using UniversalWidgetToolkit;
namespace UniversalEditor.UserInterface
{
///
/// Provides an interface for custom editor implementations not using the Universal Widget Toolkit.
///
public abstract class Editor : Control
{
///
/// Copies the selected content to the Universal Editor clipboard.
///
public abstract void Copy();
///
/// Pastes the content from the Universal Editor clipboard, overwriting any selected content.
///
public abstract void Paste();
///
/// Deletes the selected content.
///
public abstract void Delete();
///
/// Restores the previous object model in the stack.
///
public abstract void Undo();
///
/// Restores the previously-undone object model from the stack.
///
public abstract void Redo();
public abstract string Title { get; }
public event ToolboxItemEventHandler ToolboxItemAdded;
public event ToolboxItemEventHandler ToolboxItemSelected;
public abstract bool SelectToolboxItem(ToolboxItem item);
public abstract EditorReference MakeReference();
}
}