add a context menu to the BinaryEditor
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@ -0,0 +1,16 @@
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<UniversalEditor Version="5.0">
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<Editors>
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<Editor ID="{3EFF1E24-766C-4A1C-8DB3-C186B9AD4CB9}" TypeName="UniversalEditor.Editors.Binary.BinaryEditor">
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<Commands>
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<Command ID="BinaryEditorContextMenu">
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<Items>
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<CommandReference CommandID="EditCut" />
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<CommandReference CommandID="EditCopy" />
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<CommandReference CommandID="EditPaste" />
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<CommandReference CommandID="EditDelete" />
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</Items>
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</Command>
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</Commands>
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</Editor>
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</Editors>
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</UniversalEditor>
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@ -732,6 +732,7 @@
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<Content Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\VoicebankIndex\Vocaloid.uexml" />
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<Content Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\SynthesizedAudio\VSQX.uexml" />
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<Content Include="Extensions\AudioWorkstation\Extensions\Vocaloid\Associations\SynthesizedAudio\VPR.uexml" />
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<Content Include="Editors\Binary\Commands.uexml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Configuration\Application.upl" />
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@ -134,6 +134,7 @@ namespace UniversalEditor.Editors.Binary
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public BinaryEditor()
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{
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InitializeConverters();
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ContextMenuCommandID = "BinaryEditorContextMenu";
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}
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protected override void OnCreated(EventArgs e)
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