// // TextureVector2.cs - represents a tuple containing U and V coordinates // // Author: // Michael Becker // // Copyright (c) 2013-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor { public struct TextureVector2 { public double U { get; set; } public double V { get; set; } public TextureVector2(float u, float v) { this.U = u; this.V = v; } public TextureVector2(double u, double v) { this.U = u; this.V = v; } public override string ToString() { return string.Format("({0}, {1})", this.U, this.V); } } }