// // PMAXAdvancedTextureBlock.cs - represents a Concertroid PMAX advanced texture block // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.PMAXPatch { /// /// Represents a Concertroid PMAX advanced texture block. /// public class PMAXAdvancedTextureBlock : ICloneable { public class PMAXAdvancedTextureBlockCollection : System.Collections.ObjectModel.Collection { } public int MaterialID { get; set; } = 0; /// /// Gets a collection of instances representing the images for the animated texture. /// /// The images for the animated texture. public PMAXAdvancedTextureBlockImage.PMAXAdvancedTextureBlockImageCollection Images { get; } = new PMAXAdvancedTextureBlockImage.PMAXAdvancedTextureBlockImageCollection(); public object Clone() { PMAXAdvancedTextureBlock clone = new PMAXAdvancedTextureBlock(); foreach (PMAXAdvancedTextureBlockImage image in Images) { clone.Images.Add(image.Clone() as PMAXAdvancedTextureBlockImage); } clone.MaterialID = MaterialID; return clone; } /// /// Gets or sets a value indicating whether the texture represented by this /// is always lit by the ambient light regardless of whether the light /// setting is on or off. /// /// true if always lit; otherwise, false. public bool AlwaysLight { get; set; } = false; } }