// // PoseObjectModel.cs - provides an ObjectModel for manipulating 3D model poses // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Multimedia3D.Pose { /// /// Provides an for manipulating 3D model poses. /// public class PoseObjectModel : ObjectModel { protected override ObjectModelReference MakeReferenceInternal() { ObjectModelReference omr = base.MakeReferenceInternal(); omr.Path = new string[] { "Multimedia", "3D Multimedia", "Pose" }; omr.Description = "A pose that can be applied to a model in 3D space."; return omr; } public override void Clear() { } public override void CopyTo(ObjectModel where) { } /// /// The name of the model to which this pose applies. If not null, and this pose is applied to a model /// whose name does not match the model name of the pose, a warning will be issued and the bones may not /// match correctly. /// public string ModelName { get; set; } = String.Empty; /// /// Gets a collection of instances representing position and rotation information for bones in this pose. /// /// The position and rotation information for bones in this pose. public PoseBone.PoseBoneCollection Bones { get; } = new PoseBone.PoseBoneCollection(); } }