// // FileSystemEditor.cs - cross-platform (UWT) file system editor for Universal Editor // // Author: // Michael Becker // // Copyright (c) 2019 // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using UniversalEditor.ObjectModels.FileSystem; using UniversalEditor.UserInterface; namespace UniversalEditor.Editors.FileSystem { internal class FileSystemSelection : Selection { protected override void DeleteInternal() { foreach (IFileSystemObject fso in SelectedItems) { ObjectModel.Delete(fso); } } internal FileSystemSelection(FileSystemObjectModel objectModel, IFileSystemObject item) : base(objectModel, item) { } internal FileSystemSelection(FileSystemObjectModel objectModel, IFileSystemObject[] item) : base(objectModel, item) { } } }