using System; using System.Linq; using System.Text; namespace UniversalEditor.ObjectModelExtensions.Multimedia3D.Model { public class TextureFlippingFrame : ICloneable { public class TextureFlippingFrameCollection : System.Collections.ObjectModel.Collection { } private ulong mvarTimestamp = 0uL; public ulong Timestamp { get { return mvarTimestamp; } set { mvarTimestamp = value; } } private string mvarFileName = string.Empty; public string FileName { get { return mvarFileName; } set { mvarFileName = value; } } public object Clone() { TextureFlippingFrame clone = new TextureFlippingFrame(); clone.Timestamp = mvarTimestamp; clone.FileName = (mvarFileName.Clone() as string); return clone; } } }