using System; using System.Collections.ObjectModel; using MBS.Framework.Drawing; namespace UniversalEditor.ObjectModels.Multimedia3D.Model { public class ModelMaterial : ICloneable { public class ModelMaterialCollection : Collection { } private string mvarName = string.Empty; private uint? mvarMapID = null; public string Name { get { return this.mvarName; } set { this.mvarName = value; } } public Color DiffuseColor { get; set; } = Colors.Black; public Color SpecularColor { get; set; } = Colors.Black; public Color EmissiveColor { get; set; } = Colors.Black; public Color AmbientColor { get; set; } = Colors.Black; public sbyte ToonNumber { get; set; } = 0; public float Shininess { get; set; } = 0f; public bool EdgeFlag { get; set; } = false; public uint IndexCount { get; set; } = 0u; public string Comment { get; set; } = string.Empty; public Color EdgeColor { get; set; } = Color.Empty; public float EdgeSize { get; set; } = 0f; public object Clone() { ModelMaterial clone = new ModelMaterial(); clone.AmbientColor = AmbientColor; clone.DiffuseColor = DiffuseColor; clone.EdgeColor = EdgeColor; clone.EdgeFlag = EdgeFlag; clone.EdgeSize = EdgeSize; clone.IndexCount = IndexCount; clone.Name = mvarName; clone.Shininess = Shininess; clone.SpecularColor = SpecularColor; foreach (ModelTexture texture in mvarTextures) { clone.Textures.Add(texture.Clone() as ModelTexture); } return clone; } private ModelTexture.ModelTextureCollection mvarTextures = new ModelTexture.ModelTextureCollection(); public ModelTexture.ModelTextureCollection Textures { get { return mvarTextures; } } private int mvarTextureIndex = 0; public int TextureIndex { get { return mvarTextureIndex; } set { mvarTextureIndex = value; } } public override string ToString() { return mvarName + " (" + ((mvarTextures.Count > 0) ? (!String.IsNullOrEmpty(mvarTextures[0].TextureFileName) ? mvarTextures[0].TextureFileName : mvarTextures[0].MapFileName) : AmbientColor.ToString()) + ")"; } private bool mvarAlwaysLight = false; public bool AlwaysLight { get { return mvarAlwaysLight; } set { mvarAlwaysLight = value; } } private ModelTriangle.ModelTriangleCollection mvarTriangles = new ModelTriangle.ModelTriangleCollection(); public ModelTriangle.ModelTriangleCollection Triangles { get { return mvarTriangles; } } private bool mvarEnableGlow = false; public bool EnableGlow { get { return mvarEnableGlow; } set { mvarEnableGlow = value; } } private bool mvarEnableAnimation = false; public bool EnableAnimation { get { return mvarEnableAnimation; } set { mvarEnableAnimation = value; } } } }