// // MotionInterpolationData.cs - describes interpolation data for a 3D animation // // Author: // Michael Becker // // Copyright (c) 2013-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . namespace UniversalEditor.ObjectModels.Multimedia3D.Motion { /// /// Describes interpolation data for a 3D animation. /// public class MotionInterpolationData { public MotionInterpolationData() { XAxis.Name = "X-axis interpolation bezier curve"; YAxis.Name = "Y-axis interpolation bezier curve"; ZAxis.Name = "Z-axis interpolation bezier curve"; Rotation.Name = "Rotation interpolation bezier curve"; } /// /// Gets the X-axis interpolation bezier curve. /// /// The X-axis interpolation bezier curve. public Neo.BezierCurve XAxis { get; } = new Neo.BezierCurve(); /// /// Gets the Y-axis interpolation bezier curve. /// /// The Y-axis interpolation bezier curve. public Neo.BezierCurve YAxis { get; } = new Neo.BezierCurve(); /// /// Gets the Z-axis interpolation bezier curve. /// /// The Z-axis interpolation bezier curve. public Neo.BezierCurve ZAxis { get; } = new Neo.BezierCurve(); /// /// Gets the rotation interpolation bezier curve. /// /// The rotation interpolation bezier curve. public Neo.BezierCurve Rotation { get; } = new Neo.BezierCurve(); } }