remove obsolete win32 resource files (for some reason this didn't get checked in properly)
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4112dd1cd9
commit
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@ -1,54 +0,0 @@
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using System;
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using System.CodeDom.Compiler;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Globalization;
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using System.Resources;
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using System.Runtime.CompilerServices;
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namespace UniversalEditor.Multimedia3D.Properties
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{
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[CompilerGenerated, DebuggerNonUserCode, GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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internal class Resources
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{
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private static ResourceManager resourceMan;
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private static CultureInfo resourceCulture;
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[EditorBrowsable(EditorBrowsableState.Advanced)]
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internal static ResourceManager ResourceManager
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{
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get
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{
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if (object.ReferenceEquals(Resources.resourceMan, null))
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{
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ResourceManager temp = new ResourceManager("UniversalDataStorage.Multimedia3D.Properties.Resources", typeof(Resources).Assembly);
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Resources.resourceMan = temp;
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}
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return Resources.resourceMan;
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}
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}
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[EditorBrowsable(EditorBrowsableState.Advanced)]
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internal static CultureInfo Culture
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{
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get
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{
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return Resources.resourceCulture;
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}
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set
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{
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Resources.resourceCulture = value;
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}
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}
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/*
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internal static Bitmap image
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{
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get
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{
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object obj = Resources.ResourceManager.GetObject("image", Resources.resourceCulture);
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return (Bitmap)obj;
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}
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}
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*/
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internal Resources()
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{
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}
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}
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}
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@ -161,14 +161,10 @@
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<Compile Include="PositionVector3.cs" />
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<Compile Include="PositionVector4.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.cs" />
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<Compile Include="TextureVector2.cs" />
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<Compile Include="DataFormats\Multimedia3D\Model\Metasequoia\MQOTextDataFormat.cs" />
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<Compile Include="ObjectModels\Multimedia3D\Scene\SceneBrush.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resources" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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<Project>{2D4737E6-6D95-408A-90DB-8DFF38147E85}</Project>
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