using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UniversalEditor.ObjectModels.Multimedia3D.Pose { public class PoseBone { public class PoseBoneCollection : System.Collections.ObjectModel.Collection { } private string mvarBoneID = String.Empty; public string BoneID { get { return mvarBoneID; } set { mvarBoneID = value; } } private string mvarBoneName = String.Empty; public string BoneName { get { return mvarBoneName; } set { mvarBoneName = value; } } private PositionVector3 mvarPosition = new PositionVector3(0, 0, 0); public PositionVector3 Position { get { return mvarPosition; } set { mvarPosition = value; } } private PositionVector4 mvarQuaternion = new PositionVector4(0, 0, 0, 0); public PositionVector4 Quaternion { get { return mvarQuaternion; } set { mvarQuaternion = value; } } } }