//
// ExecutableResource.cs
//
// Author:
// beckermj <>
//
// Copyright (c) 2023 ${CopyrightHolder}
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
using System;
using UniversalEditor.ObjectModels.FileSystem;
namespace UniversalEditor.ObjectModels.Executable
{
public class ExecutableResource : ICloneable
{
public class ExecutableResourceCollection
: System.Collections.ObjectModel.Collection
{
}
public long VirtualAddress { get; set; }
public long Length { get; set; }
public ExecutableResourceType ResourceType { get; set; }
public ExecutableResourceIdentifier Identifier { get; set; }
public FileSource Source { get; set; } = null;
public object Clone()
{
ExecutableResource clone = new ExecutableResource();
clone.VirtualAddress = VirtualAddress;
clone.Length = Length;
clone.ResourceType = ResourceType;
clone.Identifier = Identifier;
return clone;
}
}
}