merge fix and additional templates
This commit is contained in:
parent
38b61618eb
commit
fadfa36c82
@ -18,5 +18,5 @@ repos:
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hooks:
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- id: forbid-space-in-indent
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language: script
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exclude: (^.*\.(csproj|glade|resx|svg|yaml|txt|uexml)$)|LICENSE
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exclude: (^.*\.(csproj|glade|resx|svg|yaml|txt|uexml|cxxproj)$)|LICENSE
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exclude_types: ['binary']
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<!DOCTYPE UniversalEditor SYSTEM "U:\Doctypes\UniversalEditor.dtd">
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<UniversalEditor Version="3.0">
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<ProjectTypes>
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<ProjectType ID="{2dae6c31-c0c0-4097-ae95-60d201570baf}">
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<Information>
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<Title>C/C++ Project</Title>
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</Information>
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<Tasks>
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<!--
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ActionTypes are defined in libraries.
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{EE505E05-F125-4718-BA0A-879C72B5125A} corresponds to the built-in task action type ExecutableAction
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When Tasks are executed, each Action in Actions gets executed.
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When Actions are executed, the TaskType gets the inner XML of the task and processes it to extract parameters.
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Certain tags are expanded by the preprocessor, like StringBuilder which is common to all TaskTypes.
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-->
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<!-- Build Project -->
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<Task ID="{feb2614c-e6c1-4200-8a2c-7b0ad1c90eae}">
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<Actions>
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</Actions>
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</Task>
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</Tasks>
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</ProjectType>
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</ProjectTypes>
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</UniversalEditor>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<!DOCTYPE UniversalEditor SYSTEM "U:\Doctypes\UniversalEditor.dtd">
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<UniversalEditor Version="3.0">
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<ProjectTypes>
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<ProjectType ID="{F184B08F-C81C-45F6-A57F-5ABD9991F28F}">
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<Information>
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<Title>VB.NET Project</Title>
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</Information>
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<Settings>
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<Group Title="Application">
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<TextSetting Title="Assembly name" />
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<TextSetting Title="Root namespace" />
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</Group>
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</Settings>
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</ProjectType>
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</ProjectTypes>
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</UniversalEditor>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<UniversalEditor Version="2.0">
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<ProjectTemplates>
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<ProjectTemplate ID="{f563387c-d583-41df-bed1-661d98914cb4}" TypeID="{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}">
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<ProjectTypes>
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<!-- These are also called 'natures' in Eclipse -->
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<!-- Microsoft.CSharp.projecttype -->
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<ProjectType ID="{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}" />
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</ProjectTypes>
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<Information>
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<Title>Console Application</Title>
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<ProjectNamePrefix>ConsoleApplication</ProjectNamePrefix>
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<Description>Creates a basic text-only (console) application in C#.</Description>
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<IconPath LargeFileName="Images/Console_32x32.png" SmallFileName="Images/Console_16x16.png" />
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<Path>
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<Part>Software Development</Part>
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<Part>C#</Part>
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</Path>
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</Information>
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<FileSystem CopyFrom="content" />
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</ProjectTemplate>
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</ProjectTemplates>
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</UniversalEditor>
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@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{7FB49F92-2DB6-42DE-8A9B-8568615CAD32}</ProjectGuid>
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<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Exe</OutputType>
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<RootNamespace>PsmRuntime</RootNamespace>
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<AssemblyName>PsmRuntime</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Sce.PlayStation.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AppMain.cs" />
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</ItemGroup>
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<ItemGroup>
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<ShaderProgram Include="shaders\Simple.fcg" />
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<ShaderProgram Include="shaders\Simple.vcg" />
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</ItemGroup>
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<ItemGroup>
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<PsmMetadata Include="app.xml" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
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</Project>
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@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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using Sce.PlayStation.Core;
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using Sce.PlayStation.Core.Environment;
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using Sce.PlayStation.Core.Graphics;
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using Sce.PlayStation.Core.Input;
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namespace $(Project.Title)
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{
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public class AppMain
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{
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private static GraphicsContext graphics;
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public static void Main (string[] args)
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{
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Initialize ();
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while (true) {
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SystemEvents.CheckEvents ();
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Update ();
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Render ();
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}
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}
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public static void Initialize ()
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{
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// Set up the graphics system
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graphics = new GraphicsContext ();
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}
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public static void Update ()
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{
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// Query gamepad for current state
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var gamePadData = GamePad.GetData (0);
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}
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public static void Render ()
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{
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// Clear the screen
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graphics.SetClearColor (0.0f, 0.0f, 0.0f, 0.0f);
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graphics.Clear ();
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// Present the screen
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graphics.SwapBuffers ();
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}
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}
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}
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<application project_name="*" version="1.00" default_locale="en-US">
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<runtime_config>
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<memory managed_heap_size="32768" resource_heap_size="65536" />
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</runtime_config>
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<feature_list>
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<feature value="GamePad" />
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<feature value="Touch" />
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</feature_list>
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</application>
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@ -0,0 +1,6 @@
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void main( float4 out Color : COLOR,
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uniform float4 MaterialColor )
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{
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Color = MaterialColor;
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}
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@ -0,0 +1,8 @@
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void main( float4 in a_Position : POSITION,
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float4 out v_Position : POSITION,
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uniform float4x4 WorldViewProj
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)
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{
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v_Position = mul( a_Position, WorldViewProj );
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}
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<UniversalEditor Version="2.0">
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<ProjectTemplates>
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<ProjectTemplate ID="{69f7f2a3-e899-433b-a8aa-66c155f12a58}" TypeID="{2dae6c31-c0c0-4097-ae95-60d201570baf}">
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<ProjectTypes>
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<!-- These are also called 'natures' in Eclipse -->
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<!-- Microsoft.CSharp.projecttype -->
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<ProjectType ID="{2dae6c31-c0c0-4097-ae95-60d201570baf}" />
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</ProjectTypes>
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<Information>
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<Title>Cross-Platform Console Application</Title>
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<ProjectNamePrefix>ConsoleApplication</ProjectNamePrefix>
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<Description>Creates a basic text-only (console) application in C++.</Description>
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<IconPath LargeFileName="Images/Console_32x32.png" SmallFileName="Images/Console_16x16.png" />
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<Path>
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<Part>Software Development</Part>
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<Part>C++</Part>
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<Part>Cross-Platform</Part>
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</Path>
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</Information>
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<FileSystem CopyFrom="content" />
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</ProjectTemplate>
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</ProjectTemplates>
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</UniversalEditor>
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@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{7FB49F92-2DB6-42DE-8A9B-8568615CAD32}</ProjectGuid>
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<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Exe</OutputType>
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<RootNamespace>PsmRuntime</RootNamespace>
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<AssemblyName>PsmRuntime</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Sce.PlayStation.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AppMain.cs" />
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</ItemGroup>
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<ItemGroup>
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<ShaderProgram Include="shaders\Simple.fcg" />
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<ShaderProgram Include="shaders\Simple.vcg" />
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</ItemGroup>
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<ItemGroup>
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<PsmMetadata Include="app.xml" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
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</Project>
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@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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using Sce.PlayStation.Core;
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using Sce.PlayStation.Core.Environment;
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using Sce.PlayStation.Core.Graphics;
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using Sce.PlayStation.Core.Input;
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namespace $(Project.Title)
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{
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public class AppMain
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{
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private static GraphicsContext graphics;
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public static void Main (string[] args)
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{
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Initialize ();
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while (true) {
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SystemEvents.CheckEvents ();
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Update ();
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Render ();
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}
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}
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public static void Initialize ()
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{
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// Set up the graphics system
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graphics = new GraphicsContext ();
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}
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public static void Update ()
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{
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// Query gamepad for current state
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var gamePadData = GamePad.GetData (0);
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}
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public static void Render ()
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{
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// Clear the screen
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graphics.SetClearColor (0.0f, 0.0f, 0.0f, 0.0f);
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graphics.Clear ();
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// Present the screen
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graphics.SwapBuffers ();
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}
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}
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}
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<application project_name="*" version="1.00" default_locale="en-US">
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<runtime_config>
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<memory managed_heap_size="32768" resource_heap_size="65536" />
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</runtime_config>
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<feature_list>
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<feature value="GamePad" />
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<feature value="Touch" />
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</feature_list>
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</application>
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@ -0,0 +1,6 @@
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void main( float4 out Color : COLOR,
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uniform float4 MaterialColor )
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{
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Color = MaterialColor;
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}
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@ -0,0 +1,8 @@
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void main( float4 in a_Position : POSITION,
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float4 out v_Position : POSITION,
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uniform float4x4 WorldViewProj
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)
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{
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v_Position = mul( a_Position, WorldViewProj );
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}
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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||||
<UniversalEditor Version="2.0">
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||||
<ProjectTemplates>
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||||
<ProjectTemplate ID="{18ed6e0e-80b8-474e-91d4-4c7e9890c1cc}" TypeID="{2dae6c31-c0c0-4097-ae95-60d201570baf}">
|
||||
<ProjectTypes>
|
||||
<!-- These are also called 'natures' in Eclipse -->
|
||||
<!-- Microsoft.CPlusPlus.projecttype -->
|
||||
<ProjectType ID="{2dae6c31-c0c0-4097-ae95-60d201570baf}" />
|
||||
</ProjectTypes>
|
||||
<Information>
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||||
<Title>Windows Control Panel Applet Project</Title>
|
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<ProjectNamePrefix>CplApplet</ProjectNamePrefix>
|
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<Description>Creates a basic Windows Control Panel applet.</Description>
|
||||
<IconPath LargeFileName="Images/Applet_32x32.png" SmallFileName="Images/Applet_16x16.png" />
|
||||
<Path>
|
||||
<Part>Software Development</Part>
|
||||
<Part>C++</Part>
|
||||
<Part>Control Panel</Part>
|
||||
</Path>
|
||||
</Information>
|
||||
<FileSystem CopyFrom="content" />
|
||||
</ProjectTemplate>
|
||||
</ProjectTemplates>
|
||||
</UniversalEditor>
|
||||
@ -0,0 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.0</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{7FB49F92-2DB6-42DE-8A9B-8568615CAD32}</ProjectGuid>
|
||||
<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>PsmRuntime</RootNamespace>
|
||||
<AssemblyName>PsmRuntime</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Sce.PlayStation.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AppMain.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ShaderProgram Include="shaders\Simple.fcg" />
|
||||
<ShaderProgram Include="shaders\Simple.vcg" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PsmMetadata Include="app.xml" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
|
||||
</Project>
|
||||
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Sce.PlayStation.Core;
|
||||
using Sce.PlayStation.Core.Environment;
|
||||
using Sce.PlayStation.Core.Graphics;
|
||||
using Sce.PlayStation.Core.Input;
|
||||
|
||||
namespace $(Project.Title)
|
||||
{
|
||||
public class AppMain
|
||||
{
|
||||
private static GraphicsContext graphics;
|
||||
|
||||
public static void Main (string[] args)
|
||||
{
|
||||
Initialize ();
|
||||
|
||||
while (true) {
|
||||
SystemEvents.CheckEvents ();
|
||||
Update ();
|
||||
Render ();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize ()
|
||||
{
|
||||
// Set up the graphics system
|
||||
graphics = new GraphicsContext ();
|
||||
}
|
||||
|
||||
public static void Update ()
|
||||
{
|
||||
// Query gamepad for current state
|
||||
var gamePadData = GamePad.GetData (0);
|
||||
}
|
||||
|
||||
public static void Render ()
|
||||
{
|
||||
// Clear the screen
|
||||
graphics.SetClearColor (0.0f, 0.0f, 0.0f, 0.0f);
|
||||
graphics.Clear ();
|
||||
|
||||
// Present the screen
|
||||
graphics.SwapBuffers ();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<UniversalEditor Version="2.0">
|
||||
<ProjectTemplates>
|
||||
<ProjectTemplate ID="{f563387c-d583-41df-bed1-661d98914cb4}" TypeID="{F184B08F-C81C-45F6-A57F-5ABD9991F28F}">
|
||||
<ProjectTypes>
|
||||
<!-- These are also called 'natures' in Eclipse -->
|
||||
<!-- Microsoft.CSharp.projecttype -->
|
||||
<ProjectType ID="{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}" />
|
||||
</ProjectTypes>
|
||||
<Information>
|
||||
<Title>Console Application</Title>
|
||||
<ProjectNamePrefix>ConsoleApplication</ProjectNamePrefix>
|
||||
<Description>Creates a basic text-only (console) application in VB.NET.</Description>
|
||||
<IconPath LargeFileName="Images/Console_32x32.png" SmallFileName="Images/Console_16x16.png" />
|
||||
<Path>
|
||||
<Part>Software Development</Part>
|
||||
<Part>VB.NET</Part>
|
||||
</Path>
|
||||
</Information>
|
||||
<FileSystem CopyFrom="content" />
|
||||
</ProjectTemplate>
|
||||
</ProjectTemplates>
|
||||
</UniversalEditor>
|
||||
@ -93,8 +93,6 @@ namespace UniversalEditor
|
||||
/// </summary>
|
||||
public string Description { get { return mvarDescription; } set { mvarDescription = value; } }
|
||||
|
||||
public string Prefix { get; set; } = null;
|
||||
|
||||
private TemplateVariable.TemplateVariableCollection mvarVariables = new TemplateVariable.TemplateVariableCollection();
|
||||
/// <summary>
|
||||
/// Variables that affect the content of this template.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user