// // ExecutableResource.cs // // Author: // beckermj <> // // Copyright (c) 2023 ${CopyrightHolder} // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using UniversalEditor.ObjectModels.FileSystem; namespace UniversalEditor.ObjectModels.Executable { public class ExecutableResource : ICloneable { public class ExecutableResourceCollection : System.Collections.ObjectModel.Collection { } public long VirtualAddress { get; set; } public long Length { get; set; } public ExecutableResourceType ResourceType { get; set; } public ExecutableResourceIdentifier Identifier { get; set; } public FileSource Source { get; set; } = null; public object Clone() { ExecutableResource clone = new ExecutableResource(); clone.VirtualAddress = VirtualAddress; clone.Length = Length; clone.ResourceType = ResourceType; clone.Identifier = Identifier; return clone; } } }