using System; namespace UniversalEditor.ObjectModels.Lighting.Script { public class Fixture : ICloneable { public class FixtureCollection : System.Collections.ObjectModel.Collection { } private int mvarInitialAddress = 0; public int InitialAddress { get { return mvarInitialAddress; } set { mvarInitialAddress = value; } } public object Clone() { Fixture clone = new Fixture(); clone.InitialAddress = InitialAddress; return clone; } } }