// // SMDObjectModel.cs - provides an ObjectModel for manipulating StudioMDL (SMD) files // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.SMD { /// /// Provides an for manipulating StudioMDL (SMD) files. /// public class SMDObjectModel : ObjectModel { public SMDSection.SMDSectionCollection Sections { get; } = new SMDSection.SMDSectionCollection(); public override void Clear() { throw new NotImplementedException(); } public override void CopyTo(ObjectModel where) { throw new NotImplementedException(); } private static ObjectModelReference _omr = null; protected override ObjectModelReference MakeReferenceInternal() { if (_omr == null) { _omr = base.MakeReferenceInternal(); _omr.Path = new string[] { "Multimedia", "3D Multimedia", "Model", "StudioMDL container" }; } return _omr; } } }