// // Song.cs - represents a song performed as part of a Concertroid Performance // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Concertroid { /// /// Represents a song performed as part of a Concertroid . /// public class Song { public class SongCollection : System.Collections.ObjectModel.Collection { } /// /// Gets or sets the title of the . /// /// The title of the . public string Title { get; set; } = String.Empty; /// /// Gets or sets the full path to the audio file to play during this . /// /// The full path to the audio file to play during this . public string AudioFileName { get; set; } = String.Empty; /// /// Gets a collection of instances representing the producers involved in the creation of this /// and the statuses of the associated licensing permissions. /// /// The producers involved in the creation of this and the statuses of the associated licensing permissions. public SongProducer.SongProducerCollection Producers { get; } = new SongProducer.SongProducerCollection(); /// /// Gets or sets the millisecond delay between when this is played and when the animation frame is rendered. /// /// The millisecond delay between when this is played and when the animation frame is rendered. public int Delay { get; set; } = 0; /// /// Gets or sets the tempo, in beats-per-minute, used to synchronize the audio and animation data for this . /// /// The tempo, in beats-per-minute, used to synchronize the audio and animation data for this . public decimal Tempo { get; set; } = 120.0M; } }