// // PMAXAdvancedTextureBlockImage.cs - describes information related to an image frame for an animated texture in a Concertroid PMAX patched model // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using UniversalEditor.ObjectModels.Multimedia3D.Model; namespace UniversalEditor.ObjectModels.PMAXPatch { /// /// Describes information related to an image frame for an animated texture in a Concertroid PMAX patched model. /// public class PMAXAdvancedTextureBlockImage : ICloneable { public class PMAXAdvancedTextureBlockImageCollection : System.Collections.ObjectModel.Collection { } public long Timestamp { get; set; } = 0; public string FileName { get; set; } = String.Empty; public ModelTextureFlags TextureFlags { get; set; } = ModelTextureFlags.None; public object Clone() { PMAXAdvancedTextureBlockImage clone = new PMAXAdvancedTextureBlockImage(); clone.FileName = FileName; clone.Timestamp = Timestamp; clone.TextureFlags = TextureFlags; return clone; } } }