermediateAssembly);
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@(IntermediateRefAssembly);
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@(_DebugSymbolsIntermediatePath);
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$(NonExistentFile);
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@(CustomAdditionalCompileOutputs)"
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Returns="@(CscCommandLineArgs)"
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DependsOnTargets="$(CoreCompileDependsOn)"
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>
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<UEcc Condition="'%(_CoreCompileResourceInputs.WithCulture)' != 'true'"
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OutputAssembly="$(OutputPath)$(TargetName).uex"
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Sources="@(Compile)"
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>
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</UEcc>
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<CallTarget Targets="$(TargetsTriggeredByCompilation)" Condition="'$(TargetsTriggeredByCompilation)' != ''" />
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</Target>
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</Project>
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@ -1 +0,0 @@
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Output/Debug/UniversalEditor.MSBuild.Tasks.dll
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@ -1,15 +0,0 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Target Name="AfterBuild" AfterTargets="Build">
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<message text="copying UWT engine to output directory" importance="high" />
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<Copy SourceFiles="../MBS.Framework.UserInterface/Output/$(Configuration)/MBS.Framework.UserInterface.Engines.GTK.dll" DestinationFolder="Output/$(Configuration)" Condition=" '$(OS)' != 'Windows_NT' " />
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<Copy SourceFiles="../MBS.Framework.UserInterface/Output/$(Configuration)/MBS.Framework.UserInterface.Engines.GTK.pdb" DestinationFolder="Output/$(Configuration)" Condition=" '$(OS)' != 'Windows_NT' " />
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<Copy SourceFiles="../MBS.Framework.UserInterface/Output/$(Configuration)/MBS.Framework.UserInterface.Engines.GTK.xml" DestinationFolder="Output/$(Configuration)" Condition=" '$(OS)' != 'Windows_NT' " />
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<Copy SourceFiles="../MBS.Framework.UserInterface/Output/$(Configuration)/MBS.Framework.UserInterface.Engines.GTK.dll.config" DestinationFolder="Output/$(Configuration)" Condition=" '$(OS)' != 'Windows_NT' " />
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<Copy SourceFiles="../MBS.Framework.UserInterface/Output/$(Configuration)/MBS.Framework.UserInterface.Engines.WindowsForms.dll" DestinationFolder="Output/$(Configuration)" Condition=" '$(OS)' == 'Windows_NT' " />
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<Copy SourceFiles="../MBS.Framework.UserInterface/Output/$(Configuration)/MBS.Framework.UserInterface.Engines.WindowsForms.pdb" DestinationFolder="Output/$(Configuration)" Condition=" '$(OS)' == 'Windows_NT' " />
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<Copy SourceFiles="../MBS.Framework.UserInterface/Output/$(Configuration)/MBS.Framework.UserInterface.Engines.WindowsForms.xml" DestinationFolder="Output/$(Configuration)" Condition=" '$(OS)' == 'Windows_NT' " />
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</Target>
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</Project>
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