using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UniversalEditor.ObjectModels.Multimedia3D.Motion { public class MotionInterpolationData { public MotionInterpolationData() { mvarXAxis.Name = "X-axis interpolation bezier curve"; mvarYAxis.Name = "Y-axis interpolation bezier curve"; mvarZAxis.Name = "Z-axis interpolation bezier curve"; mvarRotation.Name = "Rotation interpolation bezier curve"; } private Neo.BezierCurve mvarXAxis = new Neo.BezierCurve(); public Neo.BezierCurve XAxis { get { return mvarXAxis; } } private Neo.BezierCurve mvarYAxis = new Neo.BezierCurve(); public Neo.BezierCurve YAxis { get { return mvarYAxis; } } private Neo.BezierCurve mvarZAxis = new Neo.BezierCurve(); public Neo.BezierCurve ZAxis { get { return mvarZAxis; } } private Neo.BezierCurve mvarRotation = new Neo.BezierCurve(); public Neo.BezierCurve Rotation { get { return mvarRotation; } } } }