// // BinarySelection.cs // // Author: // Michael Becker // // Copyright (c) 2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using System.Text; namespace UniversalEditor.ObjectModels.Binary { public class BinarySelection : Selection { public BinarySelection() { } public BinarySelection(byte[] content, int start = 0, int length = 0) { Content = content; Start = start; Length = length; } public int Start { get; set; } = 0; public int Length { get; set; } = 0; private object _Content = null; public override object Content { get => _Content; set => _Content = value; } public override string ToString() { StringBuilder sb = new StringBuilder(); if (Content is byte[]) { byte[] data = (byte[])Content; for (int i = 0; i < data.Length; i++) { sb.Append(data[i].ToString("x").PadRight(2, '0')); if (i < data.Length - 1) { sb.Append(' '); } } } return sb.ToString(); } protected override void DeleteInternal() { _Content = null; } } }