// // ModelBoneGroup.cs - represents a bone group in a 3D model // // Author: // Michael Becker // // Copyright (c) 2013-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Multimedia3D.Model { /// /// Represents a bone group in a 3D model. /// public class ModelBoneGroup : ICloneable { public class ModelBoneGroupCollection : System.Collections.ObjectModel.Collection { private ModelObjectModel mvarParent = null; public ModelBoneGroupCollection(ModelObjectModel parent) { mvarParent = parent; } protected override void InsertItem(int index, ModelBoneGroup item) { base.InsertItem(index, item); item.ParentModel = mvarParent; } protected override void RemoveItem(int index) { this[index].ParentModel = null; base.RemoveItem(index); } } private ModelObjectModel mvarParentModel = null; private ModelObjectModel ParentModel { get { return mvarParentModel; } set { mvarParentModel = value; Bones.mvarParent = value; } } public string Name { get; set; } = String.Empty; public ModelBone.ModelBoneCollection Bones { get; } = new ModelBone.ModelBoneCollection(null); public object Clone() { ModelBoneGroup clone = new ModelBoneGroup(); foreach (ModelBone bone in Bones) { clone.Bones.Add(bone.Clone() as ModelBone); } clone.Name = Name; return clone; } } }